turns 000-232
000: tech agriculture, start worker (no risk no fun)
001: our scouts explore Letum Frigus in the west
002: meet Garrym Gyr. He is my neighbour and hopefully protects me against invasions from the west
004: 26 gold from a hut
005:5 A Giant Spider blocks the path to the north. Our scouts retreat to Evermore
010: The clan casts their worldspell
012: Evermore finishes a worker and starts to build 3 warriors
015: finish agriculture, tech calendar
035: Our military consists now of 4 warrior and 2 scouts, start a palisade in Evermore
036: Auric finishes Samhain, Mokka enters the world (hopefully far far away)
039: Evermore finishes the palisade and starts a settler
041: finish calendar, tech ancient chants, adopt agrarism
042: Our workers have finished to build a road to Garrym. We start to trade Corn for wheat to improve our relations.
043: One of our proud warriors is killed by a frostling wolf rider
047: We loose another warrior to a frostling wolf rider
051: Evermore finishes a settler and starts 3 warriors
053: North of our Capital we found Hyll. Evermore shares on of its corn fields with Hyll so the new city can grow faster. Hyll starts 3 warriors
055: finish ancient chants, tech start Mysticism
057: Evermore has build enough warriors for now and builds workers now so we can build cottages fast once we reach Education.
058: pop Mysticism from a hut north of Hyll, change research to education and adopt God King
061: Evermore stops building workers for a while. The elders in the city demand a council building for their meetings.
062: One of our scouts is Eaten by a Bear in the North and we meet a workboat from Cardith Lorda
067: Archeron enters the world
072: We sign an Open Borders Agreement with Garrym to further improve our relations
075: Garryms Scouts kill a lot of animals. That's good for our future expansion.
076: The mighty Orthus enters the world. Hyll starts an elder council
077: Mokka is killed.
077: We have enough workers by now and start a settler in Evermore
077: finish education, tech crafting
083: Orthus is killed
084: Hyll finishes elder council, builds warriors now
087: finish crafting, start mining Garrym uses his world spell to increase production and gain some weapons for his golems.
089: Evermore finishes a Settler and starts another one
092: one of our 4 guarsmen for the settler is eaten by a spider. That explains the sudden disappearance of Garryms scouts
097: finish mining, tech archery.
098: A great sage builds an academy in Evermore.
099: Hyll starts a Granary
100: future Plans: Get archery+gilden. Gilden can capture a Barbarian city in the north. Then Religion FoL+Hidden path. Work on trade+economy. After that go straigth for fanatism
101:Evermore finishes a settler and starts the Deruptus Brewing House.
104: We found Yonna to the east, a small village of fishermen at the coast.
106: Garrym has build a city at my border just a turn before my culture expanded. Looks like trouble
109: finish archery, tech cartography
114: order is founded. Hopefully Basium doesn't join someone else.
115: finish Brewing house in Evermore
116: finish cartography, tech hunting, start archery range in Hyll, discover gems near Evermore, get open borders with all good leaders known so far.
120: The legendary Gilden Silveric joins us. Start an archery range in Evermore.
123: finish an archery range, start archers in Evermore
127: finish hunting, tech way of the forest
133: trade with Garrym writing+fishing+world map for calendar+mysticism+hunting, trade dye for ale with Einion
135: Capture the northern city Deluc from the barbarians
137: found FoL in Hyll, trade way of the forests for sailing with Garrym. start research trade
141: we get a free tech from an event and choose hidden path tech and adopt Guardians of Nature
143: We build a galley so we can spread FoL to our friends in the east (Cardith, Einion)
148: finish trade, tech festivals. get masonry and animal husbandry from Cardith, bronze working from Einion. gift Mysticism to Sabathiel
149:Flauros Empire is destroyed
150: random event gives golden age
150: finish festivals, tech drama
152: gift Mysticism and next turn way of the forest to Cardith Lorda
153: I ask Cardith to adopt FoL and he says he doesn't like me enough. Maybe some free copper will change his mind in the future
154: I meet Faeryl. I ask her to adopt FoL and she wants a tech to do so. No free tech for her.
155: My neighbour Garrym loses a City to the Clan. not good! I send some archers on a mission to find out what's going on.
156: Faeryl wants us to cancel deals with Cardith. nice try
158: finish drama, tech warfare
158: create Song of autumn wonder in Hyll with the free bard from drama
160: finish warfare, tech philosophy
162: finish philosophy, start priesthood. found dendrum, another fisher city
163: I declare war on the Clan, so my archers can help Garrym Gyr
168: research priesthood, tech Code of Laws
169: trade military strategy from Einion
170: Gilden Silveric liberates Tentatio. The City is once again ruled by the Bannor. The mighty Bannor empire has 1 scout and 1 Warrior. Our archers help them in their hour of need.
171: finish Code of Laws, tech Fanatism.
173: Keeyln adopts Ashen Veil. It's time to call Basium for help to save the Erebus.
173: A great sage. settles in Evermore. Esus is founded
176: Gilden catches an elite city defender Orc archer outside the city. Easy xp
178: the free bard event happens in bruti. Use the bard to bulb sanitation.
180: Evermore builds Herioc Epic, Hyll builds the Palace
182: finish fanatism, tech way of the earthmother
184: Hyborem enters Erebus.
185: We can build an academy in Hyll. very nice
186: finish Way of the earthmother, tech way of the wise and settle another great Sage in Evermore. The City starts the Mercurian Gate
187: finish way of the wise, tech orders of heaven, trade KotE and Honor from Garrym, Stirrups from Einion. Gift religion techs to good leaders
189: After Garrym heavily sieges Vallus, Gilden and his men conquer the clan city.
193: Valin Phanuel is killed, finish order of heaven, tech religios law
195: Great Lighthouse is build in Hyll
202: finish religios law
204: Auric completes the Deepening.
207: Sabathiel is a Vassal of Garrym Gyr now
208: Aanother great sage settles in Evermore
211: The Mercurian Gate is finished. First turn we automatically delcare war on Keelyn who follows AV. After switching to Order we ask Garrym Gyr to adopt Order and he does. Now we can continue the crusade against the Clan. The Clan follows Order but there is no reasen to trust them. We gift Order of heaven to both Cardith and Einion
212: Already got three angels. Gonna be fun now. join the overcouncil and adopt social order and god king
213:another angel. two of our angels have 30+ xp. Time to fight deity Ai with their own weapons
Evermore is a bit messed up thanks to our neighbour Garrym and his culture
214: another dwarven merchant sells us an iron orb. sweet baby. Rightiousness this time. Rosier the fallen is killed
215: finish iron working, start warhourses
222: after ten turns we already have 22 Angels.
226: Sphener joins Basium
227: Sabathiel capitulates to Sheelba and declares war on us. Bad idea
232: As a Warm-up we start to conquer the Bannor empire