that's contradictory. unless you were trying to save oracle for industrial era, with any reasonably strong start you should have no trouble building it before an AII had a great start this morning, but I missed the Oracle!
that's contradictory. unless you were trying to save oracle for industrial era, with any reasonably strong start you should have no trouble building it before an AI
So here is how my latest game is going. 100 turns in, 4 cities founded. Wonders built in 3 of them (haven't had a chance on Nipur yet. I have founded and enhanced my religion. I have 12 or so policies done on turn 100 and I am coming along at a good clip. I should put it into turbo mode when I reach the Industrial Era.
I could be in the Renaissance Era at this point, but since I am going Piety instead of Rationalism, it didn't seem like such a priority. I decided to ensure Alhambra before going for Acoustics.
Here are a couple of screenshots:
Spoiler :
Spoiler :
I don't count the culture from the wonder because there's a good argument that this is actually a negative amount. A typical 3 culture wonder (1 on the wonder and 2 from constitution) will be worth an additional 3 * 2.61 * 1.2 minus 3 * 1.91 * 1.2 culture in the capital, i.e. 2.5 more culture per turn, if you have Alhambra and the Hermitage.
I was confused as well . I usually go GL, NC, ToA, stop ToA to do Petra, ToA, HG, then Oracle and have only lost it once.Yea, I thought the same thing, dont really get it.
If you go straight GL->NC->Oracle, you should have it done around T-45, at which point most AI dont even have Philosophy researched.
Because you have to decide whether the factor is positive or negative and because there are variable quantities of culture on wonders.It seems odd you are demonstrating the amount of culture generated but delibrately leave some out.
Because you have to decide whether the factor is positive or negative and because there are variable quantities of culture on wonders.
you haven't explored the map =0
meeting CS is really really important.
i was at 146 bpt and 254 cpt on turn 100
The first statement confuses me a fair bit. Isn't the gold cost of buying something a function of production rounded to the nearest 10?scouts are horribly inefficient in terms of gold vs production (as is monument).
personally, for a one city game i don't build monument, using legalism instead. if i don't get an early culture ruin i reroll. this lets you build two scouts prior to pottery finishing for granary or shrine.
on prince bullying is easy. make sure you take advantage of that.
The first statement confuses me a fair bit. Isn't the gold cost of buying something a function of production rounded to the nearest 10?