G-Major 12

Methos

HoF Quattromaster
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While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

[size=+2](*) Please read the >> HOF rules << BEFORE playing!
[/size]​

Settings:
  • Victory Condition: Space Race (though all victory conditions must be enabled)
  • Difficulty: Monarch
  • Starting Era: Ancient
  • Map Size: Standard
  • Map Type: Terra
  • Speed: Epic
  • Civ: Any
  • Opponents: Any
  • Version: 1.61.011 or 2.08.004
  • Date: May 25th to June 24th
The earliest finish date wins, with score as a tiebreaker.
 

ParadigmShifter

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Interesting that both Major and Minor have the same settings just different winning conditions. When do the AI usually launch on Monarch/Epic? I'm guessing before 1900 which will probably prevent me from winning for sure.
 

ruff_hi

Live 4ever! Or die trying
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Thrar

King
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Nice settings! Except for Monarch, this is pretty similar to what I'd normally play, so I can play as usual and submit for the gauntlet! :)
 

Denniz

Where's my breakfast?
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Nice settings! Except for Monarch, this is pretty similar to what I'd normally play, so I can play as usual and submit for the gauntlet! :)
I guess that would depend on whether you want win the gauntlet and how good your normal playing style finishes relative the competition. :mischief:
 

WastinTime

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Interesting that both Major and Minor have the same settings just different winning conditions. When do the AI usually launch on Monarch/Epic? I'm guessing before 1900 which will probably prevent me from winning for sure.

No chance they'd launch before 1900. In the Prince Time victory gauntlet (major 10) AI civs that were completely left alone to work at their best pace could barely launch before 2050. Monarch isn't that big of a jump up.
 

ParadigmShifter

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I'm finding it quite tough. I just treat the gauntlets as a normal game (not trying to come first or anything) so I have barbs on, they are a lot worse on Monarch. Plus I get beat to wonders on this level when I got them before on Prince.

Well, I've got 3 weeks to practice anyway...

I'm also playing random leaders for myself and my opponents. If I get a financial civ I'm going for the space race. If I get a civ with an early UU, I am going for conquest.

I still haven't played all the civs yet I don't think, that's why I'm playing random leaders still. I've never been Rome yet!

At least if I do win a game then that will check me my first Monarch win, first Terra HOF win, and if I get a conquest it will be my first one of those for the HOF too. (EDIT: And first HOF epic speed game too. The only other epic game I have played to completion was this months WOTM).
 

Airny

Warlord
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Germany
You are doing it the same many other beginners did.
Please reconsider, you make this game harder than necessary.
Picking the circumstances the way you can win fastest also means it'll get easier most of the time.
It'd make only sense for your first game, to get a feeling for the AI and the speed.
 

Methos

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Last night I decided to give this one a go, but not in a serious way. I decided to try an OCC just for the fun of it, as Bismarck. My starting position had five clam and one fish. Landwise I only had three tiles; two grass hills and a grass horse. As expected I took the lead and left the AI behind in research. Also as expected I didn't have any of the metal resources, nor did I have coal or aluminum! That rather shocked me. I figured I'd have at least one of them.

I still had a decent chance to winning until Gandhi built the UN. He kept doing the civics votes meaning I was losing all the civics that mattered. Representation rather sucked due to all my merged great people and specialist, but the one that hurt the most was losing Bureacracy. By this time I was a couple parts behind and with the civics changes I'm fairly certain I can't win.

In the end I was running nine specialist with around thirteen merged GP's (artist x2,engineer x4, merchant, scientist x6), plus the Academy. I had just finished Ecology and was about to build the Recycling Bin so I could boost my specialists even more, but oh well.

BTW, I've never seen this before, but I put so much cultural pressure on Catherine's capitol it went into a German revolt! I didn't think you could do that.

Odd start, but very interesting and a lot of fun!
 

RickWJ66

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May 20, 2007
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Berkeley, CA
Hello, all. I am a newbie to this forum, but have been playing various iterations of Civ since 2000 (when my best friend got me hooked on Civ II Test of Time).

I nearly pulled an all-nighter and finished the G-Major 12 game, and submitted it early this a.m. (My second game submitted to this forum.) I picked Elizabeth as the best bet for a space race victory, and managed a launch by 1934. I am sure some of you hard-cores won't have any trouble beating that, given some of the launch dates I see on the Hall of Fame. But I do not see going back and trying to do it faster now -- been there, done that.

Monarch is tough -- I used to play that level all the time, but it has become much more difficult since the last patch, so I have largely been relegated back to Prince. The AI starts with too many cheating advantages -- hopefully that will change with BTS.

I had several "false starts" with different maps, but could never get a third city built before the AI took most of the land around me, and I did not want to devote resources to an early war -- wanted to build early wonders instead, to maximize use of Elizabeth's philosophical strengths and crank out the great leaders. I finally resigned myself to only have two cities to start with, crank on the research, beat everybody else to Astronomy by a long shot (via Liberalism feebie), and completely conquered the barbarian cities and settled most of the "americas" in the terra map before the other civs had the chance. (Go England!) This approach let me build my empire to the extent necessary to keep the research pace up in the later game. I even brought over a great artist to set off a culture bomb in one of those cities to take over as much land as possible. (And my strong culture at home finally took over enough land to make room for a half-way decent third city on the starting continent.)

While I had more than my fair share of "bad luck," I also had some good luck too. I was beat out to Hinduism by three turns, so I continued on to find Judaism. For some strange reason, Judaism spread out like wildfire to all of the other civs, and they started converting, notwithstanding the other religions already founded. At one point, all but one civ was converted to Judaism. So everybody was pretty friendly to me, and I did not go to war with any of the civs (except the barbarians in the americas) during the entire game. (Well, I declared war on one when another civ asked me, but did not actually fight.) The Temple of Solomon yielded a lot of gold, and with only two cities early on, I was able to keep research cranked to 100% and still build up over 2000 gold over time until I started taking over the americas. Elizabeth's financial strength, together with the Great Library, the Oracle (used to obtain Metal Working), and extra gold from Colossus, helped me keep ahead of the research curve early on with only two cities -- something I am not usually able to do at Monarch level early on. (I was also helped by my unusually friendly relationship with most of the AI civs, who were more willing to trade tech with me.)

Now I will try the Conquest challenge with the Incas -- should be cathartic after all that peaceful building. Go Quechas!
 

Methos

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Hello, all. I am a newbie to this forum, but have been playing various iterations of Civ since 2000 (when my best friend got me hooked on Civ II Test of Time).

Welcome to the HOF and CFC! :band:

Looking forward to watching you climb your way up the charts!
 

KMadCandy

giggling permanoob
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I even brought over a great artist to set off a culture bomb in one of those cities to take over as much land as possible.

that's really a great idea! i've never thought about that on a terra map, or read anyone else suggest it.

grats on your win :) and welcome to HoF and CFC!
 

Dracandross

Warlord
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Last night I decided to give this one a go, but not in a serious way. I decided to try an OCC just for the fun of it, as Bismarck.

I still had a decent chance to winning until Gandhi built the UN. He kept doing

Hehee, most important in OCC game is that you really get UN votes to yourself. That means you have to build it yourself. It doesn't matter who builds it, theyll anyway switch some of the civics so that OCC is hosed. Beelining to mass media isnt too bad as computers are just around the corner then and 1 engineer, well its well placed. And then you can also get resources with PA!

Ive thought of trying some deity map with occ % PA to get spacerace before future starts but seems quite worky and risky... Too many nice gauntlets all the time going...

-Dracandross
 
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I had probably the most absurd Terra Map I have ever seen. No civ had room for more than 2 cities except for Brennus who was blocking off a peninsular with his capital, and Saladin who had 2/3 cities in the ice. In addition, there was another continent within galley distance that had only 1 city on it by the time I got to Astronomy. And the 'new world' had the most unusual shape.

Well, I played as the Inca, and took 2 AI capitals before focusing on research. Madrid and Cuzco were fuly cottaged out, whilst Delhi was building wonders (and despite having over 60&#37; control of 1 foreign city and over 70% of another, only 1 riot occurred). Founded Christianity and tried to spread it, but no one wanted to convert. Eventually as I was learning Chemistry Cyrus got jealous of my tech lead and attacked me with 20 war elephants and macemen so I quit.
 

Andrei_V

King
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Jan 14, 2006
Messages
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Ok, I just submitted 1811 (Warlords) as Huayna against 9 non-protective and non-creative opponents, and no barbs.
 

AAA

Warlord
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Nov 4, 2006
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Nova Scotia, Canada
I picked up a vassal, and didn't read the fine print (masters can't cancel the deal). Does anyone know how to delicately drive Mansa away:p -- I needed some resourses for a war, but I'm all done now.
 

Thrallia

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The only ways to get rid of a vassal you don't want anymore are:
1) Demand a resource he refuses to give you, and sometimes this will end the vassalage and put you back at war
2) Help him grow to either half your land or half your population
3) Get into a war and get him destroyed...he'll leave your vassalage when he's got half the land he had when he became your vassal.
 

KMadCandy

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beccnoa i'm not sure why mansa staying a vassal is a bad thing, of course i'm not watching your game. he's the best vassal i've ever had. several games i've fought him early with the main purpose of the war to get him as my vassal and use him until game over. if he's left with enough land he can actually help you tech when you direct his research to backfill things you don't want to bother with, and he's very easy to get back to friendly so that he'll trade you those techs.

you can't cancel the deal just by clicking a button, thrallia's suggestions are good at trying to get out being his master. i'm used to good suggestions from thrallia :). you might want to try to play it out manipulating him to be an advantage for you. if that might apply to your game at all, it's a thought.
 
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