Colonel_Flagg
Chieftain
- Joined
- Sep 26, 2008
- Messages
- 27
So if you read my other thread, I got my first win out of over 10 games probably, which I really appreciate (winning easily is not fulfilling). I was honestly scared when I saw that REF come out of the fog, which I bet is how the Americans felt too; YOU SHOULD BE SCARED, not confident that "I got a bunch of Founding Fathers early through Bells, but the REF didn't increase because of the patch I wanted, so I have a huge amount of production and weapons and I'll win easily." When it came to the War of Independence, I employed what I think are historically accurate tactics at the scope this game is at. Some have called them gimmicky, but this is not my opinion. Here are some of the strategies I picked up from my last game.
LET THE REF OCCUPY CITIES. The British occupied Boston, New York, Philadelphia, Charleston, etc. And all they accomplished in the end was getting bogged down in them. In the game, let them occupy your cities, which comes at the cost of probably losing your most productive ones (1st colonies established on the East Coast), so, COST AND BENEFIT (more economics). Meanwhile, you should be fortified on the outskirts in DEFENSIBLE TERRAIN with INFANTRY, DRAGOONS, and ARTILLERY ALL IN ONE SQUARE. USE YOUR UNITS LIKE THEY WERE DESIGNED. In my game, I had a sort of Battle of Bunker Hill with the Green Mountain Boys.
I fortified my Infantry on the hill, used my Dragoons to strike out at units outside the city (ESPECIALLY CANNONS), and used my cannons to take out units INSIDE THE CITY. Get appropriate UPGRADES. 1 should have Medic, your Infantry should have the one for the Tile you're on, and Cannons should have the bonus against cities, then gunpowder units.
To reiterate in another way, DON'T ATTACK OR DEFEND ON OPEN TERRAIN and DON'T DEFEND YOUR CITIES (too much). The Americans were renowned for unconventional tactics in the swamps and forests and mountains, but they never fared well on open ground or in the cities.
The REF always guns for your cities, which the British thought would work too (they took the homes of the Revolution, but still lost). So eventually, through DISCIPLINE (don't get hasty and fight with bad odds. HOLD ALT AND HOVER OVER THE ENEMY UNIT TO SEE THE ODDS THAT YOUR UNIT HAS) and hard work, you will eventually reach your Battle of Yorktown with the REF holed up in their last stronghold and your Cannons pounding away at the defenses until they surrender.
One thing I do wish was in this game is the ability to capture cannons. If you retake a city from the REF that had cannons present, you should receive one free cannon. When the Americans took Fort Ticonderoga and all of their cannons, that was a major point in the war, and reflecting that would be awesome.
Secondly, DON'T PRODUCE BELLS TOO EARLY. The American Colonists had a dull sense of resentment against the crown which QUICKLY exploded into fury in a very short span of time with closely spaced events (Boston Massacre, Boston Tea Party, all of the Acts, Taxation without Representation, etc). If you produce Bells too early to get those "cool" Founding Fathers, you better make up for the increasing REF by using that bonus production to make military units. Don't complain that it's too big, because you have the production and the tactics to counter it.
This game should be hard, but it is winnable: don't let anyone tell you differently. Keep trying, and when you win, go up to the next difficulty; that'll keep the game fresh and exciting.
LET THE REF OCCUPY CITIES. The British occupied Boston, New York, Philadelphia, Charleston, etc. And all they accomplished in the end was getting bogged down in them. In the game, let them occupy your cities, which comes at the cost of probably losing your most productive ones (1st colonies established on the East Coast), so, COST AND BENEFIT (more economics). Meanwhile, you should be fortified on the outskirts in DEFENSIBLE TERRAIN with INFANTRY, DRAGOONS, and ARTILLERY ALL IN ONE SQUARE. USE YOUR UNITS LIKE THEY WERE DESIGNED. In my game, I had a sort of Battle of Bunker Hill with the Green Mountain Boys.
I fortified my Infantry on the hill, used my Dragoons to strike out at units outside the city (ESPECIALLY CANNONS), and used my cannons to take out units INSIDE THE CITY. Get appropriate UPGRADES. 1 should have Medic, your Infantry should have the one for the Tile you're on, and Cannons should have the bonus against cities, then gunpowder units.
To reiterate in another way, DON'T ATTACK OR DEFEND ON OPEN TERRAIN and DON'T DEFEND YOUR CITIES (too much). The Americans were renowned for unconventional tactics in the swamps and forests and mountains, but they never fared well on open ground or in the cities.
The REF always guns for your cities, which the British thought would work too (they took the homes of the Revolution, but still lost). So eventually, through DISCIPLINE (don't get hasty and fight with bad odds. HOLD ALT AND HOVER OVER THE ENEMY UNIT TO SEE THE ODDS THAT YOUR UNIT HAS) and hard work, you will eventually reach your Battle of Yorktown with the REF holed up in their last stronghold and your Cannons pounding away at the defenses until they surrender.
One thing I do wish was in this game is the ability to capture cannons. If you retake a city from the REF that had cannons present, you should receive one free cannon. When the Americans took Fort Ticonderoga and all of their cannons, that was a major point in the war, and reflecting that would be awesome.
Secondly, DON'T PRODUCE BELLS TOO EARLY. The American Colonists had a dull sense of resentment against the crown which QUICKLY exploded into fury in a very short span of time with closely spaced events (Boston Massacre, Boston Tea Party, all of the Acts, Taxation without Representation, etc). If you produce Bells too early to get those "cool" Founding Fathers, you better make up for the increasing REF by using that bonus production to make military units. Don't complain that it's too big, because you have the production and the tactics to counter it.
This game should be hard, but it is winnable: don't let anyone tell you differently. Keep trying, and when you win, go up to the next difficulty; that'll keep the game fresh and exciting.