26is that 27 cities ;-)
6433 score at turn 233
not sure how much i ll regret going order instead freedom in the end, probably quite a bit
Apart that I got a pretty good plan and guess my finish time will be quite ahead of others
I am still sure how Spain with perfect start(lake victoria,3 maritime cs,and second wonder could be happiness wonder to resolve early/mid game happiness problem)could beat this hof even against monty. Also,when it comes to religious set it is kind a question between two things - to take +1 food for shrines and temples,or to take pagoda where you dont grow that fast but you get faster culture and less problem with happiness.And yes i agree with headache,repeating process of buying granary,aqueduct,hospital and medical lab on every new founded city was really tedious.I like this gauntlet just for the variety, but once you do the math, there is only one civ, one set of religious beliefs and one ideology worth playing, which takes some of the fun of it away. Although it was fun figuring that out. But then it's all about a fast start and micromanaging tiles and clicking next turn 500 times. It gives me a headache to stare at 30 city screens every turn, and for some reason, in this challenge I get graphical glitches that hide tile yields on the city screens, forcing me to leave the city screen, move the map view and re-enter it... sometimes multiple times. Each turn.
I'm sure I could add about 1000 points if I played the gauntlet again, but I just don't have the patience for it.
Also, map does matter. Quite a lot in my opinion. To the tune of 50000+ food empire-wide during the course of the game.
I am still sure how Spain with perfect start(lake victoria,3 maritime cs,and second wonder could be happiness wonder to resolve early/mid game happiness problem)could beat this hof even against monty. Also,when it comes to religious set it is kind a question between two things - to take +1 food for shrines and temples,or to take pagoda where you dont grow that fast but you get faster culture and less problem with happiness.And yes i agree with headache,repeating process of buying granary,aqueduct,hospital and medical lab on every new founded city was really tedious.
Whomever designed this gauntlet did a good job! Multiple people think different civs or ideologies are the best for it. That's a good sign.
I think tommynt and Cromagnus are actually saying the same thing re: the map to some degree. It's not as dependent on a godlike start or lucky setup to do extraordinarily well.
Sent from my GT-N7105 using Tapatalk
it just might be that the aztec happynes cap with all the availabe happy from sp is so high that the growth potential outdoes india.
Could be. When I did the math, it came out that aztec capped lower, but it was close enough (within about 4 pop per city) that any errors in my logic or things I didn't account for could skew it over to the aztec's advantage.
On my Aztec game, I sold cities to the AI and had > 80% influence, so on recapture they only lost 25% population. This allowed me to keep my happiness capped out and then quickly add more population at the end. I finished the game with severe unhappiness after recapturing those cities. This tactic shifts the advantage to the Aztecs IMHO. The dilemma though is that if you capture Mercantile CS early, to grow them and gift to the AI, you aren't getting that +7 happiness. With 4 Mercantile CS, you're losing 28 happiness. The way I figure it though, by capturing the CS early, growing to size 50 and then gifting, you gain more than 28 population in the long run, so it's still better. The CS will probably only be size 16 (8 if you capture them late) if you don't capture early, but if you capture early, grow and gift, they'll shrink due to the AI having happiness issues, but still be around size 28 (21 after recapture) at a minimum. +13 pop per CS outweighs +7 happiness per CS. And the AI can't raze them.
I think with careful manipulation of the AI (selling them happiness resources cheap, letting them steal techs so they get Fertilizer, etc., gifting them archaeologists) you can benefit from their improved tourism rate by planting Eiffel Tower, and benefit from their improved food. (the cities you gift them won't shrink)
So, yeah, it's not 100% clear that Aztecs can't compete, but theoretically anyway, Gandhi has a higher upper bound. Diminishing returns on growth are the part that makes it hard to predict. (I didn't do the math on t500 population size after growth, and my estimate for food/city with tightly packed cities was just that, an estimate)
My Gandhi game went better than my Aztec game, but it was also my second attempt. /shrug
I m really clueless why people even think about autocracy, u need a trillion of useless buildings for it and end up with less happynes as with freedom.