Game Speed Mod

ambill10

Chieftain
Joined
Jun 25, 2012
Messages
31
I enjoy the longer eras of Marathon speed but want Standard speed production within those eras. I have searched and searched for a mod that lacks major glitches while balancing research, culture, and faith within my desired framework.

The point of this post is two-fold. If such a mod already exists then I would be glad to enjoy that creation and I think many people are searching for such a mod so it deserves attention. However, if I am correct that this is not available, my plan is to create my first mod to accomplish this. So, any advice on creating such a mod would be greatly appreciated and hopefully before long I will have something to share with this community that has given me so many great things previously.
 
Well I can save you writing the code since I needed the code for a modmod of CCTP, I have reset the values back to how they were since mine would make no sense :)

Code:
DELETE FROM GameSpeeds WHERE Type IN ('GAMESPEED_MARATHON','GAMESPEED_EPIC','GAMESPEED_STANDARD','GAMESPEED_QUICK');
--
INSERT INTO GameSpeeds		(ID, Type,					Description,					Help,								DealDuration,	GrowthPercent,	TrainPercent,	ConstructPercent,	CreatePercent,	ResearchPercent,	GoldPercent,	GoldGiftMod,	BuildPercent,	ImprovementPercent, GreatPeoplePercent, CulturePercent, FaithPercent,	BarbPercent,	FeatureProductionPercent,	UnitDiscoverPercent,	UnitHurryPercent,	UnitTradePercent,	GoldenAgePercent,	HurryPercent,	InflationPercent,	InflationOffset,	ReligiousPressureAdjacentCity,	VictoryDelayPercent,	MinorCivElectionFreqMod,	OpinionDurationPercent, SpyRatePercent, PeaceDealDuration,	RelationshipDuration,	PortraitIndex,	IconAtlas)
				 
				 SELECT		 0,	 'GAMESPEED_MARATHON',	'TXT_KEY_GAMESPEED_MARATHON',	'TXT_KEY_GAMESPEED_MARATHON_HELP',	90,				300,			300,			300,				300,			300,				300,			67,				300,			300,				300,				300,			300,			300,			300,						300,					300,				300,				200,				100,			10,					-270,				2,								300,					300,						300,					100,			30,					150,					0,				'GAMESPEED_ATLAS'		UNION ALL
				 SELECT		 1,	 'GAMESPEED_EPIC',		'TXT_KEY_GAMESPEED_EPIC',		'TXT_KEY_GAMESPEED_EPIC_HELP',	    45,				225,			135,			135,				150,			150,				150,			75,				150,			225,				150,				188,			188,			150,			150,						188,					188,				150,				125,				100,			20,					-135,				4,								150,					150,						150,					100,			15,					75,						1,				'GAMESPEED_ATLAS'		UNION ALL
				 SELECT		 2,	 'GAMESPEED_STANDARD',	'TXT_KEY_GAMESPEED_STANDARD',	'TXT_KEY_GAMESPEED_STANDARD_HELP',	30,				100,			100,			100,				100,			100,				100,			100,	        100,			100,				100,				100,			100,			100,			100,						100,					100,				100,				100,				100,			30,					-90,				6,								100,					100,						100,					100,			10,					50,						2,				'GAMESPEED_ATLAS'		UNION ALL
				 SELECT		 3,	 'GAMESPEED_QUICK',		'TXT_KEY_GAMESPEED_QUICK',		'TXT_KEY_GAMESPEED_QUICK_HELP',     25,				84,				67,				67,					67,				84,					67,				125,			67,				84,					67,					84,				84,				67,				67,							84,						84,					67,					80,					100,			45,					-60,				9,								67,						67,							67,						30,				10,					50,						3,				'GAMESPEED_ATLAS';

If you copy the code into a blank SQL file in modbuddy it will format so it looks right, code tags here do not seem to keep SQL formating like it does xml.
 
Thank you for the help! I am working on the initial version of the mod now and figuring out what aspects need to occur at which speed. If anyone else is interested in this type of mod and wants to give input please chime in!
 
I have a functioning Beta version of the mod! I'm going to play out some games to make sure there aren't any major imbalances that jump out at me from the initial build before uploading the mod.

Horem, thanks for stepping forward to help me get started! Seeing my simple mod working in the game is easily more exhilarating than anything I've experienced in my hundreds of hours playing the game so far!
 
First issue identified. My initial build was basically Time & Science & Culture at traditional Marathon speed while everything else moved at traditional Standard speed. My first modification is to slow population growth down. Standard population growth was giving me multiple cities with 4-5 too early. Production was too high and soon science would have been too fast as well I think. It also caused economic and happiness issues. I am hoping to have a version appropriate for release to others in the next few days depending on how much time I can devote to it.
 
I continue to work on the mod and try to refine the balance. I had to take a step back for real life, but I'm hoping to be able to spend more time on it this week.

The thing that I found the more I worked on it was that the tech costs of getting through the Medieval and Renaissance eras were too low for historical pacing, so I've had to adjust those tech costs in the mod as well to try to get that pace I'm striving for.

Glad to have some outside interest in what has been a very enjoyable personal project so far!
 
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