Sephi
Deity
- Joined
- Jan 25, 2009
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This Gameoption deserves it's own thread
. Archer units (and Heroes like Gilden) gain the ability to do ranged attacks which adds to their support role. The basic mechanism is the one bombers use in BTS, in which they target a plot and damage a unit.
I merged most of the tweaks Xienwolf and Vehem did in FF to it and added some AI and Automation functions.
Gameoption Ranged Warfare has the following effects:

I merged most of the tweaks Xienwolf and Vehem did in FF to it and added some AI and Automation functions.
Gameoption Ranged Warfare has the following effects:
- archer units have an Range
and Ranged limit %
- Range :Strength: increases the damage a Unit can do with a Range Attack
- A unit can never damage another unit below it's Ranged limit %. If an archer has a limit of 25%, he can't damage a
4 axeman below 3.
- Amount of Damage suffered by a Range Attack is reduced by high Defense value
- making a Range Attack counts as making an attack
- Even with Blitz a unit can make only one Range attack a turn
- Range Attacks can only be done if a unit has movement left
- Archery Promotions allow to increase both
and limit of Range Attacks
- Walls/Palisades increase Range Attack of archer units in the city
- Tech Bowyers allows to construct a fletcher building. gives free Archery1 promotion to archer units in the city
- Ljosalfar can give Elven Accuracy Promotion to their archers
- AI should have a decent understanding on how to use range Attacks
- Units can gain Experience from making successful ranged Attacks.
- Ranged Attacks can be automated similar to spells. A Unit set to automated Ranged Attacks will do a Range Attack at the first opportunity in a turn.