jjkrause84
King
Well, I'm about to finish my first game of Civ 6...a conquest victory with France. While many of the annoyances from Civ 5 are gone I feel like the ethos of the game is identical. You can do, or not do, whatever you want...lazily clicking enter for a few hundred turns and then you win. I was only on Prince, so I'll try harder difficulties next, but most of the CPU Civs founded no more than 2-3 cities, they didn't tech very well. No one ever seemed to build any wonders. Higher difficulties will help the cpu cheat better....but it is very unlikely to make them play the game better.
VI has that same thing V did where production times seem all over the shop. Some things are really fast (perhaps faster than they should be), while fairly routine buildings or districts take absolutely ages to complete. Wonders are deeply underwhelming (same as in Civ 5...perhaps worse), and the pointless lack of map trading (at least I couldn't find it anywhere) means you'll most often win without ever seeing the full map revealed. Why is that supposed to be fun? The tech and civics trees are both incredibly boring, just as they were in Civ 5. I never felt like I 'needed', or even 'wanted', the vast majority of techs. I was researching purely because the game forces you to do so. So radically different compared to the frenetic pace of Civ 4. Sure you could found cities or expand militarily....but you don't have to. It won't make any appreciable difference in the long run. Same thing with tech development, great people (who tend to be very under-powered), etc. I don't think I improved a single non-resource tile in the game. No need.
Overall I'm having fun (believe it or not), and I think the game has some really interesting ideas (districts, governments). On a fundamental level, however, the game remains shallow and far too easy. It's just like BNW: tonnes of fluff desperately trying to distract you from the fact that none of it really matters and you can win the game whenever you feel like it by building 3 siege units and 4-5 melee units and conquering the world.
VI has that same thing V did where production times seem all over the shop. Some things are really fast (perhaps faster than they should be), while fairly routine buildings or districts take absolutely ages to complete. Wonders are deeply underwhelming (same as in Civ 5...perhaps worse), and the pointless lack of map trading (at least I couldn't find it anywhere) means you'll most often win without ever seeing the full map revealed. Why is that supposed to be fun? The tech and civics trees are both incredibly boring, just as they were in Civ 5. I never felt like I 'needed', or even 'wanted', the vast majority of techs. I was researching purely because the game forces you to do so. So radically different compared to the frenetic pace of Civ 4. Sure you could found cities or expand militarily....but you don't have to. It won't make any appreciable difference in the long run. Same thing with tech development, great people (who tend to be very under-powered), etc. I don't think I improved a single non-resource tile in the game. No need.
Overall I'm having fun (believe it or not), and I think the game has some really interesting ideas (districts, governments). On a fundamental level, however, the game remains shallow and far too easy. It's just like BNW: tonnes of fluff desperately trying to distract you from the fact that none of it really matters and you can win the game whenever you feel like it by building 3 siege units and 4-5 melee units and conquering the world.