G&H's Louisiana for Vox Populi

Really enjoying this civ so far! Just one thing: it's kinda weird having Quebec City and Louisianian city Quebec in the same game, so any chance for a replacement city-state?
 
Really enjoying this civ so far! Just one thing: it's kinda weird having Quebec City and Louisianian city Quebec in the same game, so any chance for a replacement city-state?
Thank you. Yes, you're right, I'll see how to change that.
 
So you can keep your workers busy once you have improved all you need.
This wasn't necessarily what I wanted, but in fact it works. I always play with Reforestation so in general, my workers are always busy, even at the end of the game :)
 
I tried this interesring civ. The UA yields make me want to go super wide. Alternatively, tradition with wonders and GP could work. But I did not get the land for it.
The voyager is also interesting. The fact that he does not upgrade for a long time, but gets more CS every age, allows him to stay out in the frontierlands constantly. The individual names add extra flavour. Just one consideration: this is a very good recon unit to use in combat, but losing one is an irreplaceable loss. With the entrepreneur promotion, I would rather keep them safe in my cities so I don't lose one. Would it be possible to allow them to be re-bought, up to the total number you generated? Then you could use them more liberally.

I go a motley collection of UUs so far (in medieval): 2 indian archers, incan slinger, scythed chariot, sofa, maori, samurai, eagle. Now it's time to buy some knights and trebs and take a few cities.

The UI gives good yileds and a luxury, but Igot only 4 tiles. Maybe it can also be built around lakes. Do shrimps need salt water?

In total, the kit does not feel to offer enough for a tourism victory. Going wide, the CS influence seems stronger, as long as you can keep them converted. I went progress into fealty, since there were not many CS near me. The plan is to conquer the 2 statecraft civs to eliminate competition and gain access to more CSs.

Can the civ use zealotry? With authority, teocallis and zealotry, I can see a viable domination game with Lousiana, almost completely playing around the unit production limitation. Also, draft registration is very attractive with this civ.

Another fantastic design!
 
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Thank you for all your comments, @KlHannibal2 and your compliments.
Would it be possible to allow them to be re-bought, up to the total number you generated? Then you could use them more liberally.
It's a good idea, worth exploring. I'll think about it.
The UI gives good yileds and a luxury, but Igot only 4 tiles. Maybe it can also be built around lakes. Do shrimps need salt water?
Yes, that's what we wanted to do at the beginning but I don't know why, it didn't work. I'll look again. but the UI placement rules in the SQL database are quite restrictive, there are many cases missing to create original variations. And if we do it in lua, the AI doesn't know how to use it.
In total, the kit does not feel to offer enough for a tourism victory.
That's what I noticed too. Despite the Krewe and the Vieux Carré, something is missing to make it a Civ capable of CS victory. Ultimately it works better in warmonger civilization :lol: with the help of religion.
Another fantastic design!
Thank you very much.
I'm finishing a new civ with @Txurce and the help of @jarcast2 and @adan_eslavo then I'll take another look at all the G&H civs to see what can be improved.
 
Thank you very much.
I'm finishing a new civ with @Txurce and the help of @jarcast2 and @adan_eslavo then I'll take another look at all the G&H civs to see what can be improved.

Looking forward to a new civ.

Somehow, the Louisiana game went much better than the Ainu one. I seems Louisiana does not play that much different from other civs in the end. Buying units is still possible. With Ainu, I settled too far forward. It took too long to get city connection for science and barbs pillaged too much.
 
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Looking forward to a new civ.
If all goes well, maybe at the end of the week :).
I seems Louisiana does not play that much different from other civs in the end.
No, I agree. The mechanics are simpler than the Ainu and if the initial deployment works well (Don't lose any "Grand Voyageur" and make enough gold to build an army), the civilization is quite easy to play.
 
That's what I noticed too. Despite the Krewe and the Vieux Carré, something is missing to make it a Civ capable of CS victory. Ultimately it works better in warmonger civilization :lol: with the help of religion.
Just noticed how powerful the ignore terrain cost for all units is. If you safe up a few merchants, you can cover most needs. Cavalry and more so tanks with ignore terrain cost are extremely strong.
 
Just noticed how powerful the ignore terrain cost for all units is. If you safe up a few merchants, you can cover most needs. Cavalry and more so tanks with ignore terrain cost are extremely strong.
Yes, I agree but at the same time, Louisiana doesn't really have a unique combat unit (other than the attracted one), do you think that's too powerful?
 
Yes, I agree but at the same time, Louisiana doesn't really have a unique combat unit (other than the attracted one), do you think that's too powerful?
I think it's ok. It's also very map dependent. In my game, I was lucky to be able to invade weakened AIs with few units. Louisiana also has an xp penalty which I only got around due to several take city quests. Compared to other civs, they will get the crucial ranged siege units much later.

I think in general, VP warfare is quite easy with many civs. I miss Milae's difficulty mod. And some AIs tend to get very weak now due to inter AI wars and less unit spamming.
 
v.7 online:

VP4.2 Compatibility and some modifications
  • Compatibility for Grand Voyageur
  • Start Game now with a Warrior and a Grand Voyageur (Was just the Grand Voyageur)
  • Vieux Carré is the replacement of the Royal Collection, no more the departed Hermitage with the basic bonuses of this new building
  • Promotion of the Krewe, Mardi Gras! has a new component (need to active events):
    • When expended, all Buildings with at least one slot for :greatwork: Great Works of Music or one slot for Merchant, Civil Servant or Musician Specialists gain +1 :tourism: Tourism for 15 turns, scaling with Game Speed.
 
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Would it be possible to allow them to be re-bought, up to the total number you generated? Then you could use them more liberally.
Sorry @KlHannibal2 , I didn't accept your proposal but I hesitated for a long time. I'm not sure the AI would use replacement by purchase.
 
Just finished a game with Louisiana and it was a blast! I just had some issues along the way...

1)The Vieux Carré's theming bonus doesn't seem to be working properly.
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I had all louisiana music from different eras and nothing. I even tried multiple different GWs combinations and nothing.

2)I kept getting naval UUs spawning on my capital every 20 turns, despite my capital not being on the coast. Slightly annoying as it ended being a wasted unit.

3)The civ is too good XD, all the different bonuses and UAs can snowball really quickly.
 
Just finished a game with Louisiana and it was a blast! I just had some issues along the way...
Hi, thanks to try this civ and for your return.

1)The Vieux Carré's theming bonus doesn't seem to be working properly.
Never had this problem and I just finished a game yesterday. It's strange. Are you sure it's really 3 GW of Music from Louisiana that you have?
2)I kept getting naval UUs spawning on my capital every 20 turns, despite my capital not being on the coast. Slightly annoying as it ended being a wasted unit.
Normally, Louisiana begins by the sea but actually, I did not foresee that the capital could be inland.Thanks for the feedback, I will correct it.
3)The civ is too good XD, all the different bonuses and UAs can snowball really quickly.
I noticed a bug on the tourism bonuses provided by the use of Krewe. The bonus on buildings must disappear after 15 turns, this is not the case. I have to correct it because it actually becomes uncontrollable quite quickly.Otherwise, I think the UA produces a little too much gold and I wanted to lower it slightly.
 
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