I'm currently having a blast in the late game as humans. (Impossible, Huge, Average, 8 Enemies, Prewarp.) I got tired of the lack of the meaningful fleet combat. With custom races and even in a game as the Silicoids, I tend to surpass the AIs in population and buildings to the point where it's not much of a contest. Though brutally effective, missile tactics get boring. Shoot all your missiles, run away, then do it again. In such setups, there's no legitimate opposition left by the time beams become tempting.
I wanted epic space combat and I got it - perhaps more than I bargained for. I specifically adopted a strategy of development, diplomacy, and tech trading in order to give the AIs time to build worthy fleets. When I finally went to war with the Trilarians, they hit me with around eighty battleships - including the Avenger, because Orion was in their sector and I didn't find it before they defeated the Guardian. I lost many ships and one of my best colonies before finally chewing through their strike force. Doom stars equipped with stellar converters appeared soon after, sometimes getting into the double digits. I've captured more doom stars via death rays and transporters than I can count on my figures. And the Psilons still have doom stars in the dozens and overall fleet much larger than mine. I initially avoided the time warp facilitator/phasing cloak combo because I thought it would make things too easy, but happened to get those tech anyway. Now I'm thinking I might need them to beat the Psilons.
I love this and want more of it. Any suggestions on ways to foster awe-inspiring late-game wars in Master of Orion 2? I made a number of intentionally suboptimal strategy and ship design choices here, so humans - at least with the start I had - might be a hair too powerful.
I wanted epic space combat and I got it - perhaps more than I bargained for. I specifically adopted a strategy of development, diplomacy, and tech trading in order to give the AIs time to build worthy fleets. When I finally went to war with the Trilarians, they hit me with around eighty battleships - including the Avenger, because Orion was in their sector and I didn't find it before they defeated the Guardian. I lost many ships and one of my best colonies before finally chewing through their strike force. Doom stars equipped with stellar converters appeared soon after, sometimes getting into the double digits. I've captured more doom stars via death rays and transporters than I can count on my figures. And the Psilons still have doom stars in the dozens and overall fleet much larger than mine. I initially avoided the time warp facilitator/phasing cloak combo because I thought it would make things too easy, but happened to get those tech anyway. Now I'm thinking I might need them to beat the Psilons.
I love this and want more of it. Any suggestions on ways to foster awe-inspiring late-game wars in Master of Orion 2? I made a number of intentionally suboptimal strategy and ship design choices here, so humans - at least with the start I had - might be a hair too powerful.