One of the main complaints now a'days about computer gaming is, 'It's dumbed down', too easy and in many ways it's true. But is that a bad thing, like one of my favorite CRPGs is Morrowind, great scenery, like the leveling system, and not too difficult once you know the tricks, like my low level PC took on one of the biggest baddest guys who was decked out in the best armour and was armed with a weapon of unspeakable power. My pc was decked out in a Dark Brotherhood outfit (Leather+) and using a dagger, no he didn't sneak up on him, it was a face to face battle that had my PC near exhausted and the daggers almost completely dulled near the end. How did he do it, dashed in close, face to face, and started daggering, didn't give the foe a chance to fight back. You can do that in Morrowind. Too easy, but fun.
At Gamasutra.com there'a an old (2007) article entitled Game Design Essentials: 20 Difficult Games, you'll notice it's not 'The most difficult games ..', it's just 20 difficult, the author does say:
The mix includes mainly arcade games, completely beyond my abilities (old age and shaky), but there are three that look interesting, Deadly Towers, Rogue, and The Bards Tale 2. Haven't played any of the 20 mentioned, did mess with Rogue but the graphics and commands turned me off.
CRPG Addict this to say about Rogue:
Link to video.
Am thinking of trying 'The Bards Tale', that means going back to hand drawn mapping ... am spoiled with automapping.
Another item, these games are older, need Emulators, Android emulators, plus the games are small so should work on handhelds.
At Gamasutra.com there'a an old (2007) article entitled Game Design Essentials: 20 Difficult Games, you'll notice it's not 'The most difficult games ..', it's just 20 difficult, the author does say:
.Take note: although some of the hardest games ever made are on this list, it is by no means a list of the absolute hardest games. Thats why it includes Mischief Makers before Alien Storm; not because the latter game isnt harder, but because Mischief Makers difficulty is particularly instructive. Of course, both of them pale before the terrible majesty of Sinistar.
The mix includes mainly arcade games, completely beyond my abilities (old age and shaky), but there are three that look interesting, Deadly Towers, Rogue, and The Bards Tale 2. Haven't played any of the 20 mentioned, did mess with Rogue but the graphics and commands turned me off.
CRPG Addict this to say about Rogue:
http://crpgaddict.blogspot.com/2010/02/rogue-most-difficult-crpg-ive-played.html
Rogue was the second game I played as part of this little project, and it nearly ended the project.
Computer games can up the difficulty--and, hence, much of the excitement--based on how often they allow you to save the game. If I recall correctly, the first few editions of Might and Magic only allow you to save at inns. Every time something good happened to your party out in the world, you'd pray that you could make it back to an inn to save your progress. Ultima IV, at least for the C64, wouldn't let you save inside dungeons. I can't remember how many times I entered the Stygian Abyss only to be killed on the seventh level. Modern CRPGs, I would argue, make it far too easy. Why carefully manage your resources and spells, use a thief to scout ahead, craft a plan of battle if you can just save and reload when the battle goes ill? When playing newer games, I force myself to save only once when I enter a new map and not again until I leave. That way, if my character dies, it actually has consequences.
Well. Someone should have told me about Rogue. In all my previous CRPG playing, I had never played it or any of the "Roguelike" games. Here's the key difference between Rogue and any other game you might play: permanent death. You see, while you can save your game for later play, every time you start up Rogue and choose to continue your progress, the game deletes the save file. If your character dies, he dies permanently. There's no reloading. You can't try to take on that dragon with only a mace "just to see what happens" or use an unidentified potion "just to test it." There is no testing, no trial runs, in Rogue.
Link to video.
Am thinking of trying 'The Bards Tale', that means going back to hand drawn mapping ... am spoiled with automapping.
Another item, these games are older, need Emulators, Android emulators, plus the games are small so should work on handhelds.