I decided to make this an own thread because there were many information I didn't have before. Maybe it's the same for you. Some good news, some Bad, some nice late game footage. I hope this is not old news overall : http://www.gamestar.de/videos/civil...eo-das-bislang-beste-civilization,90599.html# - City layout "puzzle" works great - golden age is gone -capacity of neighbourhoods depend on tile appeal, certain GP can raise appeal... - the game on prince level as it is in prebuild is too easy to master (and it's level 4 out of 8) - amenity system seems too easy to Master as well, at least on prince - almost no happiness problems at all! The guy says amenities will scale with difficulty (more amenities needed for same amount of happiness) - spies options look cool and have an impact, but no more CS turnovers possible - faith is powerful and not only in early game - AI in this prebuild IS pathetic, not able to defend itself and running around with old units in later eras. - AI as well not able to compete for CS in this build - competition for GPs seems to work good - Shipwrecks being archeological sites being confirmed - archeologists will vanish after all slots in the museum of their "hometown" are taken. - you can't have more archeologists than museums... - no parachute troops - beach resorts to raise tourism - he states game is packed with stuff and if AI will be competitive (enough) (maybe on higher levels) it will be a great game.