thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,608
It looks like Civ 7 has revamped the city-state system to be a sort of combination of the barbarian tribe and city-state systems from previous games. I've always enjoyed interacting with the "minor powers" in the civilization games, so I find this redesigned system of interest.
There's scanty detail about them beyond the Antiquity Age, so current details are focused on early-game.
Attempting to be as factual as possible, so leaps in reasoning and my own comments are shown like this:
Comment
A decent amount of information was gleaned from this video by Pravus.
Overview
There's scanty detail about them beyond the Antiquity Age, so current details are focused on early-game.
Attempting to be as factual as possible, so leaps in reasoning and my own comments are shown like this:
Comment
A decent amount of information was gleaned from this video by Pravus.
Overview
- Independent Peoples do not start as city-state but as encampments of sorts.
- Encampment strength can be modified by game events, like a Crisis.
- Additional Independent Peoples are added to the game when the game map expands during an Age Transition.
- It seems that these encampments may be initially hostile, friendly, or neutral.
- It is not yet known if these encampments are mostly passive or if hostile encampments will send raiding parties. It is implied in the Gameplay Reveal though that encampments send out units and actively interact with you.
- If you befriend and invest in them they will develop into a city-state.
- Investing in Independent Peoples requires spending Influence (which is also used for diplomatic actions with major powers).
- When developing into a city-state they will also gain a Suzerain, which I suppose is the civilization which invested most in them. The Suzerain chooses which Suzerain bonus to gain.
- You can continue to invest in city-states to help them grow their city, territory, and military.
- With enough investment you will be able to annex your client city-states.