Game play balance

SittingDuck

Chieftain
Joined
Oct 31, 2005
Messages
2
Anyone else hate it how archers can take out a tank?

I modded Civ III pretty easily and just upped all the stats for modern units by a power of 10 and this solved the problem. Nothing like rolling into a city that is still using pre-industrial units!

I'm going to try it with Civ IV. I've been looking at the XML and think I need to modify the following:

In CIV4UnitInfos.xml
iPower

In reading the manual I think that's it. They mention that all we have this time around is power.

Does anyone know if there are any other attributes that would need to be modified?

I see iCombat and iXPValueAttack and iXPValueDefense

But I can't tell what they do. The latter 2 seem really low on a modern unit (a tank for example) to be really used.

Any insights would be appreciatted.
 
You're looking for iCombat, not iPower. I'm not sure what iPower does, but iCombat is the unit strength for each unit.

The iXP values deal with how much experience you get on a successful attack or defense.
 
Thanks for the help!

I'm also a failry decent XML programmer, I've been using XML professionally for 5 years. I'm consdiering doing a quick and dirty XML editor for Civ IV. Just to make it easier to make changes like this.

Would anyone be interested in it? It wouldn't have to be a generic editor like XMLSpy but could be custom for Civ IV.
 
I would. I was going to make one myself this weekend for the units, but I got sidetracked.
 
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