LzPrst
Warlord
I just watched the devs play their Brazil game on youtube and while I find the game to be quite appealing (graphics slightly aside), but one thing I noticed was the wait time between turns. It started at about 10 seconds between turns and as they played for an hour went up to 20-30 seconds per turn, this was still early in the game (BCE). Once it went as far as a minute when the barbarians attacked, but for the most part, it was just loading AI actions.
Now I don't know what rig the devs were playing on, it could have been an ancient laptop, and they were streaming it, but I still feel that so early in the game a 10 second wait between turns is too long. Compare it to Civ4 (which was good), the early game a few seconds, the later game up to 10 seconds maybe. In Civ5, the game was very poorly optimized in terms of turn speed and I suspect that one of the reasons the game lost the active players that Civ4 had was because as the game progressed, it started winding down in terms of progress, both in what happened in the turns, but also what happened (or didn't happen) between turns. If Civ6 has the same issue as 5, then I can't imagine playing into the medieval/renaissance without being horribly bored between long turn waits.
Just to give an illustration, if it takes 1 minute between each turn in the last 90 turns, then that's 1,5 hour of gametime where you're not doing anything. It's like watching a full movie, except that movie is just a small globe spinning. And you're going to play the game many many times. Watching that little globe spin is going to become a very frustrating and boring "movie". Waiting and watching. That is very badly optimized, not to mention quite problematic in terms of game experience. With less than 3 months until release I suspect this is not really changeable at this stage. Will the game kill itself by wasting the player's time?
Now I don't know what rig the devs were playing on, it could have been an ancient laptop, and they were streaming it, but I still feel that so early in the game a 10 second wait between turns is too long. Compare it to Civ4 (which was good), the early game a few seconds, the later game up to 10 seconds maybe. In Civ5, the game was very poorly optimized in terms of turn speed and I suspect that one of the reasons the game lost the active players that Civ4 had was because as the game progressed, it started winding down in terms of progress, both in what happened in the turns, but also what happened (or didn't happen) between turns. If Civ6 has the same issue as 5, then I can't imagine playing into the medieval/renaissance without being horribly bored between long turn waits.
Just to give an illustration, if it takes 1 minute between each turn in the last 90 turns, then that's 1,5 hour of gametime where you're not doing anything. It's like watching a full movie, except that movie is just a small globe spinning. And you're going to play the game many many times. Watching that little globe spin is going to become a very frustrating and boring "movie". Waiting and watching. That is very badly optimized, not to mention quite problematic in terms of game experience. With less than 3 months until release I suspect this is not really changeable at this stage. Will the game kill itself by wasting the player's time?