1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

G-Minor LII

Discussion in 'Civ5 - Hall of Fame Discussion' started by Peets, Apr 30, 2013.

  1. Peets

    Peets Emperor Hall of Fame Staff

    Joined:
    Jul 23, 2008
    Messages:
    1,056
    Location:
    Belgium
    While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

    (*) Please read the >> HOF rules << BEFORE playing!
    Settings:
    • Expansion: Gods & Kings + DLC
    • Victory Condition: Domination (though all victory conditions must be enabled)
    • Difficulty: Settler
    • Map Size: Standard
    • Map Type: Highlands
    • Speed: Standard
    • Leader: China (Wu Zetian)
    • Opponents: Any
    • Version: SV8
    • Date: 1st to 15th May 2013
    The earliest finish date wins, with score as a tiebreaker.
     
  2. kirbdog

    kirbdog King

    Joined:
    Jun 14, 2005
    Messages:
    898
    There can be only one! :D
     
  3. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    ckn -> gatling rush ftw ;)

    huzzah, no petra =D
     
  4. kirbdog

    kirbdog King

    Joined:
    Jun 14, 2005
    Messages:
    898
    Do you like to use Oxford for Industrialization or do you save it for Dynamite? :scan:
     
  5. dinanipedro

    dinanipedro highlander

    Joined:
    Jan 8, 2013
    Messages:
    199
    Location:
    an island

    Connor 'The Highlander' MacLeod
     
  6. Salomo

    Salomo Warlord

    Joined:
    Aug 2, 2008
    Messages:
    245
    Better Petra reroll stupidity than having to make&break deals on the broder of breaking the anti-exploit rules, as usualy the case for domination games.
     
  7. TyfoonTurk

    TyfoonTurk Warlord

    Joined:
    Feb 7, 2011
    Messages:
    250
    arid, scattered, thin and small lakes?

    what's the setting for less mountains?
     
  8. TyfoonTurk

    TyfoonTurk Warlord

    Joined:
    Feb 7, 2011
    Messages:
    250
    first try t67

    winning game will be below 50
     
  9. kirbdog

    kirbdog King

    Joined:
    Jun 14, 2005
    Messages:
    898
    5 million years.
     
  10. The Pilgrim

    The Pilgrim Deity

    Joined:
    Jan 26, 2009
    Messages:
    3,007
    Location:
    Virtual reality
    Probably not a problem on settler. :crazyeye:
    Ruin rerolls ftw! Gotta love HoF. :p
     
  11. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    I seriously doubt the winner will be any where near that advanced in tech. On Settler difficulty I expect a CB rush to win it all.
     
  12. kirbdog

    kirbdog King

    Joined:
    Jun 14, 2005
    Messages:
    898
    Fixed that for you.
     
  13. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    Naw...I think archers will take the first 2-3 AI players, but to take out a standard sized map they will be upgraded to CB (Construction comes rather quick).
     
  14. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    ruins shouldn't have a large impact on this one... center of map rerolls ftw =p
     
  15. The Pilgrim

    The Pilgrim Deity

    Joined:
    Jan 26, 2009
    Messages:
    3,007
    Location:
    Virtual reality
    I assume they might. Based on my (very superficial) knowledge of highlands maps, many capitals will be on hills. Scarchers and CB's should speed things up considerably. Dodging settlers and workers can be a problem though. :crazyeye:
    Centered start is a given.
     
  16. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    It's official, the We are Family achievement is broken. After giving up on trying to get it some months back, the achievement popped while I was playing this Gauntlet. My religion was the only religion in the world, and it hadn't even spread to my other cities, much less every capital on the map. Oh well, one more achievement down!

    On a different note, this Gauntlet is much more tedious than I had expected. It is turning out to be more of a hunt through a maze of mountain ranges than anything else. I haven't even found all of the other civs, but when I do I kill them (or at least take the capital) in short order. The game is taking significantly longer because I have to back track through rough terrain as I find dead ends in the maze.
     
  17. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    I've never experienced this before. Egypt is completely surrounded by mountains!

    Spoiler :
     
  18. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    guess you need to wait for paratroopers...
    if you want to compete, go to advanced options and choose scattered and thin
     
  19. DarkSim

    DarkSim Chieftain

    Joined:
    Mar 30, 2013
    Messages:
    18
    First try 100 turns. 67 seems like it'll be hard for me to beat, but at least it's a relatively short game. I can't imagine a sub-50 game!
     
  20. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    That is actually what I am thinking of doing. Too much time invested in the game so far. I will switch gears and go for a heavy :c5science: focus. I think these is still one more AI to find in the bottom center of the map as well, but I haven't found a way through those mountains yet either. I think there might be a lack I can swim my troop across though. That is what happened with the Inca in the lower left. I needed to embark to get to them, but my troops did not have the ability to embark. I had to march them all back to Seoul in the middle of the map to get the embarkation promotion and then back down to the Inca, crossing the one tile lake one unit at a time. This has been a very tedious game!
     

Share This Page