Jperkinson
Warlord
- Joined
- Jan 14, 2005
- Messages
- 100
Sorry- This may be a real basic question....
When moving from standard to epic and marathon 'game speeds'; what variables are changing?
I assume that the number of game turns increases (but not the game 'time'), and I read that the cost to produce buildings increases as well...
But I'm assuming that some things don't scale... If EVERYTHING scaled, there wouldn't really be a point to playing marathon unless you like clicking the 'end of turn' button, right? I know movement doesn't scale, so the distance a warrior can travel in standard is much less than a warrior in Marathon during the same game 'time' frame.
What else doesn't scale?
I just started an epic game, and noticed that I seem to rack up more combat XP, and thus I am getting more great generals... Which got me thinking that since movement, and XP thresholds didn't change, does that mean that marathon units are easier (in game time) to promote to extreme levels?
Do the great person points per turn scale with game speed?
What else becomes beneficial when running in non-standard time?
Just trying to understand
-Thanks
When moving from standard to epic and marathon 'game speeds'; what variables are changing?
I assume that the number of game turns increases (but not the game 'time'), and I read that the cost to produce buildings increases as well...
But I'm assuming that some things don't scale... If EVERYTHING scaled, there wouldn't really be a point to playing marathon unless you like clicking the 'end of turn' button, right? I know movement doesn't scale, so the distance a warrior can travel in standard is much less than a warrior in Marathon during the same game 'time' frame.
What else doesn't scale?
I just started an epic game, and noticed that I seem to rack up more combat XP, and thus I am getting more great generals... Which got me thinking that since movement, and XP thresholds didn't change, does that mean that marathon units are easier (in game time) to promote to extreme levels?
Do the great person points per turn scale with game speed?
What else becomes beneficial when running in non-standard time?
Just trying to understand
-Thanks