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Game Session Instruction Thread (GSIT) Sunday, May 03

Discussion in 'Civ3 - Demo Game Revival: Government' started by CommandoBob, May 2, 2009.

  1. CommandoBob

    CommandoBob AbstractArt

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    This is the instruction thread for the Game Session on Sunday, May 3rd.

    The time of the Game Session is yet to be nailed down. But it appears to be scheduled for 5 o'clock; not sure if AM or PM.

    Please post your Instructions below.

    The latest save is attached.
    EDIT:
    5 PM
    17:00 EST
    21:00 GMT/UTC
     
  2. civplayah

    civplayah phantasm

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    Oh, PM, I forgot to say that.
     
  3. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
    Arizona, USA (it's a dry heat)
    City of Tara

    Spearman (1), Settler (3), Gallic Sword (4) [horseman if iron is not hooked]
    A couple of farms and some MM would give us the ability to build spear/settler pairs in 5 turns.
     
  4. TheOverseer714

    TheOverseer714 Overseer

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    Please change the Worker build to a Curragh to be sent overseas to find the Cairde. Build 2 more Curraghs, then a worker timed with growth. After that, begin a palace pre-build for a wonder. I'm thinking maybe JS Bachs.
     
  5. CommandoBob

    CommandoBob AbstractArt

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    Technology Recommendations: Map Making at current speed, followed by Engineering and Feudalism, then onwards towards Military Tradition (if we get lucky with The Great Libary).


    Trade Recommendations: No worthwhile deals to be had. Need contact with China and Persia.
     
  6. Cyc

    Cyc Looking for the door...

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    The citizens working in Molly are positioned well. We can finish building the Libray and then start a Settler.

    Can we finish building the mine and then road the tile the Worker is on, and then road the Gold Mountain?


    1. Library (current)
    2. Settler
    3. Choose
     

    Attached Files:

  7. Falcon02

    Falcon02 General

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    New Queue

    1.) Marketplace (Current)
    2.) Horseman
    3.) Settler
    4.) Library
    5.) Gaelic Swordsman
    6.) Gaelic Swordsman
    7.) Colosseum
     
  8. Falcon02

    Falcon02 General

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    I would request Gaelic Swordsmen or Spearmen whenever possible.

    We should get at least 1 Defense-2 Unit in guarding every city (preferably spearmen to free up Swordsmen for potential offensives in the future).

    Do not let the Settler NE of Maeve continue without an escort.

    Send the Tara Gaelic Swordsman to the NE to disperse the Vandal Tribes.
     
  9. civplayah

    civplayah phantasm

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    Got it, sorry for being late. It's going to be offline.
     
  10. civplayah

    civplayah phantasm

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    London completed the Temple of Artemis
    Sorry, I was pretty busy. I only had time to play a few turns.
     

    Attached Files:

  11. Cyc

    Cyc Looking for the door...

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    Well, the save that's posted here is the same save (50BC) as the starting save. As youe Vice President, civplayah, I will take this save and play ten turns for you. That will get the 3rd Term moving.

    Care to join me, Falcon02?
     
  12. Cyc

    Cyc Looking for the door...

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    Guess not. Guess I won't play then.
     
  13. Cyc

    Cyc Looking for the door...

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    OK, I have some time to play now. I will play 10 turns, starting with the above save.

    Any objections?
     
  14. Cyc

    Cyc Looking for the door...

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    Starting the T/C.
     
  15. Cyc

    Cyc Looking for the door...

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    Screenshot Thumbs
     

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  16. Cyc

    Cyc Looking for the door...

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    Turn Chat Save (turn 6) and Chat Log
     

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  17. Cyc

    Cyc Looking for the door...

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    This website's getting real bad. It just trashed another post I wrote. Your loss, sorry. I'm going to finish the turns I started last night.

    EDIT:
    Here are two pics. One in the South, still blocking the Byzs (but now with gridlock involving the Chinese). and the situation in the NW. Where should we place the Dye Settler/City? Where the X is (current location), or spot 1 or two? Please respond.
     

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  18. Cyc

    Cyc Looking for the door...

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    I'll wait a bit in case anyone has an opinion and would like to post it. (see above post)

    Right now, I'm thinking spot #1 would be best.
     
  19. Furiey

    Furiey No Longer Just Lurking

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    I'd put 2 SW one place (to keep the lake & river but get more grassland) and 1 SE one place (will keep river and get game on expansion but avoid unimprovable coastal tiles and leave room for a fishing village). We need another city SE of the English Archer on the hill by the coast (call this 3). New 2 would grow better than old 2 and with 3 (and expansion of both) would block the route to the N.
     
  20. Cyc

    Cyc Looking for the door...

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    So between #1 and #2, you like #2 better? (I mean after your changes.)

    Guess it's up to me. Bowsling says he approves of the original #1. I like that too, even though it has those two 1f coastals. I think I'll do that.
     

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