Lcpl Jack Jones
Chieftain
- Joined
- Nov 14, 2018
- Messages
- 48
Thanks again to Firmlife for persevering with me, my game play has taken a quantum leap forward! Congratulations BTW on completing the scenario. Looking forward to when you submit it and see what other tips I can utilize in my own play.
I started a new game myself yesterday, asked Map Finder to save maps with oil, uranium & 20+ river tiles; averages 6 or 7 saves each time its run. From those saves I’m lucky if more than 1 looks playable, but that’s all that’s needed.
This is not the type of map I’m used to playing, nor is the strategy of a workshop‑based economy either! So, using the game my mentor Firmlife recommended as a template I delve into uncharted waters: -
targets, sorry I mean neighbours and the Marines head back to the cities to act as garrisons. I the set slider to 100% commerce then adjust the culture slider to satisfy the happy cap (throughout the game monitor and adjust as necessary). My build order was 2 more workers giving me a total of 4; with hindsight I should have built 4 before starting on the infrastructure. In addition to a levee, factory, power plant & barrack I also built theaters & hospitals which may have been overkill as it probably delayed Tank production by 4 turns. I’m on a learning curve and just not used to seeing so many green faces and the culture slider set so high. Workers prioritized food and hooked‑up the uranium before turning to the task in hand Workshops!
Turn 10. I’m definitely suffering from the lack of workers; I also realized the need to rush a Great Person early, I need a Golden Age. I’ve picked up a religion so want to convert and Mercantilism had served its purpose, time for State Property. I turned one city into a GP farm for a turn while the other two made the extra workers. The GP started a Golden Age and I converted to Buddhism & adopted State Property. On the sixth & final year of the GA I changed civics again adopting Police State, Vassalage, Caste System, State Property & Theocracy. The TANK PRODUCTION LINE is almost ready to roll.
To be continued …
I started a new game myself yesterday, asked Map Finder to save maps with oil, uranium & 20+ river tiles; averages 6 or 7 saves each time its run. From those saves I’m lucky if more than 1 looks playable, but that’s all that’s needed.
This is not the type of map I’m used to playing, nor is the strategy of a workshop‑based economy either! So, using the game my mentor Firmlife recommended as a template I delve into uncharted waters: -
- Turn 0. I change civics and adopt: - Universal Suffrage, Bureaucracy, Serfdom, Mercantilism, Organized Religion.
- Set research for Rocketry although NO commerce will be assigned towards research.
- Move Explorers & Marines to reveal maximum amount of terrain.
- Dot Map for city placement; ensuring both Uranium & Oil are within a city’s ‘fat‑cross’, cities are riverside with access to seven 5-hammer tiles with enough food to work them.
- Turn 1. FOUND 3 CITIES… here goes, we’re up & running ...
Turn 10. I’m definitely suffering from the lack of workers; I also realized the need to rush a Great Person early, I need a Golden Age. I’ve picked up a religion so want to convert and Mercantilism had served its purpose, time for State Property. I turned one city into a GP farm for a turn while the other two made the extra workers. The GP started a Golden Age and I converted to Buddhism & adopted State Property. On the sixth & final year of the GA I changed civics again adopting Police State, Vassalage, Caste System, State Property & Theocracy. The TANK PRODUCTION LINE is almost ready to roll.
To be continued …
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