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Game settings

Discussion in 'Team CivFanatics' started by Indiansmoke, Sep 12, 2009.

  1. Indiansmoke

    Indiansmoke Deity

    Joined:
    Dec 12, 2006
    Messages:
    4,124
    Location:
    Athens, Greece
    Settings
    Players: 5vs5
    Map: Team battle ground
    Map size: Large
    Era: ancient
    Game speed: Quick
    Climate: Temperate
    Water level: low
    Wrap: Cylidrical
    Team position: top vs bottom
    Team start: start seperated

    Other options
    Always war
    Barbarians off
    Unrestricted leaders
    No city flipping from culture
    No huts
    No random events
    2 city elimination

    Format
    Turn based pitboss with 24 hours per team
     
  2. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    Hi.
    Not sure if I may post here; if not, please just delete my post.
    Two points I didn't understand:
    "5vs5" and "2 city elimination" that means 5 civs allied again other 5 civs also allied, or 5 cities
    against 5 cities?
    Pitboss with 24 hours per team? Not an usual pitboss, but each team can play the 1st 24H, then the other team and so on?
    My thanks in advance.
     
  3. CiverDan1

    CiverDan1 Warlord

    Joined:
    Apr 11, 2008
    Messages:
    130
    It is 5 civs vs 5 civs. If a player loses 2 cities he/she is out and their civ is eliminated. The game still continues 5v4. Whether the game is still wininable at that point for the team that is one player down depends on the in game tactical situation, the importance of the civ that was lost, how early the kill happened, etc. I have come back in many games after being down 5v4, etc.

    Couple other thoughts on the setting. It is start seperated so 2 will be on top and 3 will be on bottom or vice versa more likely. 1 and 4 can also happen (being the 1 is no fun usually because the only thing you are trying to do is stay alive while you get choked to death). Even with the large map there will be plenty of choking going on early, trust me.

    Espionage is allowed I assumed, with no banned civs? I do not see either mentioned.
     
  4. Indiansmoke

    Indiansmoke Deity

    Joined:
    Dec 12, 2006
    Messages:
    4,124
    Location:
    Athens, Greece
    Any settings not mentioned are on default (ie espionaze on and no banned civs).
     
  5. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    Some questions to check if this team game is as I knew it, please:

    1) When a player researches a tech, it becomes known by all team?
    2) If two or more partners are researching the same tech, their beakers add?
    3) When a player connects a resource, the whole team, if connected, gets it?
    4) When a player builds an WW, the whole team gets it?
    5) A gift unit changes its status to the new nationality?

    My thanks in advance.
     
  6. Indiansmoke

    Indiansmoke Deity

    Joined:
    Dec 12, 2006
    Messages:
    4,124
    Location:
    Athens, Greece
    1. yes but all players in team research same tech usually.
    2. Yes same as 1
    3. No resources are per player
    4. Yes, exept wonders like great library or temple of Artemis that have effect in only 1 city
    5. No units remain what they are after gifting...Impis remain impis etc
     
  7. oyzar

    oyzar Have quit civ/forums

    Joined:
    Oct 7, 2006
    Messages:
    6,923
    Location:
    Norway
    4. Another important exception is Taj mahal, not that I think we will get that far in this game...
     
  8. CiverDan1

    CiverDan1 Warlord

    Joined:
    Apr 11, 2008
    Messages:
    130
    Unit gifting is very useful in MP for multiple reasons.

    1. A player may have great production but poor income. He can gift units to a player with the reverse to avoid going broke.

    2. It allows player to avoid having units all over the map they have to account for, including those than end up guarding allies cities (less important in PitBoss where you have time to look things over though).
     
  9. Munro

    Munro Deity

    Joined:
    May 21, 2007
    Messages:
    1,152
    Location:
    San Francisco
    How does the city elimination work exactly? I've never played before with this option.
    • When a civ is eliminated, do any remaining cities just vanish into thin air, or what happens to them?
    • If a civ loses a city, and recaptures it, does the 'loss counter' go back to zero. I.e. can they lose another (different) city and stay in the game? What about if the same city is captured (then reclaimed) multiple times?
    • If you capture a city from an opponent, then lose it back to them, does it count as a lost city for you? What if you lose it to someone else (maybe after the original civ was eliminated)? What if you gift it to someone else?
    Etc etc.. :) Can someone explain the detail of how this game mechanic works?
    These seem to contradict each other.. can someone confirm, is it 3v3 and 2v2, or 3v2 in both halves?

    I am a bit surprised by this. I've played at least two pitboss teamers before (both teams of 2) and done quite a bit of city swapping and gifting and never ran into any restrictions... Anyone able to confirm this and explain the specific mechanics / restrictions here?

    Cheers,
    Munro
     
  10. Indiansmoke

    Indiansmoke Deity

    Joined:
    Dec 12, 2006
    Messages:
    4,124
    Location:
    Athens, Greece
    2 city elimination means lose 2 cities and you are dead, the rest of your cities units etc all vanish...pfff gone.

    The north vs south....usually it is 3vs3 and 2vs2...but I am not 100% certain that it could not be 3vs2 both sides.

    Regarding city gifting, maybe city elimination on makes this, so that you cannot gift a city just before you are eliminated...otherwise, you would just gift a city to another civ and survive.
     
  11. oyzar

    oyzar Have quit civ/forums

    Joined:
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    Location:
    Norway
    I was sure that you could gift cities to avoid elimination. Have you actually tried this indiansmoke? If gifting a city away count as losing a city then 2 gifts would kill you though...
     
  12. Indiansmoke

    Indiansmoke Deity

    Joined:
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    Location:
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    I know that in online always war teamers with city elimination on you cannot just gift any city. You can gift cities but under the conditions I posted. City gifting does not count as losing a city BTW.
     

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