Discussion in 'Civ3 - Strategy & Tips' started by ThinkTank, Sep 26, 2016.
Is there a way to tell whether or not a tribe already has had its GA [C3C]?
Before you had triggered a GA you can build your unique unit even if it is outdated. As for other nations i suppose you need to guess. By carefully watching F7 you can determine when a golden age is caused. Also if nation can have built some UUs and then is at war for some turns it is very likely its golden age will trigger.
Ok, F7 can give you the intel if a GA caused by Wonders has taken place. But a GA caused by UU not so.
I'm asking because I normally want to control when another tribe has its GA for example by allying a tribe with an ancient age UU early in the game against a third one. So they have their GA early in the game, when at war, but not with me. So it's kind of a wasted GA and I won't have to deal with it when I come knocking on their door
Right now it is later in the game, end of middle age. My direct neighbours are Carthage and Iroquois. Now if either of these did already have a GA I would start to work on them first. On the other hand if one of these did not already have a GA I would probably start a phony war with yet another tribe farther away and ally them to have them waste their GA on that other tribe. Again, to prevent they have a GA when I start on them.
In this specific case, let's start with the easier one: the Iroquois. Possible GA-Wonders are any combination of Colossus, GLight, Smiths, or MagVoy (COMM) plus HGard or Pyramids (AGRI) -- or building any other Wonder after capturing such a combination. Regarding the UU, MWs are purely offensive units, hence would (all) be sent out on the warpath in the event of hostilities (the AI only holds D-units in towns). Therefore, if the Iros have fought any home-landmass wars since getting HbR+Horses in the AA, then it's >99% probable that they've already had at least 1 MW-victory and hence triggered a UU-GA.
As verification, MWs upgrade to Knights, so provided that the Iros now have Chivalry (I would be surprised if they didn't, the AIs love this tech) and Iron, they would then not be able to build any more MWs. So do they have Knights (your foreign advisor can tell you)? And if so, how many -- i.e. how does your military compare to theirs (ask your military advisor)? If most of your forces are A=4 units (i.e. Maces, LBMs, and/or Knights) and you are STRONG relative to them, they're probably still fielding (multiple) MWs; if you're AVERAGE, then they likely have roughly the same number of A=4 units as you, and their available techs and resources should tell you what those are. (If you're WEAK, than you have a greater problem than whether or not they've had a GA...! ).
Carthage is trickier: possible GA-Wonders are Colossus, MoM, GLight or MagVoy (SEA) and Pyramids, HGard, GWall (IND), so they have more possible combinations than the Iros, and hence a greater chance of having triggered an 'accidental' Wonder-GA (AFAIK, the AICivs don't prioritise their own specific trait-Wonders). However, unlike the MW, the NuMerc is flagged as a defensive unit (IIRC). In general, the AI is programmed to fortify the first 2 D-units per town in place; additional D-units will generally be sent out on Settler-escort duty, fortified in the new town, and not moved thereafter (that's why we often find Spearmen/Pikes hiding under Rifles in towns belonging to poorer AICivs). Only once the 'garrison' and 'escort' AI-strategies become 'unnecessary' (i.e. when all towns have ≥2 defenders, and there is no more space to settle) will excess D-units be sent onto the battlefield with the offensive SoDs.
Even if Hannibal's fought a war and had his GA, NuMercs are tough, and town-defenders don't get moved, so he may still have some kicking around at this stage of the game, even if he can't build them any more: any surviving NuMercs (post-GA or not) will most likely be vets or elites. Although barb-attacks can also give promotions, v- or e-units in town bordering another civ have most likely defended against that civ, rather than barbs. So by investigating some of his border-towns (or coastal-towns susceptible to sea-invasion), you can tell if that town's defender(s) has fought off an attack successfully: any eNuMerc (or a vNuMerc in a non-Rax town) has obviously won a battle; if there is more than 1 such unit in a town, that's a pretty good sign that a GA has happened. If the town only has Pikes (?)* or Muskets, it's a near certainty (because the town obviously didn't import or build a NuMerc).
So what to do if, after doing the analyses above, you still can't be sure who's had a GA? I would say it depends on your available military units: provided that you have Muskets (and maybe Trebs, or better, Cannon) defending your borders in strength, and if you have a reasonably good stack of Knights (or even Cavs) available, then the Iros are probably the less dangerous adversary, since MWs abroad are easier to kill than NuMercs at home. I'd therefore suggest DoWing them, and then getting Carthage in on the action: that way, you can be reasonably sure of defeating the Iros' remaining MWs (if any), without giving them a GA, and triggering Carthage's GA (if they haven't already had it) while you're allied with them, rather than opposing them. Conversely, if you don't have Muskets available (but do have Trebs and Knights), then fighting a 'defensive' (phony) war against Carthage, and getting the Iros in on your side, thus wasting both their GAs on each other, might be the better option...
*(According to my cheat-sheet, NuMercs 'upgrade' to Pikes -- but surely that can't be right? After all, Hoplites upgrade to Muskets, so it would be logical that NuMercs also do...)
Karthago cannot build pikes, thus they are skipped at upgrading. The same would be true für Greece, but there the upgrade is set to musket directly, so it does not matter.
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