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aafritz17

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While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Expansion: Brave New World
  • Victory Condition: Time (though all victory conditions must be enabled)
  • Difficulty: Prince
  • Map Size: Small
  • Map Type: Great Plains Plus
  • Speed: Quick
  • Leader: Any
  • Opponents: Any
  • Version: SV8
  • Date: 21st August to 30th September 2022
The highest score wins.
 
Nice gauntlet settings! Prince will make it challenging, but not overly so, so that good Time Game strategizing can still go on.

India with its special population happiness ability actually should work very well here and might be the favorite. It seems like they shouldn't be able to grow many cities, but once their cities reach a certain population number, they have almost no happiness issues.
There are enough mountains that the Incas should be able to terrace farm a decent amount.
The Celts can get their religion up with growth beliefs early and have the Ceilidh Hall to help with happiness.
The Egyptians can outwonder the other civs and have burial tombs to help with happiness -- not to mention conquest should be quicker with the war chariots.
Thailand can be great if there are a lot of maritime city-states for the bonus food from Father Governs Children.
Byzantium can give you an extra growth/happiness belief.
There are probably other good tricks with some other civs; these are just the ones that jumped to my mind.

All should be fun to try!
I think I will start with the Egyptians and see if I can blitz wonders and conquest simultaneously on Prince!
 
I've started a game with the Aztecs, converting my cities to an AI religion with Pagodas first, then re-converting them to my own religion which has +1 food from shrines and temples and +2 happiness from temples. The plan is to fill the map with 10-pop cities as quickly as I can, then grow explosively whenever I get a new source of happiness. 10-pop works well because you get 1 happiness from Aristocracy, and 8 local unhappiness is covered by Pagoda, Colosseum, Zoo and Temple. The downside of slow and steady expansion is that your science rate suffers a great deal. On the bright side, Pagodas and Missionaries remain cheap for a long time.

I looked at an old Aztec Time game save of mine, and it seems a Floating Garden can yield well over 10 food in a late game city. I don't know if there are enough Terrace Farm spots on a GPP map to compete with that. There might be, since you can't have a Floating Garden in every city, plus some of the cities near the edges of the map are going to be very weak without Terrace Farms. The Incans also have more gold to spend.

Of course, getting maximum food only matters if you can actually grow all your cities to their limit before the game ends. I think that might be pretty difficult on Quick speed, because you have a lot of space to fill. I'm on turn 130 and I've settled maybe a bit more than half of the cities that I need. Civs with happiness bonuses can expand more quickly.

Edit: Actually there weren't that many spots left on my map. Settled everything I could by turn 140ish and then the game crashed on turn 145. It's 43 cities including 4 AI capitals, haven't captured any CS yet. Seems a bit low.
 
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I've started a game with the Aztecs, converting my cities to an AI religion with Pagodas first, then re-converting them to my own religion which has +1 food from shrines and temples and +2 happiness from temples. The plan is to fill the map with 10-pop cities as quickly as I can, then grow explosively whenever I get a new source of happiness. 10-pop works well because you get 1 happiness from Aristocracy, and 8 local unhappiness is covered by Pagoda, Colosseum, Zoo and Temple. The downside of slow and steady expansion is that your science rate suffers a great deal. On the bright side, Pagodas and Missionaries remain cheap for a long time.

I looked at an old Aztec Time game save of mine, and it seems a Floating Garden can yield well over 10 food in a late game city. I don't know if there are enough Terrace Farm spots on a GPP map to compete with that. There might be, since you can't have a Floating Garden in every city, plus some of the cities near the edges of the map are going to be very weak without Terrace Farms. The Incans also have more gold to spend.

Of course, getting maximum food only matters if you can actually grow all your cities to their limit before the game ends. I think that might be pretty difficult on Quick speed, because you have a lot of space to fill. I'm on turn 130 and I've settled maybe a bit more than half of the cities that I need. Civs with happiness bonuses can expand more quickly.

Edit: Actually there weren't that many spots left on my map. Settled everything I could by turn 140ish and then the game crashed on turn 145. It's 43 cities including 4 AI capitals, haven't captured any CS yet. Seems a bit low.
Very nice!

I don't think your city count is low. AFTER conquering all AI civs but one and all 12 city states, my city count on my Egypt game was 51. The sea area is quite large, and I had some very annoyingly situated city states and capitals.

I have been playing very low level time games of late, so I tried to push food to the limit to see if I hit the happiness cap (which I haven't done on Settler and Chieftain)
The answer is yes. With no happiness pantheons or beliefs, I maxed population by turn 270 or so (with the maritime CSes still in play.) I then conquered those and brought them up to the cap before the end.
At least 1 happiness belief/pantheon is needed, if not two. Byzantium is tempting for the extra happiness belief to go with growth beliefs.

Aztecs' or Incas' food advantage with 2 or 3 happiness beliefs will probably prove better.
I will try India as well.
 
The sea area is quite large, and I had some very annoyingly situated city states and capitals.
Yeah, that's unlucky. I had a good city placement pattern in the western mountains, but not so much in the eastern forests. My final city count is 55, I suppose on a perfect map you can get 58-60.

I'm on turn 288 and I have only 12 happiness left with no possible extra sources of happiness. This is my own fault though, because I let some of the cities (those that got too much land and the coastals) grow much taller than pop 30 and become happiness sinks. I'll have to micro the game carefully now to let the lagging cities catch up. And maybe I should've taken garden happiness instead of shrine food.

Edit: I'm looking at economic overview and something weird is going on. Conquered cities seem to be generating more unhappiness than self-founded ones even after you get a courthouse. A 48-pop self-founded city is generating 10 less unhappiness than 38-pop conquered cities! Check this out:

citypop.jpgcityunhappy.jpg

Edit 2: False alarm. Happiness works as it should, this is just a visual bug with city breakdown in economic overview.

I also took Desert Folklore instead of Goddess of Love as my pantheon. Not sure if that was the right play. Extra faith helps a lot with managing two religions early on, but the game takes so long that I think you have to assume you'll have enough time to do everything correctly even with a non-faith pantheon.
 
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Yeah, that's unlucky. I had a good city placement pattern in the western mountains, but not so much in the eastern forests. My final city count is 55, I suppose on a perfect map you can get 58-60.

I'm on turn 288 and I have only 12 happiness left with no possible extra sources of happiness. This is my own fault though, because I let some of the cities (those that got too much land and the coastals) grow much taller than pop 30 and become happiness sinks. I'll have to micro the game carefully now to let the lagging cities catch up. And maybe I should've taken garden happiness instead of shrine food.

Edit: I'm looking at economic overview and something weird is going on. Conquered cities seem to be generating more unhappiness than self-founded ones even after you get a courthouse. A 48-pop self-founded city is generating 10 less unhappiness than 38-pop conquered cities! Check this out:

View attachment 637665View attachment 637666

I also took Desert Folklore instead of Goddess of Love as my pantheon. Not sure if that was the right play. Extra faith helps a lot with managing two religions early on, but the game takes so long that I think you have to assume you'll have enough time to do everything correctly even with a non-faith pantheon.
Very weird. I will be on the lookout. Thanks for posting.

There were some late game tricks with my happiness too, as happy faces fluctuated a couple times through no reason that I could see. Maybe related to the conquered cities...

Did you have any "We Love the King Day" snafus? I know there is a bug in which cities founded after you have discovered all the luxuries get none of these days. Well in this game, a citadel of mine grabbed the last luxury from Napoleon for a single turn before I built a fort over it. Apparently, the cities that got a "We Love the King Day" from that luxury never got another one, even though I didn't have that luxury back until late game. The moral of the story, make sure you don't get the last luxury until after you have all cities in hand if you have the happiness to support "We Love the King" day growth.
 
I wonder if keeping those cities as puppets avoids the extra unhappiness. That's something to test I guess. I'll try to starve these annexed cities to get more total happiness and grow self-founded cities instead.

I didn't bother optimizing WLTKDs, because it's a bonus to surplus food only, so I figured it wouldn't really matter in a long game. I just connected all the luxuries quickly to have a smoother game and fewer things to think about.

Edit: finished the game, reached 1 billion pop in demographics and averaged 32 citizens per city in the end. Bit of a messy ending due to running out of happiness prematurely. Never noticed this extra unhappiness from annexed cities before. Tried to submit the game, but I don't think it went through, the site is very slow.

Edit 2: I'm trying to test the unhappiness thing. This seems to be a bug only in the city breakdown in Economic Overview tab, but not the game itself. City breakdown shows correct unhappiness for puppets and about 1.5x that in courthouse'd cities for whatever reason. If you add up the numbers from city breakdown, the total is higher than what the game actually uses and what is displayed as total unhappiness in the tab itself. False alarm.

Edit 3: Okay I just realized I had completely forgotten that there was extra happiness in Commerce. I had more than enough culture for it too, but stopped at Mercantilism. Been a long time since I played a Time game. Could've probably averaged 34 citizens per city with Commerce and Goddess of Love, maybe even 35 with Ceremonial Burial? Gotta replay this...
 
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My completed game with the Egyptians came in at 18000+ points, though the map only had room for 51 cities. Just finishing an Aztec game and I have over 21000.

I hit the happiness cap again with the Aztecs. With sufficient growth, you will almost assuredly hit the happiness cap in this gauntlet. Happiness beliefs and policies are paramount.
 
(Whew, I've been gone a while. Hope I haven't missed anything!)

Just finished a Siam game. I think 48 cities, 1,069 pop, so average of 22. Score was 14K.

I found a couple sources of happiness I'd not noticed before. Harbors and Seaports (had to be a policy in Exploration, right?) Then, castles were 3 gold, 2 culture, and 1 happy, due to Neuschwanstein. Never build castles (or walls), so that was a welcome surprise.

Yeah, wish I'd taken a religious building for happiness. In the mid-320s, happy went -15, and six XComs appeared around my capitol. Killed them all in 3 or 4 turns, then a couple of rebel Marines showed up. Glad I could buy Landskenchts and move them right away. Bought half a dozen, boxed the XComs in so the cities could get at least two shots at them, and give what army I had left time to get there.
 
(Whew, I've been gone a while. Hope I haven't missed anything!)

Just finished a Siam game. I think 48 cities, 1,069 pop, so average of 22. Score was 14K.

I found a couple sources of happiness I'd not noticed before. Harbors and Seaports (had to be a policy in Exploration, right?) Then, castles were 3 gold, 2 culture, and 1 happy, due to Neuschwanstein. Never build castles (or walls), so that was a welcome surprise.

Yeah, wish I'd taken a religious building for happiness. In the mid-320s, happy went -15, and six XComs appeared around my capitol. Killed them all in 3 or 4 turns, then a couple of rebel Marines showed up. Glad I could buy Landskenchts and move them right away. Bought half a dozen, boxed the XComs in so the cities could get at least two shots at them, and give what army I had left time to get there.
Wow, rebelling XComs are no joke!?!

How was Siam to play in a Time game? Did you have a good assortment of city-states to benefit from "Father Goiverns Children" ?
 
Playing a really nice map as the Incans now. It spawned no CSs in the western mountains, which is something I've never seen before. This allowed for optimal city placement in that part of the map, and I'll have 58 cities in total after I capture all the CSs. I think 60 cities is possible in theory, but it seems really unlikely.

Terrace farms are nice, but not as strong as I thought they would be. There are lots of riverside hills which get +2 food from a regular farm anyway, and many terrace farms are placed on forest hills, so those are only +1 food vs a lumber mill. I've been keeping track of terrace farm extra yields vs any other civ, and I'm getting 109 extra food from 51 terrace farms so far, just a bit over 2 food per TF. I think in the end the total yield will be somewhere around 140 food.

In my first Aztec attempt I had 25 Floating Gardens. I didn't calculate the yield, but surely it's over 200 food. The Incans save a lot of gold on road maintenance though, which makes running Ceremonial Burial instead of Tithe much easier than it would be with other civs. Besides, the mountain-hill Incan cities aren't as reliant on caravans and actually grow pretty quickly on their own.

Religious game has gone very well too. My religion is Goddess of Love, Ceremonial Burial, Religious Center, Feed the World and Messiah. I took control of two good AI religions fairly early as well, so all of my cities (except the capital and I suppose the CSs) will have Pagodas, and many will have Mosques and Cathedrals as well.

Hoping to hit at least 22000 points in this game. Don't think I'm brave enough for another attempt after this.
 
How was Siam to play in a Time game? Did you have a good assortment of city-states to benefit from "Father Goiverns Children" ?
My hope was to get the benefit of maritime C/S, but several games I rolled only had one or two. When I found this one had 3, I went ahead and played it. So I really didn't benefit from Siam per se.
 
HoF site loads extremely slowly for me and submitting games just doesn't work, but anyway I've finished the Inca game with 24032 points, 58 cities, 2051 citizens, ~35.3 average. It was a lucky map, but I also played much better this time and outscored my Aztec game in every category.
20220906072730_1.jpg20220906072801_1.jpg
Notice how there are very few mountains and no CSs in the western part of the map. As a result, you can see how tight the settling pattern is in that area on the minimap. Terrace farms yielded extra 142 food in total.

Below are some thoughts on this gauntlet and Time games in general.

Spoiler :
There's a lot to write about, so to give this some structure I will use the scoring categories as starting points.

Number of cities and city placement

You want to settle as many cities as you can, of course. Growing two cities to pop 30 requires less food than growing one city to pop 60, and you get twice the local happiness to do it, as well as extra food from a second Granary, Hospital etc.

Cities must be at least 3 tiles away from each other (2 tiles if on separate landmasses), so your settling pattern will be dictated by the terrain and the placement of CSs and AI capitals. One little trick is to include Venice as an opponent, because you can raze CSs that have been bought by Enrico. Austria would work too, but the AI is incapable of diplomatic marriage on Prince. As a side note, some other good AIs to include are those that can found a religion quickly (Ethiopia and the Celts; not the Mayans because they like Oracle too much and don't ever build their UB anyway), and those with UIs that provide extra food (Netherlands, Morocco, Inca).

In this gauntlet I would take screenshots of my starting area when I got Collective Rule, and figure out my city spots. I rerolled maps with really unfortunate CS/AI placement before committing too much time to the game.

If you have two alternative spots where you can place a given city, pick the one that generates more happiness and/or food. Some examples:

- Farms are +2 food while Pastures and Plantations are +1, so settling on plains/grass Cattle loses 1 food, while settling on flat plains/grass loses 2 food
- Settling on flat land unlocks the Windmill, which gives you +1 food and +0.5 happiness with Freedom
- Settling on any tile will turn it into a 2-food tile. You can use this to maximize the food available to you by settling on hill mining luxuries or snow

Population

A 27-pop city generates 3 global and 27 local unhappiness. With Forbidden Palace and Meritocracy this becomes 3 global and 22.95 local unhappiness. Global is countered by +2 happiness from Aristocracy and +1 from Meritocracy. Now we only have 22.95 local unhappiness to worry about. Happiness sources available in every city are:

+6 Colosseum/Zoo/Stadium
+2 Pagoda
+2 Religious Center
+1 Goddess of Love
+0.5 Ceremonial Burial
+2 Bank and Stock Exchange (Capitalism)
+5.5 from 11 specialists (Universal Suffrage, assumes Factory but not Windmill)
+2 from Hospital + Medical lab (Urbanization)
+1 from Castle (Neuschwanstein)
+1 from city garrison (Military Caste)

= 23 happiness.

Which means that a 27-pop city is completely self-sufficient, you don't need to spend any of your global happiness reserves to support it. So you want every city on the map to grow to pop 27 at least. Since that's really close to 30 pop which gives another +1 happiness with Aristocracy, my rule of thumb is that every city should grow to pop 30. Many of them will have extra sources of happiness anyway, such as Windmills, Watermills, Circuses etc.

So in this game I tried to make sure that all of my cities had enough food to grow to pop 30. For this you need at least 48-54 raw food per city: 9-12 food for 9-12 specialists and 36-42 food for 18-21 other citizens. So after settling all the cities and capturing the CSs, I spent some time assigning the tiles to make sure that even the worst cities had enough food to grow. A few of them needed caravans.

As I mentioned before, my religion in this game was Goddess of Love, Ceremonial Burial, Religious Center, Feed the World and Messiah. William had a religion with Desert Folklore and Pagodas, Haile had Stone Circles, Mosques and Cathedrals. I took Amsterdam very quickly, but when Haile founded his religion with Mosques, I knew I had to give him time to enhance. The Celts had taken Monasteries, so I knew there was a good chance Haile would enhance with Cathedrals. If you're trying to take control of two AI religions, letting one of them enhance also helps because it gives you access to Inquisitors.

My endgame routine starts on turn 300. I let happiness go down to 0, schedule as many cities as possible to grow on turn 324 or so by juggling tiles around again, avoid growth everywhere, then let every city grow and go very unhappy, then build CN Tower to get another pop everywhere. Archaeologists start digging out artefacts, since I don't need farms for growth anymore. GWAMs create great works.

In the early game I kept most of my cities except the capital around 6-pop and let them build Settlers and Workers, while the capital spammed wonders. When Zoos became available, I grew my cities to pop 10-12. Forbidden Palace gets built around that time as well, which helps a lot. The next big jumps in population come at ideologies.

Wonders

This is pretty straightforward - you want every wonder in the game. This includes International Space Station and all three ideological wonders.

In this gauntlet I didn't compete with the AIs for the Great Library and instead went for Stonehenge first. It gets you a religion reasonably fast even without a faith pantheon. After that I would pretty much beeline Guilds, and build ToA, HG and Petra. This way you get your first natural Great Engineer around the time you research Guilds. Machu Picchu is a good wonder to rush, especially if you don't have a mountain in the capital. Extra gold from city connections helps a lot and the faith isn't bad either.

You can let the AIs build some wonders for you. Just make sure you get Oracle for the free policy, and keep an eye on the AI that you plan to leave alive, so that they don't steal any wonders from you. You probably want to get Great Wall quite early, because it's doesn't have a "skeleton" in the city where it's being built.

For ideologies, I like to go Autocracy first to get double strategics and build as many Factories as possible. Engineer-rush Prora, propose WI: Order and switch ideology. Build Kremlin, repeal WI: Order, propose WI: Freedom, switch ideology again. You'll likely get a turn rollover with massive unhappiness when you switch, so rebels can spawn. Make sure you're prepared to deal with them.

Tech

Future techs are worth 10 points, so you'll want lots of Great Scientists in the late game. For this reason I like to propose Science Funding as my second congress proposal after Culture Heritage Sites. Then you want to research Radio before the third congress session for either World Ideology or International Games.

You can't really convert Great Engineers or Great Merchants into victory points, so Great Scientists are what you're after. The first GSEM specialist slots you should be working are University slots. This will make sure that the first Great Person to come out of the city will be a Scientist.

Policies

My early policy path was Tradition opener -> Collective Rule -> Piety to +1 faith and cheaper buildings -> finish Liberty -> Aristocracy and Patronage (Forbidden Palace) for the 10-pop city spam. Piety is crucial if you're planning to control an AI religion - you'll need lots of faith to buy missionaries and buildings.

In the long run you simply want all the policies that give you extra happiness, food, great people, great works and access to wonders. To the Glory of God is a good reformation belief to get, as you'll need GWAMs for great works and maybe Great Generals to steal land from the poor AI you've left alive.
 
Well, good I can again post here...tried yesterday but was dead in water with insufficient privileges. But here we are finally.again.

Anyhow, I tried this, and after 302 turns, won a culture victory. I have read AAFritz posts about Time victories...but how on earth do you avoid culture wins? I tried my best to avoid, as knew it was a real possibility....did not create artifacts if I could help it. But just by normal play my tourism rose. Then after one of the votes and building the competitive build things like Worlds Fair(forgetting name of later one).....my tourism went way up and stayed there. Spain had been doing well in tourism so I was ok, until mine got near 500.

I did not have some red letter effort going. I had maybe 20 cities and was dominating, but only took out 3 civs.

But what I want to know is, if you take every AI out except one last capitol...how on earth do you avoid culture wins? If you diminish the last remaining civ that far, seems it would be extremely hard to avoid. I want to try again, but need some insights here, obviously.

I do recall in Civ 4, and only once here now in Civ 5, my Time wins were usually only due to luck, on Prince or King difficulties.....that's about as far as I go difficulty wise....but I would have to time out basically, while trying for another win.

Edit: Trust me, I did search for this topic, both here and everywhere else. Got nowhere. I thought I had this won easily, as in the mid 1900s, my culture was only maybe 20% or so on Spain...but once my culture skyrocketed, it rose very quickly...by 2000, I knew I was going to have a hard time getting to 2050. So, how do you avoid this? I mean, if I can't avoid it keeping 3 AI civs and most C/S, how in the world do you avoid it with 1 city to compete against?
 
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Well, good I can again post here...tried yesterday but was dead in water with insufficient privileges. But here we are finally.again.

Anyhow, I tried this, and after 302 turns, won a culture victory. I have read AAFritz posts about Time victories...but how on earth do you avoid culture wins? I tried my best to avoid, as knew it was a real possibility....did not create artifacts if I could help it. But just by normal play my tourism rose. Then after one of the votes and building the competitive build things like Worlds Fair(forgetting name of later one).....my tourism went way up and stayed there. Spain had been doing well in tourism so I was ok, until mine got near 500.

I did not have some red letter effort going. I had maybe 20 cities and was dominating, but only took out 3 civs.

But what I want to know is, if you take every AI out except one last capitol...how on earth do you avoid culture wins? If you diminish the last remaining civ that far, seems it would be extremely hard to avoid. I want to try again, but need some insights here, obviously.

I do recall in Civ 4, and only once here now in Civ 5, my Time wins were usually only due to luck, on Prince or King difficulties.....that's about as far as I go difficulty wise....but I would have to time out basically, while trying for another win.

Edit: Trust me, I did search for this topic, both here and everywhere else. Got nowhere. I thought I had this won easily, as in the mid 1900s, my culture was only maybe 20% or so on Spain...but once my culture skyrocketed, it rose very quickly...by 2000, I knew I was going to have a hard time getting to 2050. So, how do you avoid this? I mean, if I can't avoid it keeping 3 AI civs and most C/S, how in the world do you avoid it with 1 city to compete against?
It sounds silly to say it this way, but: whatever you have that is producing tourism - don't have that. Archaeologists should NOT dig until the latest turn possible (so, like 327 in this game). Have workers clear any forest and jungle before you camp the archaeologists on the antiquity site. That way they're all synchronized with exactly 2 turns to go.

You shouldn't build Eiffel until the last possible moment, either. You might have to build it sooner than T329 to keep it from the other civ, but if it is going to put you over the top, you'll just have to skip it.

It's possible to capture too many Great Works in the cities you conquer. More than once I have created a city in the crappiest location I haven't settled yet, buy the mon/amp/opera/museums (and a cathedral if possible), fill all the slots with a GW, and give it to the other civ. Then plan on re-capturing that city in the last few turns.

Also, don't send any trade routes to the remaining civ, and don't have a diplomat in their capitol. Those both increase your influence on them. If they have a different ideology, and your is making them very unhappy (although it shouldn't if you're keeping tourism low), give them luxuries to keep them happy enough to keep their own ideology. Having different ideologies is a negative multiplier on your influence.
 
What I was saying is I did not even create hardly any artifacts through archaelogists. I really was doing fine tourism wise...until late game, when my tourism shot through the roof. Guess that's what I need to avoid. But have to figure out what caused that.

Maybe don't build any Hotels? Though it's hard not build something that sits in your choices forever. I did build those.
 
Hotels are the problem, yes. And since they have 0 maintenance cost, you can't sell them if you've built or bought some accidentally, so you need to be extra careful with them.

I might try one more time with India. All the happiness I had in the Inca game still wasn't enough to run out of food in every city. I ran out of happiness first, so the 142 extra food from Terrace Farms wasn't necessarily converted into 71 extra citizens anyway. India gets some extra food too, since they don't care about growing every city to pop 27, meaning that they can ignore sending caravans to weak cities and just run Cargo Ships exclusively. Plus Sun God or Goddess of the Hunt, or both if an AI adopts one of those and you get its effects with Religious Tolerance.
 
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FYI, the HoF site is not working currently. Trying to submit a gauntlet entry and the site just grinds and hangs after hitting Submit Game or trying to look at any page really.
Now an error message just came through.
Not sure if this is scheduled maintenance or something else.

Service Unavailable​


The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.
Additionally, a 503 Service Unavailable error was encountered while trying to use an ErrorDocument to handle the request.
 
I was unable to post here for days....I gave this another try...but didn't go all out...left all the C/S alone, and left Russia alone in there edge of the world. Had around 9k for a score. So I'll take it for my first effort at something like this I guess.

Beyond that...what is the deal with this new site conversion and all the issues? Second time in a few weeks where I had "insufficient privileges to post" here. Doesn't seem to be working too well.
 
I was unable to post here for days....I gave this another try...but didn't go all out...left all the C/S alone, and left Russia alone in there edge of the world. Had around 9k for a score. So I'll take it for my first effort at something like this I guess.

Beyond that...what is the deal with this new site conversion and all the issues? Second time in a few weeks where I had "insufficient privileges to post" here. Doesn't seem to be working too well.
I didn't get any message, just a hung-buffering-wheel (or whatever Chrome calls that thing...) @Noble Zarkon, was working on it yesterday (Friday), and I seem to be able to get in now. I will be extending the current gauntlet dates to be sure everybody gets their games in.
 
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