1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Game is too superficial, too boring, too onesided, too imbalanced

Discussion in 'CivBE - General Discussions' started by Qbix, Dec 21, 2014.

  1. JokerJace

    JokerJace Prince

    Joined:
    May 23, 2013
    Messages:
    492
    I agree with OP completely apart from his critique of the instant upgrades for military units. I think this actually improves the game. CiV was the same, only that it came down to economic power. Loosening the connection between military and economy a bit is a good thing in my opinion, as the economic superpower tends to be the military superpower anyway. This is countered a bit in BE. Together with the lack of barracks etc. the game allows for a much more intuitiv management of one's army.
     
  2. JokerJace

    JokerJace Prince

    Joined:
    May 23, 2013
    Messages:
    492
    Don't waste your breath. If you moved around this forum for a bit, you would've realized that all the players that have at least a little bit of experience with the game agree that even APOLLO is way too easy.
     
  3. Gort

    Gort Emperor

    Joined:
    Nov 7, 2010
    Messages:
    1,518
    Apollo was way too easy - I beat it on my first try.

    That changed after the patch. Now we get threads with titles like "Is Apollo too hard"?
     
  4. Autoclave

    Autoclave Warlord

    Joined:
    Jul 17, 2013
    Messages:
    185
    The game is simply not fun for people that played Civ5 and AC for hundreds of hours. It doesn't offer interesting choices.

    Currently it's a game about filling the buckets so that you get a greater bucket to fill.
    The only interesting innovation is the tech web, but even that sucks because the stuff you get to actually unlock is borring.
     
  5. TLHeart

    TLHeart King

    Joined:
    Oct 15, 2005
    Messages:
    615
    I have fun with the game, trying out different ways to do the tech web... and with the big nerf hammer to affinity 4 units, I just skip them now... don't even research any leaf techs for affinity points, until I have researched both biowells, and academies...Then it is only a few turns to burn through the leaf techs, get to affinity level 7 of your choice, and use the generic military units to crush your enemy.

    The largest problem with the game as it currently is, there is no middle game... it is explore and expand, then on to your winning route, for the win... there is no tension between the different routes to winning.

    And with the numerous choke points of canyons and mountains, the AI is lost.
     
  6. Qbix

    Qbix Chieftain

    Joined:
    May 23, 2014
    Messages:
    61
    I guess you are primarily focusing on the domination victory part? That one has always been at the mercy of the AI's capabilities of unit positioning, which sucked in Civ:V as it does now.

    The middle game part is really huge thing to consider. In Civ:V. the stuff concerning religion and tourism, Great People with their unique abilities and the influence of everything on your empire's happiness gave you lot's of options for decision making from mid to late game. Now the only thing that offers you choices is the techweb. Which requires beacons per turn. Which turns everything into a science victory.
     
  7. Ribannah

    Ribannah Fighter Druid

    Joined:
    Aug 6, 2001
    Messages:
    2,449
    Location:
    Castle Gobs
    A science victory always felt like the only real victory to me, so that doesn't bother me. There are enough differences between the various winning choices.

    There are additional middle game options, too, such as:

    - do you attack your neighbours;
    - which virtues will you persue as your secondary tree;
    - what tasks to give to your spies.

    I am really hoping for some comparison games now, so that we can compare strategies.
     
  8. TLHeart

    TLHeart King

    Joined:
    Oct 15, 2005
    Messages:
    615
    No, I hate domination wins... I have one, just to say I did it... now I do use the military to gain cities, next to me to expand my empire.

    There is NO middle part to BE...There is only the explore expand to around turn 100-120... then pick your winning option, and research the techs to gain the affinity points to level 13, build the wonder, and wait to win...
     
  9. Gort

    Gort Emperor

    Joined:
    Nov 7, 2010
    Messages:
    1,518
    Yeah, I also feel that the game doesn't have enough of a middle. It feels like you just got established and then you're into the home straight of researching your victory technologies.
     
  10. Gamewizard

    Gamewizard Emperor

    Joined:
    Jan 24, 2011
    Messages:
    1,234
    The middle of the game, turn 125-200ish, is where war happens for me. The good land should be claimed by then, so naturally there should be some border conflict.

    Sure I could pay all the civs to war it out amongst themselves, but that doesn't sound like a whole lot of fun. I want to get in on the bloodshed as well.
     
  11. simcoast

    simcoast Chieftain

    Joined:
    Jan 7, 2013
    Messages:
    22
    A lot of good points.

    One thing I'd really like to see is more development with the Aliens.
    In intense games, they're practically extinct by mid-game or so and offer nothing late game.
    The entire premise of BE is that this is a completely new planet with different flora and fauna, but the Aliens suck and don't do much, and the only real indicator you're on a different planet are the quests.

    More intense Alien strategy I think is key to improving BE.
     
  12. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    patch it...with mods :p
     
  13. TLHeart

    TLHeart King

    Joined:
    Oct 15, 2005
    Messages:
    615
    perspective, for me around turn 125, it is research affinity techs to reach level 13 to build the wonder to win... yes that is when I am also at war with my neighbor, but the war is not the important factor, just something to do while I am researching to the win.
     
  14. Mutineer

    Mutineer Deity

    Joined:
    Feb 20, 2006
    Messages:
    3,715
    I really disagree about oil, when playing supremacy you really need this food and production that come from satellites. Actually my main criteria for settling new cities becoming access to oil, firaxite and titanium.
     
  15. Gamewizard

    Gamewizard Emperor

    Joined:
    Jan 24, 2011
    Messages:
    1,234
    I guess I just find the tactical warfare more fun and interesting than you do. I don't rush only affinity techs. I go up a level, try to take advantage of the unit upgrade while I tech some of the cheaper non-major affinity techs, and when I feel i no longer have an advantage I push out another affinity tech.
     
  16. GAGA Extrem

    GAGA Extrem Emperor

    Joined:
    Dec 24, 2008
    Messages:
    1,568
    Gender:
    Male
    Why would you play CIV:BE if you like tactical warfare?

    Just pick any hex-based + turn-based game out there, from Panzer General to Battle Isle and you will end up with something better... ;)
     
  17. Gamewizard

    Gamewizard Emperor

    Joined:
    Jan 24, 2011
    Messages:
    1,234
    I like the whole package, the "sim city"-ish building of cities and the tactical warfare...plus it is new and pretty to look at.
     
  18. MechMedic130

    MechMedic130 Warlord

    Joined:
    Oct 5, 2014
    Messages:
    140
    Location:
    Rochester NY
    I do feel like this is all rather watered down now that I've been playing for a while. I feel like Civ V had tremendous replay value, this though I never really feel like I'm getting much variety.
     
  19. Alexander Boney

    Alexander Boney Chieftain

    Joined:
    Jan 18, 2013
    Messages:
    55
    Location:
    Hong Kong
    Addressing the tech problem:

    What's your alternative? Should the civ with the highest energy be given bonuses on top of its capacity to rush build or finance diplomatic agreements? Should the cultural leader have extra units for having more bonuses? No. That's stupid.
    In addition, the "1 affinity instant upgrade" makes some sense, as players are given a choice of specialising within the tech web and getting more affinity points, but potentially missing out on useful techs and units, or spreading out but losing out on higher-level affinity upgrades.

    Very simply, the player most capable of getting new stuff should be able to get the most new stuff.
     
  20. Gorbles

    Gorbles Load Balanced

    Joined:
    Nov 24, 2014
    Messages:
    3,611
    Location:
    UK
    I only really got into CiV with G&K and really started enjoying it from BNW (the Culture rework was solid). I've got a good 125 hours or so in it, which for me is a lot to spend on a game (I don't have a lot of gaming time).

    I've already got 115 hours in Civ:BE, though I'll admit a good 10 - 20 hours of that was modding. The game has a lot more to it than CiV did at release, I don't get why people don't see that.

    I guess too many people just expected SMAC 2. Even when they were told not to expect such a game.
     

Share This Page