G-Minor CI

Mountain Floodplains desert and a lake start. Though no Jungles in the city radius. Decided to roll with it. Fast growth equals fast science, and desert folklore is one of the fastest ways to get a religion.

Found myself isolated on a little peninsula (a lot like Crimea) with two city states, very peaceful game, only a short war with Byzantium due to worker theft.

Could not really use the pathfinders due to the isolation(only 4 huts).

Planted only 3 Academies and I may have bulbed my scientists to early. But I panicked a bit when I realised I had no Aluminium and the City states who had, did not have the Tech. Luckily Recycling centers helped.
Sounds like a solid game all around. Glad you figured out the recycling center. Manpanzee's tip is something I have done before, but I didn't understand it so well. Looks like you didn't even have that option.
Desert Folllpre does rock when you need to harvest a lot of faith.

Yes, Fractal maps make exploration harder in general. Very rarely is it a big landmass pangaea - usually snaky multiple contine ts unfortunately for the pathfinders.
 
Sorry to hear that Manpanzee's "nice quick and easy change of pace game" felt like a "slog" to you. Funny how perceptions differ!

I was surprised you managed to hit T196 with only an 850 top end in science bulbs, but the extra faithbought one (looks like you bought five, at 670 faith, 1000, 1670, 2670, and 4340?) and by planting 3 academies instead of 4, you had at least 2 more GSes to bulb than I did. Looks like the Calc helped you bulb perfectly! Very nice game!

I guess the slog part was trying to finagle all the AI, all sorts of complex gifts and such to just get RAs.

Then I made a mistake putting a luxury in an RA, which 20 some odd turns in was lost because of some barb appearing 6 tiles out and razing it. All my deals after that were cash and gold on one side only.

All told I think I signed 7-9 RAs. When I was able to check I got 200-500 beakers for them. Not great but I had an excess of gold and there is no other way to get science with OCC. Silver and gold with mints is pretty strong.
 
I gave this one another go. A decent Petra city. 3 Bananas. A monopoly on Ivory.

I finished Education on turn 71.
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Here is what it looks like at turn 120 (I have Scientific Method and Industrialization).
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It is safe to assume that I will not reach Plastics by turn 136.
 
Finished my game this morning.

Plastics on turn 153.
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Completed Apollo Program on turn 174.
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The International Space Station helped me to finish the last two techs.
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So that I could launch on turn 213.
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If I compare my game to the benchmarks set by Valdaz, we both took 60 turns to finish the game after researching Plastics. He reached Plastics on turn 136 and I didn't do it until turn 153. Comparing the screenshots at turn 120 of each game, his city has 3 more population than mine and his research is 481 compared to my 343 despite me working 4 academies and he only has 3. Perhaps he has more policies in Rationalism finished on turn 120? Perhaps he is getting science from CS allies from Patronage?

Spoiler :
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Zenmaster said that he researched Plastics about 3-4 turns later than Valdez and launched 4 turns later, so 60 turns after Plastics seems to be a consistent late game benchmark. Perhaps it could be improved upon, but I think the differentiator is likely reaching Plastics as early as possible.
 
I think my early game could have been a bit faster if I had gotten more free techs from ruins. I didn't find too many ruins, and only got one free tech (Animal Husbandry) early. I got +2 population and bonus culture as well (techs were not available to pick). I think that was it for early ruins, about 4. Later I found one on an island and got Bronze Working (only 1 turn to research at that point in the game).

It is sad to say, but the winning entry for this gauntlet might very well be decided by patient rerolling for the perfect start and getting a lot of ruins, possibly getting 3-4 techs including Writing very early from ruins. Getting Writing, building GL for slingshot to Philosophy, and getting the NC up early will make a comfortable head start.
 
Finished my game this morning.

Plastics on turn 153.

Completed Apollo Program on turn 174.

The International Space Station helped me to finish the last two techs.

So that I could launch on turn 213.

Good game! Nice use of the International Space Station- +33% to bulbing GS just feels great.

Thanks for the pics (and for the reminder about F12.. Steam seems to be doing me right with the screenshots, so I'll include them in future posts sometimes.)
 
I guess the slog part was trying to finagle all the AI, all sorts of complex gifts and such to just get RAs.

Then I made a mistake putting a luxury in an RA, which 20 some odd turns in was lost because of some barb appearing 6 tiles out and razing it. All my deals after that were cash and gold on one side only.

All told I think I signed 7-9 RAs. When I was able to check I got 200-500 beakers for them. Not great but I had an excess of gold and there is no other way to get science with OCC. Silver and gold with mints is pretty strong.
Ah, I see now. 7-9 deal negotiations ( and some failed ones probably) do interrupt the flow of the game. I hate the misclicks too - in my game I gave Sweden a luxury for free instead of getting him to pay me 200 gold for it. At least it kept us in good relations! You definitely shaved 2 -3 turns off your time with the RAs. Too bad Chieftain AIs can't do more for you with those.
 
I think my early game could have been a bit faster if I had gotten more free techs from ruins. I didn't find too many ruins, and only got one free tech (Animal Husbandry) early. I got +2 population and bonus culture as well (techs were not available to pick).

Yes, the fractal map seems to put a real damper on the pathfinders' ruin advantage. My choices match yours pretty much - in a science victory, techs and population rule and an early culture ruin to get Tradition jumpstarted is a key. I will go culture first almost always When faith becomes available, instant pantheon is nice without having to build an early shrine. (if you haven't gotten a pantheon from discovering religious CSes.)
 
Good game! Nice use of the International Space Station- +33% to bulbing GS just feels great.

Thanks for the pics (and for the reminder about F12.. Steam seems to be doing me right with the screenshots, so I'll include them in future posts sometimes.)
Actually, the ISS gave me instant science boost (like a completed RA or GS bulb) and a free GS. The +33% didn't help much seeing as how I finished the game on the following turn when the free GS bulbed the tech for the last SS component. I didn't have much else to build in the last 10 turns or so since I could purchase SS components as soon as they became available and I had all the wonders built. The only wonder which appeared late that I grabbed was the CN Tower, but I had a GE appear a few turns earlier so it only took one turn off my ISS building.
 
G Minor CI Midsession Update

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Well, to follow up on the initial walkthrough, here are some observations after a full game and the wisdom passed on by others on the thread:

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NOTE: I really apologize for the length.

As is, it is aimed at mainly less experienced players but also with some gauntlet specific points for all. The direction I am going is to have a generic guide for each victory type on the site somewhere for less experienced players that can be linked to in my posts.

Going forward, these walkthroughs, updates, and final thoughts will be stripped down to brief gauntlet specific issues so more experienced players don't have to wade through loads of other stuff. This is my first stab at this, so I just want to get itall down for now so I can do the guides more easily later. On to the observations....
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The Opening:

--Make sure Sweden is in your opponents list if you choose opponents. That 10% Great Person bonus with a friendship is great. Made a noticeable difference in my game.

- When placing your city, it seems from the early results that jungle > Petra-worthy tiles, though Petra is still great of course. Jungle generates science bulbs aftr having a university and that is so key in an OCC. (Don't forget you need to be adjacent to a mountain or your time will suffer greatly for lack of an observatory!)

- Unless you are lucky enough to get the very elusive somewhat roundish large landmass Fractal map, most Fractal maps put a damper on the number of beneficial ruins you can find. Early exploration will tell you whether you want to build 2,3, or 4 pathfinders initially. Two early might be right for most of the snaky maps I have seen, but early units are always good.

Goals
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Faith - ideally you get enough faith to faith-purchase at least 4 Great Scientists after completing Rationalism. To purchase 4 you need to accumulate 670+1000+1670+2670(need to check last figure l, but I am typing on my phone now, will edit if I am wrong) = 6010 total faith. If you have truly crazy faith, you can get a 5th GS with 4060 more, as Smirk incredibly did! (I wouldn't make that a goal though as it is really hard to do.)

Best sources of faith--

• Faith pantheon,
• Shrine/temple,
• Religious wonders (including Grand Temple national wonder after you build normal temple),
• Religious CS alliances,
• The belief Divine Inspiration (+2 faith/wonder) and the enhancer Reliquary.
• note: the belief religious buildings like Mosque and Pagoda are useless in this one. You don't want to spend faith to get them. The happiness and culture from them are unnecessary.

You don't necessarily need all of these of course, but having 6000 faith at endgame is the goal, however you get there. Faithbuying less than 4 Great Scientists is fine of course, but your finish time will suffer at least 5 turns for each you are short.

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Population - Your goal is to be at 50 or more population at game end (or as close as you can get). Thus your city needs to grow as much and as quickly as possible. Prioritize growth above all else early on - This is Chieftain level so it is 99% certain you won't get beaten to key wonders if you put any effort toward them, so food > hammers most(all?) of the game, or at least early until you get into wonderbuilding mode possibly. The faster you grow, the sooner you can work high hammer tiles too.

Aids to this?
• Fast granary,

• Finishing Tradition SP as fast as possible to get the growth bonuses and free aqueduct,

• Religious belief Swords into Plowshares (assuming you play peacefully it is by far the best) or Feed the World (but it is much worse in OCC),

• Religious pantheons Sun God (if you have multiple wheat/bananas/citrus) or the one giving you +10% growth,

• Building/buying Medical Labs and Hospitals asap after discovering Biology and Penicillin.

• The wonders Temple of Artemis and Hanging Gardens

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Science - ideally you will be producing 850-1000 science bulbs per turn at endgame. Having the 50 or so population helps most with that.

The other helps?
• Beelining the techs that get you science buildings and building/buying them ASAP and filling them with specialists immediately

• Building all the wonders that give you Science bulbs, bonuses, or Great Scientist generation points (especially getting Great Library and National College built as fast as possible given growth and other early concerns)

• Planting academies wih 3-5 of your first Great Scientists

• Choosing the social policies that give you bulbs in some way asap (there are not many-- Most of the Rationalism policies, Scholasticism in the Patronage Branch, and New Deal in the Freedom ideology. Worker's Faculties in Order does also, but Freedom has growth bonuses, New Deal, and lets you immediately buy rather than build spaceship parts so Freedom is highly preferred in this one)

• Discovering technologies with your Great Scientists as near the endgame as possible.

• The World Congress project International Space Station also helps immensely but it comes a bit late if you are trying to achieve the fastest times (you need Satellites tech discovered to even propose it) One religious founder belief can give you bulbs directly (Interfaith Dialogue) but it is very hard to make it work well in any game, especially on low levels.

• Research agreements with AI civ friends can get you 200-1000 bulbs at one time depending on when and with whom you have an agreement.

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Gold - assuming you choose the Freedom ideology and assuming you want to buy all spaceship parts (quicker than building), you will need go have accumulated at least 8280 gold by game end if you have built Big Ben for its 15% purchasing discount and have acquired the Commerce 25% purcasing discount policy (The 6 spaceship parts costing 1380 gold each). If you have not done one of the above or both, the cost will be higher. You also ideally want to buy as many buildings as you can afford throughout the game (faster than building them) and bribe CSes for influence on occasion possibly. Research agreements with AI friends cost gold too.

Best sources?

• Cargo ships or caravans up to your maximum limit running trade routes; Caravansary actually helps a lot in this one if you are landlocked

• Gold producing buildings/specialists

• Religious founder belief Tithe (or Initiation Rites or Church Property but they are probably worse than Tithe in this one as your capital will be producing 10-13 gpt at the end with Tithe. Initiation Rites is a possibility if you are committed to spreading your religion fast and intensely.)

• Commerce policy opener, the one giving 25% purchase discount (which you ideally get anyway to buy spaceship parts as cheaply as possible) and even the one giving +2 per land trade route if you have extra policies to burn. A few other policies help or give a little gold. Patronage has CS bribe booster for example.

• Sell luxuries or resources to AI civs. You can get up to 7 gold/turn from any civ or up to 200 gold in cash from an AI friend. You literally do not need any luxuries for happiness in this Chieftain OCC if you get any Mercantile CS alliances, so sell them all!

• Gold-producing wonders, though you really don't need any outside Big Ben if you are doing a lot of the above.

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Aluminum - Since you can only build/buy 1 spaceship part per turn in your capital. You need to have only 1 aluminum resource on hand at game end.

Your options?
• Ideally you mine it in your territory
• If you don't have it, you can trade an AI civ for it, possibly gift a resource improvement to a CS ally with aluminum, or build/buy a recycling center.

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OK. Right now the formatting is terrible because it is being done on a phone. I will edit it on a pc in the next day or two.

Near month end, I will type up a final thoughts post with a little analysis or gameplay tip of some kind, with maybe a more detailed look at how I reached one or some of the above goals on this one. Just hoping to make these gauntlets a bit more interesting and accessible to all, especially less frequent or new players.
 
I think my mistake was going Piety (after tradition of course). I thought I would need a lot of :c5faith:, also the enhancer belief to faith-buy science buildings, and the extra :c5gold: bonus for my temple. This worked, but it slowed me down a bit in the early game. Instead, it would have been better to open Patronage and get the bonus :c5science: from CS allies before opening and rushing through Rationalism.

Here is what my religion looked like:
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I was able to spread my religion to the whole world (although 3 civs founded religions later in the game), so I really capitalized on the Tithe belief. Using some excess :c5faith: to buy science buildings also saved some :c5gold: along the way. In hind site, religion was a bit over the top and Piety might not be a good choice for this OCC game.
 
Trying a non-jungle game now because I couldn't resist a salt/Petra start. Played it to T100 and I seem to be doing better than in my jungle game:

Spoiler :
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I have my 5 academies already, and the city is growing quickly, eventhough I couldn't get a single WLTKD. The city wants Cotton, and the one in my fifth ring is the only one on the map. :/

Really missing the jungle science. I wonder if I can make up for it with extra population in the end.
 

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I didn't feel like rerolling another game, and instead decided to see if I could do any better in the first 120 turns loading the initial save. Trying to learn from my mistakes you might say.

I finished Education on turn 70 (only 1 turn earlier).
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Scientific Theory on turn 111 (getting better).
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Here is the world on turn 120. I have finished Electricity despite only having 3 Academies this time (I think I had already finished Porcelain Tower in the first game). I would guess I have shaved about 8-9 turns off my first attempt, going by the research to this point. I am cranking out 399 :c5science: per turn which is an improvement, but still quite a bit less than Valdez with his jungle start.
Spoiler :
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Here is what my religion looks like. Much better for growth, and probably more :c5faith: too.
Spoiler :
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Trying a non-jungle game now because I couldn't resist a salt/Petra start. Played it to T100 and I seem to be doing better than in my jungle game:

Spoiler :
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I have my 5 academies already, and the city is growing quickly, eventhough I couldn't get a single WLTKD. The city wants Cotton, and the one in my fifth ring is the only one on the map. :/

Really missing the jungle science. I wonder if I can make up for it with extra population in the end.
That's phenomenal for turn 100! Salt is unbeatable for an opening resource. Paired with such a strong Petra city, and quite a lot of resources to boot. No coal, and I'm guessing you might be shorted aluminum too.

Looks like a Pangaea type map, did you get a lot of ruins to help you out along the way?
 
On a side note, I think I might take Atilla out of the AI lineup. His aggression seems to be aimed at CS more than other AI players, and losing 1-2 CS could make a big difference.
 
Success! Won on turn 179 this time. The map gods were kind enough to compensate for the lack of jungle with 4 religious CS. I was able to faith-buy 5 Great Scientists, and the final one saved me 3 or 4 turns. Had one wave of 3 RAs around turn 160, those gave me about 1500 beakers.

@Mesix, yes it was a Pangaea, a narrow snaky one though, so I didn't get too many ruins at first. There were a couple of islands off the main land that had more ruins though, and those got me 2 population late in the game.

Benchmarks: Education 61 or 62, Radio 107, Plastics 131. I oxforded Astronomy for a quick observatory, because without jungles my science rate felt pretty weak. Rationalism finisher on Satellites, planted 5 academies, bulbed all other GSs in the end.
 

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Oxford for Astronomy is a good idea. Oxford gives :c5science: in addition to the free tech, and getting the Observatory up ASAP is important. I had been using Oxford for Scientific Method and the Rationalism finisher for Plastics. I'll have to give earlier Oxford a try perhaps pushing the Rationalism finisher for Scientific Method if I can manage it.
 
Well, normally I'd advise against such early Oxford. In my game I just wanted to enter Renaissance quickly for the social policy timing, and I had good gpt so I could actually buy the observatory.

Good production really helps. I recognized the mistake I made in my previous attempt, which was focusing on food too much in the early game. You can easily catch up when you hit Tradition finisher and get all the bonuses up. In this game my city was growing twice every three turns at that point. Production focus allowed me to get all the trade routes up quickly which really boosted gpt, which in turn allowed to just buy out all the CSs and rush the important buildings. And by the time I hit Plastics I had all the buildings and wonders I wanted, so I could just build Research for the rest of the game, except for the 4 turns spent on Apollo and one more to GE Hubble.
 
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