G-Minor 94

Thought just crossed my mind: can Darius break 1000 AD on this map at epic speed with 0 banks and 0 railroads?
 
Thought just crossed my mind: can Darius break 1000 AD on this map at epic speed with 0 banks and 0 railroads?
Why 0 railroads? I think it's possible for Epic. I'm not sure Darius is the best choice for Settler.
But what's the matter? Just play it. :)
 
Epic speed on BtS has turn 245 at 1000AD, Normal speed - turn 160. So Epic a little bit more effective around this date. Also, Epic speed offers less % of Units waste moves and more precise science/hammer balance on finish.
 
Thanks. It just that no one has broken 1000 AD at epic yet. Probably will give it a go closer to the weekend. Trying to determine where a person needs to be at various points on the time line. Immortals seem to be more useful at this speed than normal speed for the secondary aggression/expansion phase. Problem: guilds. HBR is too likely to get popped so immortals would have to be built ahead of time. If knights get used more than 1 AI will have to be disposed of otherwise settlers would have been a more economical build. (I don't want to waste hammers on knights. Horse archers might be okay.)
 
Why do you need the second wave of war on non-Marathon Settler level? On small maps you reach 60% without second war, on large you haven't enough time to develop this 60% of the map. This is a point why I doubt in Darius on Settler.
 
Why do you need the second wave of war on non-Marathon Settler level? On small maps you reach 60% without second war, on large you haven't enough time to develop this 60% of the map. This is a point why I doubt in Darius on Settler.

Why does one need 60% of the Map to build a Space Ship and launch it?

I would hope there would be better ways to fast Research than brute Number of Cities.

Sun Tzu Wu
 
Why do you need the second wave of war on non-Marathon Settler level? On small maps you reach 60% without second war, on large you haven't enough time to develop this 60% of the map. This is a point why I doubt in Darius on Settler.
Less jungle to clear. And I don't think more than 1 AI needs to be attacked at that stage.
Never doubt Darius at any level.
 
Why does one need 60% of the Map to build a Space Ship and launch it?

I would hope there would be better ways to fast Research than brute Number of Cities.

Sun Tzu Wu
Exactly. And if we don't need 60% of the map (on large maps) we don't need to fight with AI in the second part of game (Settler) or at least we don't need UI for it.
 
Idea for this gauntlet: Max number of AIs for warrior civs? They would be closer and should be easier for a 1 warrior walkin by turn 13. Then both cities build more warriors to rush two more civs. Should be easy to to pop a worker en route to head back to capitol. Also, would this decrease jungle tiles due to more civs? Hmmm with huts off this might be optimum. (Me likes.)
 
Large and Huge maps are better for Settler SS because of Huts, but may be the better way is to set map size to ANY or NOT BIGGER THEN for such Gauntlets.
 
Thanks. It just that no one has broken 1000 AD at epic yet. Probably will give it a go closer to the weekend. Trying to determine where a person needs to be at various points on the time line.

I can try one of such setup, but I limited by map size (usually <=Small).
 
My best at this point is 1560AD with Darius (currently 3rd btw! Lets see if it actually holds up - I am not counting on it). Popped 3 Settlers and a couple workers. 2 Settlers settled near the AI capitals (one of which was worthless other than the early gold for +1 happy). The other went down at a high food site, whipped some settlers, and then farmed GP with NE/NF. I think I had 17 cities. I have gotten under 1600AD two other times as well. SO much of this game depends on early hut luck. Its not just what you pop, but how close you are to a suitable site/AI/other huts as well. I like the ides of adding 2 more AI's too increase the chance of them being closer. We will see whta the effect on getting huts is. I am going to try out Asoka "quickly" and see how Spiritual helps, i.e never waiting to switch, never wasting GP on a GA and being able to save Taj for building parts.
 
I'd have thought Gandhi would be better than Asoka, maintenance is peanuts on Settler.
 
My best at this point is 1560AD with Darius (currently 3rd btw! Lets see if it actually holds up - I am not counting on it). Popped 3 Settlers and a couple workers. 2 Settlers settled near the AI capitals (one of which was worthless other than the early gold for +1 happy). The other went down at a high food site, whipped some settlers, and then farmed GP with NE/NF. I think I had 17 cities. I have gotten under 1600AD two other times as well. SO much of this game depends on early hut luck. Its not just what you pop, but how close you are to a suitable site/AI/other huts as well. I like the ides of adding 2 more AI's too increase the chance of them being closer. We will see whta the effect on getting huts is. I am going to try out Asoka "quickly" and see how Spiritual helps, i.e never waiting to switch, never wasting GP on a GA and being able to save Taj for building parts.


True, about the value in hut popping settlers earlier and closer. The majority of mine took forever to find. They were when over half the map was discovered, for sure. I had one settler found, until maybe 3/4 of the map was uncovered. This may have slowed me down a lot. As I said before, most of them took 20 or more turns to get back to where I wanted them.

Also, I did build money buildings, etc. Probably made some mistakes. Live and learn.
 
True, about the value in hut popping settlers earlier and closer. The majority of mine took forever to find. They were when over half the map was discovered, for sure. I had one settler found, until maybe 3/4 of the map was uncovered. This may have slowed me down a lot. As I said before, most of them took 20 or more turns to get back to where I wanted them.
Guess I'm used to disconnected empires at this level. I'd be thinking about using such a settler as: another scout for a while, a launching pad for operations aganst the AI (present or future,) a wonder site etc. For instance, if it were near tundra marble on a hill with lots of forests its very easy to settle on top of the marble and get a worker over there or build one and chop out the oracle to get to civil service fast. It may be able to build another wonder or simply turned into a worker factory.
 
Guess I'm used to disconnected empires at this level. I'd be thinking about using such a settler as: another scout for a while, a launching pad for operations aganst the AI (present or future,) a wonder site etc. For instance, if it were near tundra marble on a hill with lots of forests its very easy to settle on top of the marble and get a worker over there or build one and chop out the oracle to get to civil service fast. It may be able to build another wonder or simply turned into a worker factory.


Hmm...yeah, I just seem to always play the same ways, regardless of level. Have never tried to plant a city 20 moves away from my other cities. But, in Settler, sure, I guess it would work.
 
Anything works in settler ;)

Competing in the gauntlet probably takes more luck and skill than I can manage though ;)
 
Competing in the gauntlet probably takes more luck and skill than I can manage though
Let map finder do most of the work for you. I've been experimenting with epic speed for this map and it looks like it is pretty easy to duplicate the start. Don't think mapfinder will help so much at marathon though.
 
Knocked my date down to 1525AD with Asoka (if accepted).

15 cities. Only 2 with 10+ cottages, 2 half cottaged, 1 wonder city, 1 GP farm, rest production.

10 (instead of 8) Opponents: Lizzy, Izzy, Churchill, Vicky, Gandhi, Hannibal, Lincoln, Washington, Nappy, Pacal

I popped 2 settlers and several workers. Both settlers were used to take AI capitals (Vicky, Pacal) with 9 warriors (1 was popped). York was cottaged floodplains, while Mutal (pigs, 3 banannas, 2 irr. rice) was used as a settler pump, then NE city.

I had 5 cities at 2000BC and 13 at 1AD. Jungle sites were selected for Luxury/health resources first.

Built Moat, NE, Oxford, Oracle, Mids, GW, MoM, Taj, ND, HG, Angkor (didnt need this one after all, but I thought I would need the Prophet slots in my NE city to diversify GP late in the game for GAs).

No barracks/banks/markets/cols/theatres, granaries everywhere, 7 unis, only a few courthouses built late, forges/libraries/supermarkets/grocers/aquaducts in almost all cities, factories/coal plants in all except Mutal and Bombay, levees on all rivers, a couple temples/hospitals here and there as needed.

Capital Bombay built Worker, switch to Scout, finish Worker, Warrior, Granary(whipped), Library(whipped), Oracle (while running 2 sci), Warrior, Worker, Settler(whipped), Aquaduct, switch to University

At endgame, I had 13 Warriors, 2 Archers, 31 Workers, and 2 scouts.

Mistakes:

1) Angkor b/c my capital produced the extra non Sci/Mer GP late. Those hammers could have built eaerier health buildings instead and/or helped/allowed me to run more specialists

2) workshopping and not farming more grassland in NE city. I popped a GM for a 4GP GA on the same turn that I launched. I started my first GA on turn 150. I spent the 4 turns before launch out of GA, which could have been avoided. Faster GP production would have shaved off at least 1-2 turns.

3) made a switch from Caste to slavery to whip Universities, but it didn't really save any time, but cost me tiles worked

4) Late Oxford. I think it was up circa 1000AD. I am curious when other players are getting this built. Can it be done in the BCs if enough early cities are settled?

Popping early settlers is the single biggest factor in this game! I played this game almost as well as I am able. The only way I can see getting this 10-15 turns faster is with more cities by 2000BC (iggymnrr's 1800BC date is reasonable as well). 4 quick settlers would let you rush 3 AI and have another city staring to farm GP or build Mids/Oracle, depending on the map (whichever is more efficent to settle first - I would prefer a stone city that uses a popped worker to get the Mids up asap). Getting into Rep and and having 4-5 dedicated cottage cities early would make all the difference. Ideally, I would like to have 8 cities at 2000BC. Cottaged capital in or close to CS with or close to academy can be done. The other 7 cities would be assigned to be a high food Settler/Worker pump, a GP farm, a wonder city, and 4 dedicated cottage cities. Having 7-8 earlt cities also makes it much easier to get Oxford fast.
 
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