Gameplay -- What goodies have you discovered?

planetfall

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For those who have played civ7, am looking for some feedback. Lots of discussion about what is not liked. What is the other
side of the coin-- what about civ7 do you like or love? Please not artwork and music, but the experience of playing the game. A real bonus would be any comparisons between civ7 and civ4 or civ6. Thank you.
 
Kind of a challenge even in the lower levels. I found that getting through the objectives are a bit hard still and that ambition of attacking and going for more settlements goes away.
 
My First World War. I was sucked into a five way war thanks to being allied and joining his war (I assume some of the declarations on me were because of other alliances). It was the first time I felt like I was in a WWI scenario of falling dominos.

On the negative side, it created a bunch of one v one wars instead of a mega war. Wish there was a way to represent axis versus allies in conflict. I was able to peace out a couple of distant opponents too easily.
 
A great thing with Civ7: The ability to change between ages how you approach the game. In my Confucius game, I started as Han and built a peaceful empire of five settlements and good science and culture yields. A typicsl builder game. Then in exploration I chose Mongols and ravaged the old world, crippling my neighbors completely and dominating the continent, all while making good relations to the new world which in the modern sge are my only real competitors (and uet is well behind me). Then, in modern age, I reverted to builder as Qing, making a huge economy of by now, turn 80 or so, over 1100 gpt, over 800 science and culture and dominating in the latter two, all while keeping a large military to keep any from declaring war on me. Close to getting both the economic, scientific and cultural victories, all to my choosing.
 
They absolutely hit the nail on the head with civ switching and disconnected leaders, makes the game really fun.
The terrain can be gorgeous as well at times and has influenced where I've settled a few times, in my first game I settled on the top of two parallel rivers cascading down alternating cliffs, and in my current one above a cliff nestled in mountains overlooking a mangrove and the coast.
I'm also a huge fan of the narrative events that give you quests to do. Parts of the game do drag a bit imo when my production is booming and I'm not at war so I'm just twiddling my thumbs mostly just waiting to unlock new buildings to instantly place in my city, quests can be an interesting little challenge to do - I really hope they add more mini-objectives like that down the line, as well as longer multi-text box narrative events.
 
Also another thing just occurred to me - I don't mind the current unit move/action speed at all! They designed that aspect really well, I'm never bored waiting for units to do things like in civ 6.
 
Love the great people mechanic (at least with the Egyptians). It's a perfect mix of strategy and surprise for me.
They're easy to overlook, but they are just spicing up the turns and had little strategic dilemmas built in - there's a guy who brings a huge production package for a wonder and another one who boosts* all existing wonders with culture - do I use him now or build another one first etc. And you can easily build four or five of these guys before they get somewhat expensive.

Edit: There was also one that spawns two Medjays (infantry), he popped out at a convenient time for me - but you can also let him chill out somewhere as a Medjay bank without maintenance and spring a surprise at someone. Felt good, that's how you get little fun moments into the game without percentage boosts and excessive yield inflation.

* (unfortunately these get erased with the age change - that was uncalled for, Firaxis...)
 
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