1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Game speed

Discussion in 'Team Mad Scientists' started by Tinkerbell, Dec 7, 2008.

  1. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
    Hi Team,

    By now we don't have any response on our current move, and in the same time two other teams completed their turn. So two more teams and it's our move again. How shall we deal with this? Just wait half a day until most people have reacted or move based upon who has given a reaction?
     
  2. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    We have 24h for our move.
    I don't think we have to play faster just because the other teams play a little faster...

    Rather than discussing on playing faster, I would like to start talking about our strategy.
    What will we do after BW? When are we aiming for a religion or do prefer persueing a WW? ...
     
  3. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Yes, we should never play faster than we're comfortable with. I'm already feeling like we're not allowing enough time for discussion.

    Each team is allowed 24 hours for their move - there's no reason we shouldn't be using it. In fact, rushing to play will almost surely result in poor decisions.
     
  4. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Only with 15-20 hours at least, a day best, we can hope to get the team member to look, decide and post their meaning ( that is important for me); if we play fast, then the game 'll be one for specialist with spectators.

    btw
    the other teams can discussed while it's our turn, because today our move will not disturb their move.
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    The key to having an appropriate amount of discussion while still moving the game along is to make predictive decisions. We seem to have agreed on an exploration direction, and right now that's the only thing to do other than capturing screenshots of the new location and demographics page.

    We can discuss what to build next, research next, etc ahead of time, not on the turn that decision comes due.

    There are things we cannot prepare in advance, like how to handle an event popup or contact with another team. When that happens, and we want to request an extension of even more time, do we want to already have a reputation for being the slowest ones?

    We should not rush our play, but we shouldn't arbitrarily slow our play for exploration decisions which are no better than coin flips anyway. Right now, NE or SE it's equally likely we'll see something important either way.
     
  6. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
    We need to get more effective in making dicisions. It took us a month to come up with a team name and even that was a close vote...
     
  7. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Tinker
    The name is irrelevant, butour discussion wasn't. We want play a long time together without restrictions and bad feeling in the team.

    Dave
    If there is a event, is there then a time for discussion, I think, the only possibility you can leave a popup-window is, exit not on the normal way. Do you want this: It's your server and your time :).
    Perhaps there is a better solution. I ask in the open.
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    There is an option to make popups come last. It is called minimize popups and can be found on the first page of the options screen.

    I don't know if the event will come last like the tech and city build popups do. Testing now...
     
  9. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Update: Unfortunately the popup for an event comes first in the turn, despite having minimize popups set. This means we need the turnplayer to keep the game connected while we discuss, or have a predetermined policy should there be more than one option available on the popup.
     
  10. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    At the moment there is no choice, because we haven't money.
     
  11. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    I think that if there's a pop-up and there's more than one option, we immediately ask for a Pause. As it is, the game is moving faster than I can even keep up with the turns :eek:
     
  12. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I'm not sure you can even pause the game while an event popup is open. I expect you can't even exit the game. No idea what might happen if you crash before answering. Though it's possible the event might not happen at all, it could just automatically pick the worst option.

    And of course there aren't multiple options presented if you don't meet the requirements. But one of them I've seen is the herbal cure -- don't remember the exact options but it's something like ignore it (+1 happy), research (+1 angry), heavy research (+2 angry, possible pop loss, possible +3 health).
     
  13. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    Herbal-Event or Slave-Revolt or beakers from ruin (in a tech we are currently not researching) are qiute typical events, where not only one option is viable. Maybe we should try to set up a list of what we would do in case these events happen.

    The best way would be to leave the pop-up open, make a screenshot, post it in the forum and discuss, but not always it is possible to leave BtS running (online) all the time because of RL...
     
  14. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    How does the team feel about allowing the a reload of the game so that Saturn can undo a misclick?

    I'm against it, personally. I know it sucks, but a misclick is a misclick. It is a mistake, not a technical glitch that is out of the player's control. plus, it opens the door for other 'misclicks' to be reloaded :nono:

    It would be smart for us to discuss this now, whether or not the game is reloaded, in case it comes up in the future.
     
  15. Hummel

    Hummel Warlord

    Joined:
    Nov 9, 2008
    Messages:
    106
    I'm against all reloads, too. The turn-player has the responsibility for all his clicks. Misclicks can happen and will happen - but that is pitboss.
     
  16. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    As turnplayer I 've the the weight on my shoulders, that I can make a failure. And I know that there is a good chance that I or another of us make a failure.

    But I 'm against reload, because what will follow. If it's a reload now, when will be the next. So the turnplayer 'll lose his care, because, if there is a failure, it isn't dangerous there is a reload.

    btw
    I 've changed my option with end of turn, to look a second time about city and all.
    I recommend this for the turnplayer, then he can 've a second look at city and research.
     
  17. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    I've always played with End of Turn Button ON. I was never comfortable playing any other way :lol:
     
  18. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    I'm against reloads, too.

    For sure the turnplayer (and every other player that logs into the game) takes the burden of playing carefully, but that's the challenge for team.
    If we reload this time, in a couple of weeks the next one comes up, with the request of a reload, claiming that some team-mate mistakenly clicked on an auto-route and their warrior/scout/axe ran into some barbs and died and so on.

    I always followed the slogan: You got to play the hand, you got dealt ... even if you dropped a card mistakenly.

    edit:
    I also have never let CIV decide weather i finished my turn or not..."
     
  19. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Lord Parkin (emperor) is an expert (perhaps the best and most experienced) and I think, he plays without eot-question, as I in my pbems and SP before.

    So now, when he is at turn, the move will be make and the next team is up, til the move is made. I don't know the PB system good enough, this is my first, i 've made only some turns in a PB.
     
  20. ruggi

    ruggi Chieftain

    Joined:
    Nov 9, 2007
    Messages:
    52
    Location:
    Amersfoort, The Netherlands
    no reloads for human mistakes
     

Share This Page