G-Minor XXII

Discussion in 'Civ5 - Hall of Fame Discussion' started by Denniz, Feb 1, 2012.

  1. krakedhalo

    krakedhalo Warlord

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    Skip research labs. It's a two-tech detour, since you don't need refrigeration either, and it doesn't speed anything up, since you're not likely to be actually researching any MA techs. Save up your GSs, plus free techs from Sci. Rev. and Oxford and that should be plenty to get you up through the MA.
     
  2. vexing

    vexing knows

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    it can be advantageous, but it's very dependent upon your RA path. considering refrigeration can boost the median for however many RA resolutions, the detour can cost less than two techs and a research lab could potentially allow for one last scientist to pop in time. more importantly hydro plants can be a significant boost for apollo/part production.

    to summarize preferably things are set up such that you can detour to plastics and it'll improve your time, but it is harder than just bulbing through to nano
     
  3. Lord_Bubu

    Lord_Bubu Chieftain

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    Nice time...
    I got some questions :) as usual:
    Which policy order did you choose?
    How many scouts did you build in the beginning?
    When did you start the first RAs? I had the impression that the early ones (between turn 25 and 40) weren't really effective....
     
  4. Tabarnak

    Tabarnak Cut your lousy hairs!

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    Full Liberty, 1 commerce, 1 rationalism, 1 freedom then left side of rationalism.

    Capital built : Monument>Scout>Scout>Worker

    RAs started around turn 35. Had to wait for civs entering class. era when i was already in med. era(GLed Civil Service). I didn't want to pay +200 :c5gold: in the beginning. Every RAs were paid with a penalty. Double penalty when being in indus. era(2 eras away).
     
  5. vexing

    vexing knows

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    wet doesn't increase rivers, it does increase forests and jungles though (which is useful)
     
  6. Tabarnak

    Tabarnak Cut your lousy hairs!

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    Ok thanks for the info. I started with wet setting and always got many rivers around, thinking that it was the principal reason. So every settings give a lot of rivers?

    Oddly, i didn't get much forests or jungles around me, in fact only very few of them, but i remember that i saw the north part of the inland sea pretty much covered with forests and jungles.
     
  7. ssjos

    ssjos Warlord

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    Did you suffer from any wars in your entry tabernak?

    In my game just now Elisabeth went to war with me for the most part of the game which was kinda annoying as it elminated one RA partner
     
  8. Tabarnak

    Tabarnak Cut your lousy hairs!

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    No wars at all. I settled very close to Darius's country but he stayed friendly. Maybe these mountains between us have something to do with?

    I know that i played a nearly perfect game(from my own skills). I'm not replaying this one. Everything landed perfectly.
     
  9. TyfoonTurk

    TyfoonTurk Warlord

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    t168 on second attempt

    3 cities and annexed Helsinki for coal

    1 cancelled RA

    still can shave of some turns with better timing rationalism/RA
     
  10. Lord_Bubu

    Lord_Bubu Chieftain

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    I have no idea how you did that.....
    No matter if i try 2 cities NC and 3-4 more or just directly build 4-6 cities. I dont sem to able to stay below 160 turns....
    I usually get GL at turn 35-40 and get Civil Service with it, PT at around turn 85-90, Other wonders i built are Oracle and Hagia Sophia (and in some games Notre Dame). I'd like to have the Statue of Liberty too, but i never have the time to build it.
    My last try was 164 turns. Had 2 cities with observatories and abundant luxuries...
    Only thing bad was, that I had no aluminium to hard buy the space ship factories which would have saved a couple turns.

    Just a little frustrated at the moment, cause I have no idea how to improve ... :mad:
     
  11. ssjos

    ssjos Warlord

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    Come to think of it, I think my entry was t137 as well.

    I had total of four cities, two built early and one slightly later. A useless 5th one for aluminum.

    Was at war with elizabeth for most of the game (broke one RA and prevented any further RAs) so that was kind annoying.

    I thought tabernaks game was t134 from the screenshot, however, im quite sure he has higher score than me.
     
  12. Lord_Bubu

    Lord_Bubu Chieftain

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    by the way, got some more question: :)

    -Do I take Citizenship or Republic as third policy?
    -I am allowed to change age of the world and rain, but not barbs or resources, right?
    -How important is it to settle next to a mountain to get observatories?

    Thanks in advance for your answers!
     
  13. Tabarnak

    Tabarnak Cut your lousy hairs!

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    -I usually take citizenship as third policy. Workers are there to improve ressources to sell them fastest as possible. In multiplayer games going Republic first is viable because humans don't buy you ressources.

    -yes.

    -A capital with an observatory is more appealing than other cities because of NC and usually highest populated city. It really depends of what is around too.
     
  14. Lord_Bubu

    Lord_Bubu Chieftain

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    Thanks for your answers Tabernak!

    One more question: Do you build gardens?

    And your screenshot was also helpful. I usually had much bigger cities than you, but less production, so I needed more time to build everything.

    Rerolled a lot, and now got a map which I hope to finisch <155 turns...
     
  15. ssjos

    ssjos Warlord

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    Outch, I tried to replay this two times but I couldnt beat my first game on t137.

    Its just to many things that has to fit... The AI needs lots of cash to fund the RAs and the space factories etc. Start loc AND expansions needs to have solid production capacity. etc. etc.

    I think I will settle for my first entry
     
  16. vexing

    vexing knows

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    my first run through had a spot for a second city with 5 sheep. built the hanging gardens there... insane production.

    Spoiler :
     

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  17. Arnold_T

    Arnold_T Prince

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    got t169 first try - but I found it really hard not to beat up on my uncooperative neighbours, which only made things worse. by the end I only had the AI farthest from me, across the sea, willing to trade or enter RAs with me.

    My worst move was some kind of too-fast trading mis-click on a trade with a neighbour where I ended up giving him 59 gold per turn by mistake. He said "I must accept" :)
    I decided I had to go to war with him to cancel the deal. things went downhill from there, as I decided to take his capital as well, and then his other city, and then two of his now hostile neighbour's cities, and then my other neighbour also goes hostile and decares on me, and I'm at war with him for most of the rest of the game till I wipe him out. I guess, given all the war, getting the spaceship launched by 1720AD wasn't too bad though! :)
     
  18. FeiLing

    FeiLing Deity

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    Gotta be kidding me!

    In my game they all hated me pretty much from the start. Except Ramses... he was afraid of me - at game start - only had my initial warrior/spearman (and 1-2 scouts). Anyway: Didn't expect them to declare so much war on that difficulty. The attacks were obviously not worthy to talk about or sometimes nonexistent, however that is nevertheless contra-productive in a science game ;)

    Finished on turn 158.
    However due to constant hate and wars I signed zero RAs with the Songhai.
    2 with Washington, 1 got through, the other not.
    2 with Persia - same as with America.
    Egypt albeit being afraid did sign quite some RAs with me.
    Even more so China., probably due to sitting in the opposite corner of the map.

    A was pretty surprised that the AIs were totally screwed by the small map size... most did an OOC (or only started expanding when I was about to hit the modern age. Didn't exactly help their wallets - especially considering me being Arabia with plenty of Luxuries to sell. They were clever though and didn't even offer half of the max prices most of the time.

    Some screenshots and more:
    Spoiler :

    I was pretty confident about my starting location, settling right on the spot. Gold, 2x Cotton, lots of rivers, next to a mountain. Deal. A few turns later I discovered there was Marble to the south, just outside of the cities range (eventually got it about 10 turns before I won, yay!):



    On turn 73 I had to chose another policy. As Liberty was already finished I used a GS to bulb Astronomy which enabled me to take the Rationalism opener for better RAs. $ turns later the Oracle finishes and gets me the Freedom Opener (faster GP generation). Got them Universities up and generate GS in all cities. At the end of the game I had like 10.

    Askia dow'd be pretty early... turn 35-40ish iirc. I was sure Persia would join him on the battlefield as they both denounced me already and Persia was my other neighbor. Signed a RA anyway. Of course it got canceled.



    Surprisingly America also declared on me that turn, which was weird as they weren;'t hostile in any way and paid decent prices for lux etc all the time.

    When 4/5 really hate you, you can't sign all that many RAs...



    I ended up with surprisingly high happiness and relatively many policies...not sure why.



    I was kinda lucky as I got seven coal right away for factories and later also 3 Aluminium. Got myself 5 fax. I had so many GS, that I also went for Plastics and bought a Hydro Plant in Mecca - which albeit having 14 or so river tiles didn't do much. Guess due to Hanging Gardens and the Statue of Liberty my Specialists and jobless people (apparently also specialists) did a better job at producing hammers than the people working on the superb improved tiles. Mecca also got a Spaceship Factory rush bought, but none of my other cities. Turned out I build all Spaceship parts in 6 turns. One of em in each city except Mecca which had 152 production for Spaceship parts, so it did a large part in 4 turns and a booster in 2 turns.

    And there it goes...


     
  19. vexing

    vexing knows

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    your opponents don't have particularly high expansion flavors. if you choose such civs, they're more likely to expand and have more money.

    i chose askia, darius, genghis, napolean, and suleiman.
    askia and darius for their gold boosting abilities, genghis napolean and suleiman for their expansion. some other expansionists are alex, catherine, oda, monty... but they tend to be problematic for other reasons.
     
  20. FeiLing

    FeiLing Deity

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    Oh yes. That's why I've too not chosen Napoleon and Siam although I did notice they spam cities more than anyone else. Both are real troublemakers for me all the time as well as the 4 you mentioned (well Russia is not that bad imho).

    Added Askia and Darius for the same reasons as you, gold.
    Thought Egypt and China are a bit better than average at producing gold as well due to their UBs. They also tend to be friendly towards me most of the time. Same with America, he usually is good for a lot of RAs/Trades... but I guess sometimes not (feels like 50% of the time he's friendly, 50% of the time when you are too close he will backstab/dow out of the blue).

    Still any AI Civ except maybe India should not sit half of the game on one city.
    They'd all be fine with like 3 cities. Don't need to settle 20+ cities asap as Nap or Rammy do^^
     

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