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Game Session Instruction Thread (GSIT) Sunday, May 03

CommandoBob

AbstractArt
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May 18, 2005
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Too near The Temple of Jerry Jones
This is the instruction thread for the Game Session on Sunday, May 3rd.

The time of the Game Session is yet to be nailed down. But it appears to be scheduled for 5 o'clock; not sure if AM or PM.

Please post your Instructions below.

The latest save is attached.
EDIT:
5 PM
17:00 EST
21:00 GMT/UTC
 
City of Tara

Spearman (1), Settler (3), Gallic Sword (4) [horseman if iron is not hooked]
A couple of farms and some MM would give us the ability to build spear/settler pairs in 5 turns.
 
Please change the Worker build to a Curragh to be sent overseas to find the Cairde. Build 2 more Curraghs, then a worker timed with growth. After that, begin a palace pre-build for a wonder. I'm thinking maybe JS Bachs.
 
Technology Recommendations: Map Making at current speed, followed by Engineering and Feudalism, then onwards towards Military Tradition (if we get lucky with The Great Libary).


Trade Recommendations: No worthwhile deals to be had. Need contact with China and Persia.
 
The citizens working in Molly are positioned well. We can finish building the Libray and then start a Settler.

Can we finish building the mine and then road the tile the Worker is on, and then road the Gold Mountain?

attachment.php

1. Library (current)
2. Settler
3. Choose
 

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New Queue

1.) Marketplace (Current)
2.) Horseman
3.) Settler
4.) Library
5.) Gaelic Swordsman
6.) Gaelic Swordsman
7.) Colosseum
 
I would request Gaelic Swordsmen or Spearmen whenever possible.

We should get at least 1 Defense-2 Unit in guarding every city (preferably spearmen to free up Swordsmen for potential offensives in the future).

Do not let the Settler NE of Maeve continue without an escort.

Send the Tara Gaelic Swordsman to the NE to disperse the Vandal Tribes.
 
Well, the save that's posted here is the same save (50BC) as the starting save. As youe Vice President, civplayah, I will take this save and play ten turns for you. That will get the 3rd Term moving.

Care to join me, Falcon02?
 
Guess not. Guess I won't play then.
 
OK, I have some time to play now. I will play 10 turns, starting with the above save.

Any objections?
 
Starting the T/C.
 
Screenshot Thumbs
 

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Turn Chat Save (turn 6) and Chat Log
 

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This website's getting real bad. It just trashed another post I wrote. Your loss, sorry. I'm going to finish the turns I started last night.

EDIT:
Here are two pics. One in the South, still blocking the Byzs (but now with gridlock involving the Chinese). and the situation in the NW. Where should we place the Dye Settler/City? Where the X is (current location), or spot 1 or two? Please respond.
 

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I'll wait a bit in case anyone has an opinion and would like to post it. (see above post)

Right now, I'm thinking spot #1 would be best.
 
I'd put 2 SW one place (to keep the lake & river but get more grassland) and 1 SE one place (will keep river and get game on expansion but avoid unimprovable coastal tiles and leave room for a fishing village). We need another city SE of the English Archer on the hill by the coast (call this 3). New 2 would grow better than old 2 and with 3 (and expansion of both) would block the route to the N.
 
So between #1 and #2, you like #2 better? (I mean after your changes.)

Guess it's up to me. Bowsling says he approves of the original #1. I like that too, even though it has those two 1f coastals. I think I'll do that.
 
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