Discussion in 'Civ4 - Hall of Fame Discussion' started by Noble Zarkon, Nov 26, 2017.
T195 is 325 AD? I'm a bit confused with the turn count on Epic
I find this post helpful.
My goto source for turn number info is to open up the player log of some suitable game in the HoF tables.
I might give this a go next year. I'd go high sea level in hope that it would make it more convenient to block of large patches of land. I have a feeling one will need to raze quite a few cities and mass settle those areas later. Some large lakes could help secure these areas.
I have a new 140BC conquest game on Epic & Large, but that was on Pangaea
Still it's probably a better guideline, i am sure some of us will win this in BC.
While it's faster than Mara, turns still go by slowly on Epic in the end and there's lots of time for army & settler moving.
Here is my strategy: I start to build a worker, and look for goodie huts with the warrior. If he gets experience, it's a jackpot. You can THEN look for workers to steal, but not just one, but like ten from the same AI fairly quickly. He cannot keep in mind that your warrior moves quickly in forests, and he lets you get a worker (after a bit of 'dancing'). Then, because he doesn't have a worker, he starts to build another one, and gets fooled again. Nice. You only can do this warrior dance if the AI doesn't have any strategic resources - and if he is about to have one, then of course it is your first priority to prevent him getting it.
My current game is at turn 160 and I have 22% of land, 30% of population, strong army and strong economy, but I had some hard times before currency. I had mathematics early though, so I could cop some forest to finish ziggurats ASAP.
I am not sure if I could finish the game before 195, it is possible though as I progress quickly now. But let me tell you something for sure: I really don't think one could come up with a competitive submission without 'warrior dance'. Earlier I could get 1-3 workers and that's it. I could get ten from the same AI and when I finally invaded him, I could get like 4 more whom I could get later on anyway, but sooner is better. Finally, I lost this hero warrior when I attacked the second AI who had some chariots...
Yea, I had 20 workers before turn 100. And I only attacked 2 AI. I disbanded several workers. Just too expensive to keep before currency. And as you said, you can get another 10 from just one AI if you want more.
I'm doing and Axe-dance instead of warrior, so no fear of getting attacked.
I've been keeping Cathy from connecting horses and Khmer from connecting copper, but I didn't harass anyone else.
I think I might have 2 more close target AI without metal, but they could get Iron and screw me.
I'm liking High Seas so I can work FIN water tiles, but I'm still concerned about making a stable economy.
Do you play with Darius? I think he is in general better than Gilgamesh for domination games, but not in this map. I just love those vultures, they still do a good job against longbowmen if well trained and escorted with catapults AND spearmen.
I have chosen Khmers as well. They are now my vassals.
I did do Darius, and he's probably really good if you get horses. I didn't. At least not in the first 100 turns .
FIN is still very useful and ORG might help later too.
If you don't bank on horses Willy would probably be #1, wouldn't he? (if you plan on working FIN coast and a few river cottages)
Compared to Gilgamesh, organized is not really a good trait. Gilgamesh can build Ziggurats for 135 hammers instead of the normal 180 hammers in epic, organized leaders get a double cost, though. But, it is a huge advantage over Gilgamesh that he only needs to get priesthood for Ziggurats!
Gilgamesh is strong not because of his traits, but his special building (which is kind of like 'hidden trait' and special unit.
Actually I used to think that financial is not a very good trait on boreal only, as your commerce is dominated by gems. 6 or 7 gold, not a big difference, right? But this is just the beginning, you can't possibly have enough gems anyway, and need to build cottages. So, I have changed my mind about this, financial is still a good trait for this gauntlet.
BTW, sometimes I would love to have a new leader skill which helps your cottages grow faster. You build your first couple of cottages and really need some more income, but you just have to wait. Why don't we have an option to get it faster?
'PRESS ALT + CTRL + O TO CUSTOMIZE BUFFY SETTING' - but I don't want to! How do you guys get rid of this message?
Moderator Action: Removed the swearing from your post. If you press ALT + CTRL + O on one of the last screens there's an option to remove the reminder. --NobleZarkon
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Facing some interesting early game decisions, how many workers to steal..getting expensive.
Or how many settlers, food & forests everywhere along with some gems or furs.
Trying Kublai with Keshiks first, i like the idea of fast forest movement.
Finished, T197, 355AD. Hope it will be enough, or at least I will be between top players...
Kublai is a decent choice, you need to research horseback riding, but at least by that time you can have like cities to start to build keshiks straight away. With immortals, even just one spearman is deadly, but keshiks can survive a battle against some of them, plus you can more easily prevent AI to have tons of spearmen.
I have noticed in my game that creative trait helps a lot for this gauntlet, especially in the beginning of the game when you don't have any other sources of culture, plus when you are about to finish the game, just want that crucial first or second border expansion in some of your cities.
But you need to keep in mind that you can have hard times till you get currency as your chosen leader doesn't offer you any help in that. Just try to get as many gems as possible, and start to build cottages early. I think Oracle is not really possible as it goes very quickly. And, when you are just a few turns from Code of Laws, start to get forest ready, build your first courthouses in distant cities a few turns afterwards.
My submission has been accepted, and this is the first submission for this gauntlet. Actually I haven't submitted a game in the last 1,5 years until now, so I wasn't even sure what version to choose, and needed to check rules for any change, so I was a bit worried that my submission would be excluded, but it wasn't.
Did you know that if an AI has a vassal, you cannot vassalize any of them? I needed to destroy one AI with only one, but well defended city to then vassalize another AI. If I knew that, I didn't let him survive.
Often, if you weaken the master first, the vassal will break free at some point. Then you can cap the master and go cap the old vassal
cg on your game, kovac (i usually give peoples shorter nicks )
I have nps with teching HBR usually, it's good for trade (one AI in my game already has alpha at t60 or so oO).
With no ivory on Boreal maps, it's safe to trade away and you would rather see them build HAs than metal units sitting in cities.
I guess building on a river with FIN is the fast way. Emancipation is too far in the future.
I think if you just hit ctrl+alt+o one time the msg goes away automatically.
Yea, like you're not planning to play again. Several months to go.
My Oracle went turn 98 (I didn't get it)
Also, Joao got Alpha ~T94.
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