Hello friends,
With finals being over, and with Christmas parties settling down, I thought I would start a new Deity playthrough. A twist: I looked up AI personality biases and rolled a D10 dice for each pertinent bias, with a minimum of 3 and a maximum of 10. I plan to act, as a leader, according to these bias scores. Here are all the biases (http://civdata.com/) and here are their effect (http://civilization.wikia.com/wiki/AI_trait_(Civ5)).
The biases I rolled are as follows:
Boldness 5
Denounce Willingness 3
Diplomatic Balance 3
Friendship Willingness 3
Forgiveness 3
Loyalty 8
Meanness 10
City-State Competitiveness 7
Neediness 9
Victory Competitiveness 7
Warmonger Hatred 10
Culture 10
Diplomacy 3
Religion 8
Science 4
Offense 5
What does this give us? From Friendship Willingness, Warmonger Hatred and the two Competitiveness scores our leader is, as a famous diplomat (*giggles*) would put it, a "hater". Furthermore, 10 in Meanness (the likelihood to coop-war on vulnerable enemies) means we have a mighty opportunist on our hands. Yet, as unlikely as we are to make friends, high Loyalty and Neediness mean we'll stick to our buddies like Britney Jean Spears sticks to Autotune.
From the victory flavors, we're aiming with all guns blazing for a cultural victory strongly aided by religion.
A passive-aggressive religious psychopath, hmm... who does that sound like...
Playing with the 12-15 hotfix, and a few VP modmods I will list below. I will present the peculiarities as they come along.
Settings:
Mods (Note that some of these mods are NOT yet complete, so be indulgent towards the modders if something breaks or isn't balanced.):
Let's go!
With finals being over, and with Christmas parties settling down, I thought I would start a new Deity playthrough. A twist: I looked up AI personality biases and rolled a D10 dice for each pertinent bias, with a minimum of 3 and a maximum of 10. I plan to act, as a leader, according to these bias scores. Here are all the biases (http://civdata.com/) and here are their effect (http://civilization.wikia.com/wiki/AI_trait_(Civ5)).
The biases I rolled are as follows:
Spoiler :
Boldness 5
Denounce Willingness 3
Diplomatic Balance 3
Friendship Willingness 3
Forgiveness 3
Loyalty 8
Meanness 10
City-State Competitiveness 7
Neediness 9
Victory Competitiveness 7
Warmonger Hatred 10
Culture 10
Diplomacy 3
Religion 8
Science 4
Offense 5
What does this give us? From Friendship Willingness, Warmonger Hatred and the two Competitiveness scores our leader is, as a famous diplomat (*giggles*) would put it, a "hater". Furthermore, 10 in Meanness (the likelihood to coop-war on vulnerable enemies) means we have a mighty opportunist on our hands. Yet, as unlikely as we are to make friends, high Loyalty and Neediness mean we'll stick to our buddies like Britney Jean Spears sticks to Autotune.
From the victory flavors, we're aiming with all guns blazing for a cultural victory strongly aided by religion.
A passive-aggressive religious psychopath, hmm... who does that sound like...
Spoiler :
Playing with the 12-15 hotfix, and a few VP modmods I will list below. I will present the peculiarities as they come along.
Settings:
Spoiler :
Gandhi, Continents, Standard size, Epic Speed, Deity
Research Agreements ON
Tech Trading ON
Tech Brokering OFF
Chill Barbarians ON
Bad and Neutral Events OFF (I hate getting spammed...)
Transparent Diplomacy
Research Agreements ON
Tech Trading ON
Tech Brokering OFF
Chill Barbarians ON
Bad and Neutral Events OFF (I hate getting spammed...)
Transparent Diplomacy
Mods (Note that some of these mods are NOT yet complete, so be indulgent towards the modders if something breaks or isn't balanced.):
Spoiler :
VP
Unique City-States by Enginseer (https://forums.civfanatics.com/threads/unique-city-states.607883/)
3/4 UC for VP (https://forums.civfanatics.com/threads/3uc-4uc-for-vp-project-coordination-thread.623355/)
VP Wonders Expanded by Infixo (https://forums.civfanatics.com/threads/vox-populi-wonders-expanded.625229/)
Maritime Battles+ for VP by Tekamthi, but without the Hex Conquer&Release stuff (https://forums.civfanatics.com/threads/maritime-battles-for-vp.625642/)
Really Advanced Setup
Unique City-States by Enginseer (https://forums.civfanatics.com/threads/unique-city-states.607883/)
3/4 UC for VP (https://forums.civfanatics.com/threads/3uc-4uc-for-vp-project-coordination-thread.623355/)
VP Wonders Expanded by Infixo (https://forums.civfanatics.com/threads/vox-populi-wonders-expanded.625229/)
Maritime Battles+ for VP by Tekamthi, but without the Hex Conquer&Release stuff (https://forums.civfanatics.com/threads/maritime-battles-for-vp.625642/)
Really Advanced Setup
Let's go!
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