Lcpl Jack Jones
Chieftain
- Joined
- Nov 14, 2018
- Messages
- 48
Thanks again to Firmlife for persevering with me, my game play has taken a quantum leap forward!
Congratulations BTW on completing the scenario
. Looking forward to when you submit it and see what other tips I can utilize in my own play.
I started a new game myself yesterday, asked Map Finder to save maps with oil, uranium & 20+ river tiles; averages 6 or 7 saves each time its run. From those saves I’m lucky if more than 1 looks playable, but that’s all that’s needed.
This is not the type of map I’m used to playing, nor is the strategy of a workshop‑based economy either! So, using the game my mentor Firmlife recommended as a template I delve into uncharted waters: -
targets, sorry I mean neighbours and the Marines head back to the cities to act as garrisons. I the set slider to 100% commerce then adjust the culture slider to satisfy the happy cap (throughout the game monitor and adjust as necessary). My build order was 2 more workers giving me a total of 4; with hindsight I should have built 4 before starting on the infrastructure. In addition to a levee, factory, power plant & barrack I also built theaters & hospitals which may have been overkill as it probably delayed Tank production by 4 turns. I’m on a learning curve and just not used to seeing so many green faces
and the culture slider set so high
. Workers prioritized food and hooked‑up the uranium before turning to the task in hand Workshops!
Turn 10. I’m definitely suffering from the lack of workers; I also realized the need to rush a Great Person early, I need a Golden Age. I’ve picked up a religion so want to convert and Mercantilism had served its purpose, time for State Property. I turned one city into a GP farm for a turn while the other two made the extra workers. The GP started a Golden Age and I converted to Buddhism & adopted State Property. On the sixth & final year of the GA I changed civics again adopting Police State, Vassalage, Caste System, State Property & Theocracy. The TANK PRODUCTION LINE is almost ready to roll.
To be continued …
![Party [party] [party]](/images/smilies/partytime.gif)
![Party [party] [party]](/images/smilies/partytime.gif)
I started a new game myself yesterday, asked Map Finder to save maps with oil, uranium & 20+ river tiles; averages 6 or 7 saves each time its run. From those saves I’m lucky if more than 1 looks playable, but that’s all that’s needed.
This is not the type of map I’m used to playing, nor is the strategy of a workshop‑based economy either! So, using the game my mentor Firmlife recommended as a template I delve into uncharted waters: -
- Turn 0. I change civics and adopt: - Universal Suffrage, Bureaucracy, Serfdom, Mercantilism, Organized Religion.
- Set research for Rocketry although NO commerce will be assigned towards research.
- Move Explorers & Marines to reveal maximum amount of terrain.
- Dot Map for city placement; ensuring both Uranium & Oil are within a city’s ‘fat‑cross’, cities are riverside with access to seven 5-hammer tiles with enough food to work them.
- Turn 1. FOUND 3 CITIES… here goes, we’re up & running ...


Turn 10. I’m definitely suffering from the lack of workers; I also realized the need to rush a Great Person early, I need a Golden Age. I’ve picked up a religion so want to convert and Mercantilism had served its purpose, time for State Property. I turned one city into a GP farm for a turn while the other two made the extra workers. The GP started a Golden Age and I converted to Buddhism & adopted State Property. On the sixth & final year of the GA I changed civics again adopting Police State, Vassalage, Caste System, State Property & Theocracy. The TANK PRODUCTION LINE is almost ready to roll.
To be continued …
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