SemiLazyGamer
Warlord
- Joined
- Mar 15, 2021
- Messages
- 298
The article mainly talks about VII, so I figured it would be best here:
www.gamesindustry.biz
The key points:
* PC players were double dipping for portability
* current gen hardware is just PC hardware anyways
*Behavior Interactive are the port makers with Fireaxis being directly involved
*The team apparently enjoyed making multiple level of detail assets for making the Switch version of VII because of the challenge.
* COVID delays because the Fireaxis team can throw ideas out better together.
This one needs a quote:

How Nintendo Switch has changed Firaxis' approach to making Civilization
Firaxis was not prepared for the success of Civilization 6 on Nintendo Switch.

The key points:
* PC players were double dipping for portability
* current gen hardware is just PC hardware anyways
*Behavior Interactive are the port makers with Fireaxis being directly involved
*The team apparently enjoyed making multiple level of detail assets for making the Switch version of VII because of the challenge.
* COVID delays because the Fireaxis team can throw ideas out better together.
This one needs a quote:
"You're going to find these things like abandoned fighting pits, trading encampments… you can catch thieves," Shirk says. "And when you find them, the narrative system presents a decision that you need to make based on what you've found. It might be that you find relics, and you could go off and find the tribe that left those relics there, or take them back and put them in a museum. There are these story bits that are scattered throughout that world. Additionally, each Civ leader has a primary quest line that is tied specifically to them historically.