Game falling apart in the mid to late game

Wumper

Chieftain
Joined
Mar 10, 2016
Messages
48
First of all, I'd like to apologize about my happiness rant. I think there is some problem with the enlightenment era mod for VP, the happiness started becoming unmanagable when those techs came in. I'm not sure what's the problem but since I disabled it, the game works better.

Now, on to the topic at hand. The game with VP is absolutely phenomenal for the first few eras. Diplomacy works decently well, managament is fun and rewarding and wars are fun and balanced. Once I hit the industrial era though, things take a sharp turn.

1. Money. Up until the industrial era, gpt grows steadily. The problem is, once the powerful production buildings come in that are basically necessary to keep being able to make new buildings and units gpt starts flat lining and eventually falling. There's simply no building that would counteract the rather large maintenance costs of factories, train stations, seaports and such. Stock exchange is good but it most of the time it can only pay for the maintenance of one industrial era building (2 if you fill the specialist slot). Most of the time I have to resort for selling techs for huge amounts of gpt to keep it high (btw the AI is way to eager to bankrupt itself over techs). A possible solution would be to add a strong money focused industrial era building, but I'm not sure if this effect is intended or not.

2. Warfare. Sieging cities is incredibly hard once the defense ratings get near 100. I've been bombarding a city for 6-7 turns now with 5 field guns and some machine guns but the city still holds on. It's rare to have the privilige of an open and unmolested siege like this, in most cases it's nearly impossible to siege a city that has a better defensive position with the colossal number of units the AI can throw at you. War becomes very sluggish at this point, which kinda makes sense, it basically emulates trench warfare but it puts a halt on most effective warfare until artillery and bombers come into play.

3. Diplomacy. Up until the mid to late game I'd say that diplomacy is okay. There are not a lot of options to lock in relationships, even declarations of friendship are quite fickle but on the whole, it's fine. At some point though, all of my games turn into a perpetual world war. People backstab you way to often, most civs have multiple defensive pacts that result in huge chain wars and brokered wars are way to common. It just become almost impossible to have actual allies and I have to fight wars on multiple fronts for no real reason. Defense is easy so it's not like I'm being torn apart but I just miss having real diplomacy.

These are the things I mainly wanted to bring up. Most of these might be from my own fault, in that case, I'd love to hear some solutions :)
 
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1. Trade Routes and building Villages simply counteract this. Gold inflation was a huge concern and the Community made it that the gold maintenance of later-era buildings was upped.

2. If you've been bombarding a city for 6-7 turns, you could've taken it down if you blockaded it. Blockades prevent the City from healing and grant you a combat bonus versus the City. A majority of city defenses is basically out-regenning the enemy's will to capture it.

3. If you don't give AIs 1 GPT to each other as a gift, they won't be eager to make diplomacy dealings with you. You have to make sure the diplomacy is on their favor for them to incur positive diplomacy with you. After all you can't expect nice things to come if you don't offer nice things back.
 
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In addition to 3., you usually cannot be friends with everyone. The situation is much more stable if you create denounce/war civs your friends don't like. Your friends will like you more.
 
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