Things have gone according to plan. I was able to wrangle a cease fire from Lincoln, dispatch Gandhi's remaining cities quickly, and start in on Freddy. As soon as I declared war, he switched from fusion, which was half done, to stealth, alleviating any hope he had of a spaceship.
I've now taken all Freddy's cities and three challenges remain. I need to stay below the domination limit (I'm at 50% out of 60% right now), I need to maximize my score, and I'd also like to get through the game with no spaceships launching. Lincoln's got about 4 turns left on his last tech, Genetics, but I'm ready to take him on. Hats and DeGaulle were both reduced to two cities at one point, have begun rebuilding, but remain a very distant threat to launch a spaceship. Isabella I've not yet taken on, but she started in a bad position, then did Isabella things for a long time, and may never get there. I plan on going to war with her after Lincoln just to make sure. Maybe take the one city she has I want, and raze her capital.
I've been musing about why this game there may be no spaceship launches, and I think this is the part that might be especially relevant to Lcpl Jack Jones. I think part of it is that I'm playing a map with a smaller amount of arable land, so the AI don't get quite so big and conquest goes faster. And I think part of it is playing with 8 instead of 14 AI, and no vassals, so there are fewer AI to trade with each other, and AI aren't being kept around as vassals, which both facilitates more trades and makes the map messier and more complicated to deal with. But I suspect the major reason is that I chose to move forward with this map based on my experience in my previous games in which Mansa always and Elizabeth usually teched really fast. On this map, Elizabeth was my natural first target, and Mansa my natural third target, so they were both gone from the game quite early. I think Mansa in particular often acts as a tech broker, gobbling up any techs anyone else has that he doesn't, distributing the techs he has, and opening up the other AI's to make more trades since everyone else will only trade a tech if a certain percent of the other AI's have it, and Mansa pretty much always has everything anyone else has.
So I think eliminating Mansa, and keeping DeGaulle alive and really, really backwards, really killed tech trading this game since the one AI who always has every tech was gone, and there was an AI who pretty much had nothing (or two if you count Isabella). Hence, it's 2015, no one has all the techs for a spaceship yet, and I don't think anyone will.
The other thing that was on my list to try out is before I finished off Freddy, I use a spy to sabotage one of his spaceship parts (since I wouldn't need the espionage points anymore). It was much easier and less expensive than I expected. I know in one Time game I saw, Serial basically used spies to keep people from launching ships, but devoted a lot of his economy to espionage in order to do it. Anyway, that's another tool that might help.
I've now taken all Freddy's cities and three challenges remain. I need to stay below the domination limit (I'm at 50% out of 60% right now), I need to maximize my score, and I'd also like to get through the game with no spaceships launching. Lincoln's got about 4 turns left on his last tech, Genetics, but I'm ready to take him on. Hats and DeGaulle were both reduced to two cities at one point, have begun rebuilding, but remain a very distant threat to launch a spaceship. Isabella I've not yet taken on, but she started in a bad position, then did Isabella things for a long time, and may never get there. I plan on going to war with her after Lincoln just to make sure. Maybe take the one city she has I want, and raze her capital.
I've been musing about why this game there may be no spaceship launches, and I think this is the part that might be especially relevant to Lcpl Jack Jones. I think part of it is that I'm playing a map with a smaller amount of arable land, so the AI don't get quite so big and conquest goes faster. And I think part of it is playing with 8 instead of 14 AI, and no vassals, so there are fewer AI to trade with each other, and AI aren't being kept around as vassals, which both facilitates more trades and makes the map messier and more complicated to deal with. But I suspect the major reason is that I chose to move forward with this map based on my experience in my previous games in which Mansa always and Elizabeth usually teched really fast. On this map, Elizabeth was my natural first target, and Mansa my natural third target, so they were both gone from the game quite early. I think Mansa in particular often acts as a tech broker, gobbling up any techs anyone else has that he doesn't, distributing the techs he has, and opening up the other AI's to make more trades since everyone else will only trade a tech if a certain percent of the other AI's have it, and Mansa pretty much always has everything anyone else has.
So I think eliminating Mansa, and keeping DeGaulle alive and really, really backwards, really killed tech trading this game since the one AI who always has every tech was gone, and there was an AI who pretty much had nothing (or two if you count Isabella). Hence, it's 2015, no one has all the techs for a spaceship yet, and I don't think anyone will.
The other thing that was on my list to try out is before I finished off Freddy, I use a spy to sabotage one of his spaceship parts (since I wouldn't need the espionage points anymore). It was much easier and less expensive than I expected. I know in one Time game I saw, Serial basically used spies to keep people from launching ships, but devoted a lot of his economy to espionage in order to do it. Anyway, that's another tool that might help.