I finished my game. Libbed biology T127. T159 finished research, T162 launched a spaceship. I don't know if this game can be accepted by the HOF, so I'll play another one.
It is interesting how the new settings make you act in an unusual way. I beelined for Steam Power before biology for the sole reason of speeding up my workers. I believe, I could have taken biology 5 turns earlier. Maybe should have done that instead.
Another new play for me is Three Gorge Dam.
What's the consensus on Coal Plants vs Three Gorge Dam? Coal plant takes 1-2 turns to build and then pays for itself in 5-10 turns. Three gorge dam is way cheaper; 1750
vs say 7500
(150 hammers x 50 cities) but comes much later and will take a while to build, especially if you don't have forests saved. Maybe just a coal plant in capital and IW city and then build Three Gorge in the Bureau capital
At first I was thinking "Who even builds this wonder? Too much time passed from AL to Plastics, too much value lost. Plastics is too close to the game's finish. And we are expansive on top of that, so +2
also unimportant". Now I'm in 3GD camp
. It is not so much about saving hammers (which is also important) as it is about saving time. Weaker cities only finished their factories at that point, and stronger cities could prepare overflow for Spaceship parts.
I didn't expect the game would be finished so fast, so I was thinking about the 4GP golden age. Didn't need it in the end. So in my next games I will use more GP for bulb/Trade mission. I built the shrine expecting longer game, but in the end the shrine is worse than Trade mission, and Trade mission is worse than GS bulb. But where do I get
then? Need to think about that.
I was also considering settling on the other continent and chop the last spaceship part. No no no
. No time for that. I settled one city for the calendar happiness resource, and I will do that in my future games.