Liberty Prime
Chieftain
- Joined
- Jan 31, 2014
- Messages
- 25
Hello! It's been a while since I last played, but I reinstalled this game again after failing to learn it many years ago. I like setting clear goals for myself and I tend to start over whenever I make one major mistake. As you can see from the image, barbarians blitzed Bad-Tiberia from a hidden settlement, likely spawning in the north eastern river. I saw 1 barbarian last turn and the rest appeared the turn after.
Playing with Gilgamesh on standard size, speed, Prince difficulty, and on continents. My build order was 4 warcarts into a +4 campus. My goal was to mass produce as many cities as possible, as fast as possible to cover the entire continent, then build 1 Commercial Hub or Harbor in each city. For science I teched Writing first, followed by Currency then Machinery (catapults and crossbows). My government policies were the usual; Oligarchy (I found my neighbors late this game) into Merchant's Republic. For culture, I tried to tech into Early Empire first into Feudalism, but I didn't commit hard enough producing early settlers this game. The goody huts provided a Great Work which yields faith, so I chose the Pantheon which allows a faster first district.
It took a while before I even found my neighbors, but I managed to take 2 of India's cities on turn 71 and 3 of England's cities on turn 86. No one is left on this continent but myself. I usually get this done much faster when I find my neighbors right away.
I guess I the only thing I've learned was to be even more persistent with spamming settlers regardless of government bonuses unlocked, as I wasted a lot of time with barbarians destroying improved tiles; Cover the map entirely until no one can spawn before I even think of building workers. I'm forfeiting this game and starting a new one soon.
I like playing with Civs with early Unique Units so it's easier to earn early cities by knocking out 2-3 opponents as early as possible. If anyone has any tips feel free to share! (Early game build order, science tech order, culture tech order, etc)

Playing with Gilgamesh on standard size, speed, Prince difficulty, and on continents. My build order was 4 warcarts into a +4 campus. My goal was to mass produce as many cities as possible, as fast as possible to cover the entire continent, then build 1 Commercial Hub or Harbor in each city. For science I teched Writing first, followed by Currency then Machinery (catapults and crossbows). My government policies were the usual; Oligarchy (I found my neighbors late this game) into Merchant's Republic. For culture, I tried to tech into Early Empire first into Feudalism, but I didn't commit hard enough producing early settlers this game. The goody huts provided a Great Work which yields faith, so I chose the Pantheon which allows a faster first district.
It took a while before I even found my neighbors, but I managed to take 2 of India's cities on turn 71 and 3 of England's cities on turn 86. No one is left on this continent but myself. I usually get this done much faster when I find my neighbors right away.



I guess I the only thing I've learned was to be even more persistent with spamming settlers regardless of government bonuses unlocked, as I wasted a lot of time with barbarians destroying improved tiles; Cover the map entirely until no one can spawn before I even think of building workers. I'm forfeiting this game and starting a new one soon.
I like playing with Civs with early Unique Units so it's easier to earn early cities by knocking out 2-3 opponents as early as possible. If anyone has any tips feel free to share! (Early game build order, science tech order, culture tech order, etc)