This gauntlet seems to have clearly pointed out where my game play is weak - towards the end. This seems to mirror what I've suspected in other non-OCC gauntlets as well.
In this gauntlet, with a decent (but not phenomenal) start, I can get 65-70 edu, ~~100PP, ~~125(?) radio - but still don't launch until ~220+++.
By EDU, in this gauntlet:
lots of farms
food focus is set.
usually use oxford for radio (sometime for plastics)
planted 3 GS'es (also tried 4)
usually have all 4 of: GL, ToA, HG, StoneHenge
allied as many as possible, if not all, Maritime CSs
gotten WLTK days when possible (some bad luck here)
rush buy almost all of Univ/Observ/... (sometime I rush buy water mill instead)
...
I've usually in the past gone for plastics after radio, and tried that several times in this gauntlet. Have also tried getting quick Fertilizer and/or Biology to keep up grown, then on to plastics. After that, onto Hubble. Max I've gotten is 3400beaker/scientist bulb.
This is probably too vague, but if anyone has hints, it would be appreciated.
BTW: as an aside: I suggest taking Syria out of the list of countries, as they often go for an early ToA (I presume for the ranged bonus).
BTW^2: there was once a discussion about all the food generating benefits (religion, ToA, ) and if I remember correctly, some of them are computed far different than others, so there is a good order. Does anyone know where this conversation is?
ie: is it better to build ToA first for the compounding, or HG for the quick growth, ...
In this gauntlet, with a decent (but not phenomenal) start, I can get 65-70 edu, ~~100PP, ~~125(?) radio - but still don't launch until ~220+++.
By EDU, in this gauntlet:
lots of farms
food focus is set.
usually use oxford for radio (sometime for plastics)
planted 3 GS'es (also tried 4)
usually have all 4 of: GL, ToA, HG, StoneHenge
allied as many as possible, if not all, Maritime CSs
gotten WLTK days when possible (some bad luck here)
rush buy almost all of Univ/Observ/... (sometime I rush buy water mill instead)
...
I've usually in the past gone for plastics after radio, and tried that several times in this gauntlet. Have also tried getting quick Fertilizer and/or Biology to keep up grown, then on to plastics. After that, onto Hubble. Max I've gotten is 3400beaker/scientist bulb.
This is probably too vague, but if anyone has hints, it would be appreciated.
BTW: as an aside: I suggest taking Syria out of the list of countries, as they often go for an early ToA (I presume for the ranged bonus).
BTW^2: there was once a discussion about all the food generating benefits (religion, ToA, ) and if I remember correctly, some of them are computed far different than others, so there is a good order. Does anyone know where this conversation is?
ie: is it better to build ToA first for the compounding, or HG for the quick growth, ...
I did not find rerolling specially onerous on this gauntlet, maybe I was lucky. I think the fact that you only care about 1 spot, not 4, and that what you are looking for is just great food tiles with desert or jungle, not luxes makes a difference. That and the fact that you can choose the ruins means I rolled maybe 100-120 maps and played through 4 complete games. Fractal sucks for rerolling but you can see very quickly if you are on a small island, I only played through what felt like continents or a Pangea, and I was always right.