SuperXANA
Chieftain
- Joined
- Aug 19, 2009
- Messages
- 30
Hello everyone,
I'm trying to figure out why my game crashes randomly once I get past turn 325 or so. It's quite annoying...
When it crashes, the game freezes and quits itself after making Windows pop up a message like "the game has stopped working, Windows will now close the game". It's pretty generic and the log files don't say there are any errors right before the game crashes.
I usually play on Team Battleground, huge map size, 18 civs, normal BTS dll (only playing with small custom leader mods). I have the settings set on High, an intel i7-4710HQ processor, 16GB of ram, and play on a laptop computer with Windows 7.
The game runs great on my laptop computer even as the civs get larger empires, swallow weaker opponents up, and take up more of the map just as I do. I can generally get to around 12-14 civs remaining before the game starts to get unstable like I mentioned. I haven't tried playing with less civs on the map, but I'm sure that would merely hold off this issue for a longer period of time.
The game plays just fine as my turn ends and the AI makes their moves, which is when it crashes. I think I did enable the game to use more than 2GB of memory, but I'm not sure how to verify that. The crash is pretty random at first, but if I save a couple turns before the crash happens it will always happen and at the same turn number too (when reloading the save).
I have crash dump files from yesterday's game where it crashed to desktop like I mentioned, if anyone on the forum can read them. I also have a save file from two turns before it crashes, if that can help pinpoint the issue - but I'll have to provide a copy of my modified leaders mini-mod in order for the save file to work, I think.
Please help me figure out why the game keeps crashing like this!
The original game never crashed to desktop for me, no matter what I threw at it, but a lot of cool mods (including the one which my modified leaders are part of) require BTS. Honestly, I'm stumped as to what the problem could be.
Thanks for looking at this issue!
I'm trying to figure out why my game crashes randomly once I get past turn 325 or so. It's quite annoying...
When it crashes, the game freezes and quits itself after making Windows pop up a message like "the game has stopped working, Windows will now close the game". It's pretty generic and the log files don't say there are any errors right before the game crashes.
I usually play on Team Battleground, huge map size, 18 civs, normal BTS dll (only playing with small custom leader mods). I have the settings set on High, an intel i7-4710HQ processor, 16GB of ram, and play on a laptop computer with Windows 7.
The game runs great on my laptop computer even as the civs get larger empires, swallow weaker opponents up, and take up more of the map just as I do. I can generally get to around 12-14 civs remaining before the game starts to get unstable like I mentioned. I haven't tried playing with less civs on the map, but I'm sure that would merely hold off this issue for a longer period of time.
The game plays just fine as my turn ends and the AI makes their moves, which is when it crashes. I think I did enable the game to use more than 2GB of memory, but I'm not sure how to verify that. The crash is pretty random at first, but if I save a couple turns before the crash happens it will always happen and at the same turn number too (when reloading the save).
I have crash dump files from yesterday's game where it crashed to desktop like I mentioned, if anyone on the forum can read them. I also have a save file from two turns before it crashes, if that can help pinpoint the issue - but I'll have to provide a copy of my modified leaders mini-mod in order for the save file to work, I think.
Please help me figure out why the game keeps crashing like this!
The original game never crashed to desktop for me, no matter what I threw at it, but a lot of cool mods (including the one which my modified leaders are part of) require BTS. Honestly, I'm stumped as to what the problem could be.
Thanks for looking at this issue!