Not what I said either. But it's okay, you haven't read a single thing I've posted from the start. Just leave me alone, please.So Firaxis are too small and poor to do a good job with patching, and we shouldn't hold that against them because they're trying really hard?
I tend to keep on combat animations, personally (even in CiV, though I think the animations in BE are even better). Movement animations are always the first to go (in any game that gives me the option ).Folks, before you start bashing each other's head in - let us rather get back to the original issue of the thread.
Because there is another thing that really baffled me about CIV:BE: The focus.
On the one hand we have detailed animations for all units that are beautiful to look at, but after three games you turn them off because they take up way too much turn time.
On the other hand we have stuff like two voiced lines per leader in the diplo menu, no diplo menu backgrounds, a single voice actor for all tech quotes and that stuff.
I feel really sad that I will never get any insight in the CIV:BE production process. So many questions regarding the design that will never get answered.
Because sometimes I get the feeling that one main design paradigm was style over substance. Make it look shiny and they buy it. Is it true? Proabably not, but I will never get their train of thought. And I wonder: What were actual design choises and what was done to lower production cost or because they lacked workhours?
So many reports...
So many questions...
One of the things I found weird was that the ingame diplomacy for the leaders is so bare-bones, with repeated lines all over the place. Meanwhile, the marketing team were churning out pages of interviews with the leaders with all sorts of backstory and character.
But somehow that pretty much never made it to the actual game.
Yep. Health is largely fixed. They can still improve things but we can mark that one off as not a problem when it was the biggest problem before.BE's Health system wasn't broken. It was imbalanced in that negative Health wasn't punished that much. This was fixed within months of release. The Wonders were also looked at, and some are actually pretty damn nice now. Not everyone plays hyper-competitive Duel games. You have to bear in mind that blanket buffs just to suit people who build one or two Wonders per game isn't optimal for overall game design. Not when people are very, very bad at even attempting to try units or upgrades they deem inferior.
SMAC was rated appropriately when it came out but now it's overrated. Tried it again a few months ago. Bland resources, ineffective expansion balance, ugly terrain. After four more civ games I can't accept a game without these improvements.You inferred that the game was a spiritual successor. Firaxis developers tried their damned hardest to never, ever mention SMAC. Why? Because lawyers. That said, SMAC developers worked on BE. You insult them by deriding BE while praising SMAC. They worked on both games. Let go of your nostalgia. SMAC is a horrendously imbalanced, over-complicated game. The AI is as dumb as bricks. The faction leaders are so one-dimensional I always tick the "scramble personalities / agendas" game option just to make them interesting.
I love SMAC. I still play it. But I don't pretend it's some perfect game that BE failed to reach. BE is an entirely different game. It is built off of CiV, of course it's going to play like CiV.
You don't like BE. That's absolutely fine. But don't pretend it's a garbage game just because you dislike it.
ugly terrain? wat? you mean even uglier than in civ:be?SMAC was rated appropriately when it came out but now it's overrated. Tried it again a few months ago. Bland resources, ineffective expansion balance, ugly terrain. After four more civ games I can't accept a game without these improvements.
ugly terrain? wat? you mean even uglier than in civ:be?
you will be surprised, but Half-Life does not support DirectX 11
I am pretty sure one of the devs stated the "spiritual successor" themselve in one of the preview videos. But either way, this game does not exist in a vacuum. It has to compete with CIV5, it has to compete with Endless Legend, it has to compete with Pandora, it has to compete with SMAC.
There is, however, one aspect of SMAC that aged really well - and that is the design beyond the gameplay. Even by today's standards SMAC is an incredible experience. In a way SMAC is the "SpecOps: The Line" of 4X games. The actual gameplay is trivial, but the dystopian outlook at a possible future and all the dillemas that come with it create a tense, but enjoyable experience. That's the reason why SMAC is still relevant to this day. Not because of supply crawler spam and doomstacks, but because of the way it forces you to make choises, because of the lore-dripping tech quotes, because it manages to convey the grim atmosphere of this hostile planet and this grim future. Because it takes the player serious enough to throw quotes at them that are longer than just one or two lines.
This is where so many SMAC fans are disappointed by BE. Not because it doesn't play like SMAC. But because BE's world design isn't beaten by SMAC, it is utterly obliterated by this 16 year old game.
I am pretty sure one of the devs stated the "spiritual successor" themselve in one of the preview videos. But either way, this game does not exist in a vacuum. It has to compete with CIV5, it has to compete with Endless Legend, it has to compete with Pandora, it has to compete with SMAC.
I agree with the op. The game, for many reasons, is bad, poorly thought out, poorly implemented. I'm amazed the shills haven't gotten this thread locked yet. I expressed my disdain on 8 other gaming sites in the last 24 hours with scathing reviews and I've been warning my friends not to bother with it, even on the free weekend.
...just how angry you are about a computer game.