Pre-Turn
check things: military too weak, no money to steal, Vikings won't talk, cities got few citizens, nth much i can do here
IT press enter
great news Greece and Vikings sign against Portugal, maybe we better get some settlers ready for razed cities
Mpondo is Greek now (it kept on flipping back and forth during my turns) maybe we should join the fun later on when our deal expires in 3
we could use some more land
1. 1455AD
change some builds to settler
IT Now Vikings and Rome sign peace, no good
2. 1460AD
roading and MM
IT Vikings want peace, sure. why not?
I go for peace and get electricity for 120gpt
then strike another deal, RP for 115gpt + silks + wine
3. 1465AD
I see in horror that we got NO rubber, it's so close in Greek (2x) and Portugese hands, but we have none
IT deal with Portugal ends, some cities riot, I scroll forward to avoid more
4. 1470D
forgot last turn to steal from vikings. I do so now and they catch our guy and declare, income back to 368gpt
cheesy indeed
IT trade wines to Rome for 40gpt
5. 1475AD Romans building Hoover
8. 1490AD
we have nth to lose here, so I try an immediate steal with portugese, since we got enough money now. if we fail we need to go to war. anyway they fight Greece also.

our steal succeeds, take industrialization
next player:
we can get rubber from Romans now, maybe can trade. there is a small island with unclaimed rubber, but we need to clear the land to settle
I have a frigate and galleon ready, need to fill with 2 workers then can send them there
I didnt renew our deal with Portugese in case we want to fight them
No rabbit out of the hat here. I could get us a meagre 3 techs, Greeks look suspiciously modern
next better player go ahead, maybe can do sth better. Ii started to use civil engineers in our corrupt cities to speed up builds, most land is railed RP helped a lot in that respect
viper, can you play before your holidays?