Gamespot has also written a review, and rated Civ7 8/10
www.gamespot.com
The conclusions read:
"Sid Meier's Civilization VII's "one more turn" aspect is still as engaging as ever, and I enjoyed huge portions of my playthroughs. Several facets, such as those related to diplomacy, espionage, crises, and combat address long-standing concerns. Legacy Paths and narrative events, meanwhile, offer rich and rewarding avenues for advancement through the ages. Unfortunately, as someone who's seen the heights that previous series entries have reached, the vanilla Civilization VII experience still needs a few tweaks, as it's held back by the aforementioned issues that occur during brief but crucial era transitions. Granted, the changes this series has undergone over the years--whether it's the square tiles or hexes debate, the "one unit per tile" drama, or city-planning with districts--have been for the better, eventually. The issues deemed controversial or cumbersome at the start paved the way for a better overall experience. As such, even if Civilization VII has a strong foundation, we might not see the game's full potential until much later in its lifespan. But, hey: At least the franchise has been consistent in that regard."

Sid Meier's Civilization VII Review - A Fine But Flawed Foundation
Sid Meier's Civilization VII remains as fun and engaging as ever, but too many drastic changes lead to glaring issues.
The conclusions read:
"Sid Meier's Civilization VII's "one more turn" aspect is still as engaging as ever, and I enjoyed huge portions of my playthroughs. Several facets, such as those related to diplomacy, espionage, crises, and combat address long-standing concerns. Legacy Paths and narrative events, meanwhile, offer rich and rewarding avenues for advancement through the ages. Unfortunately, as someone who's seen the heights that previous series entries have reached, the vanilla Civilization VII experience still needs a few tweaks, as it's held back by the aforementioned issues that occur during brief but crucial era transitions. Granted, the changes this series has undergone over the years--whether it's the square tiles or hexes debate, the "one unit per tile" drama, or city-planning with districts--have been for the better, eventually. The issues deemed controversial or cumbersome at the start paved the way for a better overall experience. As such, even if Civilization VII has a strong foundation, we might not see the game's full potential until much later in its lifespan. But, hey: At least the franchise has been consistent in that regard."