I've had this in mind for some time. Not sure if it fits better here or as an SG. Seems like a good time to find out. If it fits, fine. If it doesn't fit, that is fine, too.
Maya, Mia!
This is just an updating and semi-redo of MeteorPunch's Succession Game
MP6 - a Madman and his Ladies. That game never finished but I really liked the concept of it.
The only land units we can have
Settler
Worker
Archer
Berserk
Leader
Army
The Ladies
Egypt
Russia
France
England
Spain
Byzantines
Relationships - this will be updated when the game progresses.
The first we meet becomes our first "crush" (yes, even if it's Catherine). We are too shy to trade with her...ever.
The second becomes our "girlfriend." We trade every tech as one for one deals as long as a trade is available until every civ is met.
The third becomes our "lover." Must be the first civ attacked and conquered. Doesn't make any sense? Neither does love.
Fourth is Wife. Mutual partner, must attempt to ally in wars. Last to get the Axe.
Fifth is the "Ex." Must declare war with no trading on the first turn met.
Lastly "mid-life crisis fling." Give every tech,luxury, and resource for 20 turns.
Going Mad
After a "relationship" ends, must do the following. Number corresponds to relation.
1. Crush. Revolt to Anarchy.
2. Girlfriend. Stop research for 10 turns...need gold for a new girlfriend.
3. Lover. Disbands the capital.
5. Ex. Give the "wife" all your gold. If amount is less than 200, must give 20 gpt.
6. Fling. Raise luxury slider to 50% for 10 turns...it's a party!
Variants
Going for conquest victory.
We are somewhat defiant. No giving into demands, but always give into demands by "crush" and "wife." (unless at war)
A turnlog is not necessary, but report any important events.
Pictures and storytelling encouraged...if you want.
Notes
The Fourth Lady we meet will be the last to die and the Third Lady will be the first to die. The others we will have to decide.
Also, if when we meet the Fifth Lady we are not at war with the Third Lady, we should declare war the Third before we declare on the Fifth.
The capital is disbanded when the Third Lady dies, so we won't build any wonders in it.
In his game MeteorPunch allowed only Archers and Berserks as buildable land based units, in addition to Workers, Settlers, Leaders and Armies. The Mayan UU comes much earlier than the Berserk, which is a replacment for the Longbow (Invention).
To somewhat duplicate that limitation, we won't be able to build any land units past Musket/Rifleman, Cavalry and Cannons. Rifles do not require a resource, so if/when we learn Nationalism they become the default defender build. Cannons can upgrade to artillery, but no artillery can be built. Cavalry are a dead end unit.
Water units and air units have no restricion.
Default Mayan city names are
not allowed. Instead, city names must come from the movie
Mamma, Mia!. Actors, characters, songs, locations are acceptable, as are 'key' people listed in the credits. If it is in the credits, it can be a city name.