Galleys.

Rik Meleet

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I think we can easily meet the yellows by building a Galley. Huntington for instance is a good site to build it. With that galley we can explore and make friends, become the tech broker and have a sunny future. Perhaps sticking a settler on the boat will give us some good lands as well.

- Give me your thoughts -
 
One galley would be a fine idea, except that Huntington might be facing a babylonian army soon. We need ground units in as large a number as can be produced, as quickly as they can be produced.
 
We also need to clear jungle tiles *OTHER THAN* the dyes! Dyes only give us 1 thing, and that's 0 production. plain jungle can hide bonus tiles. We need to be clearing plain jungle, and not with just 1 worker! 1 industrial worker takes 12 turns to clear jungle. We need 4 PER JUNGLE CITY to even be remotely effective (every 3). 6 workers for every 2 turns.
 
Chieftess, our one worker has been at it for one turn, so it is no big loss to move him to another tile to clear. However, do you propose to pull workers at the other cities to work Huntington?
 
Originally posted by zorven
Chieftess, our one worker has been at it for one turn, so it is no big loss to move him to another tile to clear. However, do you propose to pull workers at the other cities to work Huntington?

Having 3 workers and 9 cities is atrocious. We should have prepared, and built more... I'm not prosoing to bring them in. What I am proposing is build more workers. We've already overextended ourselves in city placement... and we always seem to over extend ourselves when it comes to workers...
 
I thought we had a city devoted to producing workers? What ever happened to that idea? BTW, I think we should make a galley soon.
 
Originally posted by truckingpete
It would take over 100 turns to complete a galley at huntington. We might be facing an army too...so we want military soon!
In fact, it would take 12 turns if we switch the worker currently being built to galley.

And the slave+native workers NE of Huntington could build a road to connect Huntington with Santa Lucia. This way, our hopefully soon growing army of horsemen could easily defend both cities.

This might not be for the benefit of Huntington, but would be of great benefit for the realm. And Huntington would have the chance to grow before being reduced in size by another worker (which would be delayed 2 turns anyhow, because it grows only in 4 turns and can't produce the worker before that).
 
I concur with Councilmember truckingpete on this issue. Huntington would be proud to construct the nation's first sea-going vessel.

However, at the moment, there are elite Babylonian forces less than 20 miles from our fair town, and we are defended only by a conscripted force of warriors. Perhaps we should construct a warrior first to better defend against any Babylonian treachery.

Also, my esteemed councilman's point of low productivity should not be discarded either. As long as the jungle persists around our town, our ability to produce units quickly will be minimalized. We should build a second worker to double the rate at which we can clear the jungle and mine the terrain. The delay in producing the galley would be more than made up for once that second worker joined the team already clearing and improving the terrain.

I am going to recommend to our Governor that we construct a Warrior, then a Worker, and then a Galley.

FortyJ
Mayor of Huntington
 
Originally posted by DaveShack
The new towns are starting out with queues of warrior, worker to help to address this problem.

uh.... shouldn't it be the towns on Floodplains pumping out the workers/settlers.... front cities need their military units.

As CT said, your cities are already stretched as it is, we need to claim more of those floodplains, and use that city/cities to help with the infrastructure problem and lack of settlers... However, I fear it may be a little late to try to claim those floodplains now, due to the pressing need not just for growth and infrastructure but military...

So I'm against the Galley, we have more pressing matters at the moment, despite the trade deals contacting Yellow first might give us.
 
Originally posted by Falcon02
uh.... shouldn't it be the towns on Floodplains pumping out the workers/settlers.... front cities need their military units.
I wholeheartedly agree. It seems a shame to waste the extremely valuable production (when you've only got 1spt, that one shield is extremely valuable ;)) of Huntington on workers when it will take 10 turns to replenish that citizen. I would much prefer to see a worker recruited from Deux Rivieres where that citizen can be replaced in 2-3 turns time.

I only am asking for workers because it seems that the workers made elsewhere are being assigned to other tasks, and Huntington desperately needs to clear that jungle if it has any chance of becoming a major city in this nation, or if we wish it to contribute at all to our defense from the recently aggressive-minded Babylonians.
 
As for the jungle, I think we need to invite some Apolytonians over to show us how it's done! :p
 
Even more reason for a galley soon

New_Civ.jpg
 
Whoa!! Ok..we need a galley...Huntington might build it..you will have to check with the mayor of Huntington..but we still want military.

P.S - It looks like the Greeks.
 
Originally posted by truckingpete
P.S - It looks like the Greeks.
I suppose that you all know: from the first turn on, pressing F10 and "view space race" gives a list of all the civs in the game.

PS: Seeing the greens makes it vital(!) to settle the orange spot absolutely asap!
 
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