NegativeZero
Warlord
- Joined
- Mar 29, 2017
- Messages
- 260
1st post, but long time lurker here.
The past couple of days, I've been rolling with Cyrus and loving the early war bonuses (especially the +2 movement).
I'll usually war out my neighbors into the medieval era with archers/warriors(+immortals)/horsemen taking out 1-3 other civs. I'll find myself with quite a bit of free land and bad/lackluster AI cities.
I feel Persia's Pairidaeza (Persian garden) transforms lackluster locations into fields of gold/culture.
The +2 appeal stacks with each other and can make adjacent seaside resorts and national parks yield much more tourism in later eras.
Gardening out these sub-par cities involves stagnating their growth by forcing the population to work the Pairidaeza and should only be used on poor terrain, small, and/or conquered AI cities that would/could otherwise be razed.
Cities with good hexes/locations etc. need not apply for pruning.
Alternatively, a player in later eras (industrial-future) could produce some settlers to take advantage of Pairidaeza's appeal bonuses toward seaside resorts.
The city doesn't even need to complete a holy site/theater/commerce hub for the Pairidaeza's adjacent bonus to kick in. Just place and increase yields.
Overall the Pairidaeza feels like gold/culture puppets from Civ 5.
Persia's domination victory is readily apparent, but I'm sure it may have a good shot with culture.
The past couple of days, I've been rolling with Cyrus and loving the early war bonuses (especially the +2 movement).
I'll usually war out my neighbors into the medieval era with archers/warriors(+immortals)/horsemen taking out 1-3 other civs. I'll find myself with quite a bit of free land and bad/lackluster AI cities.
I feel Persia's Pairidaeza (Persian garden) transforms lackluster locations into fields of gold/culture.
- Built on grassland, plains, or desert (including hills)
- +1 Culture (+1 with Diplomatic Service, +1 for each adjacent Holy Site and Theater Square)
- +1 Gold (+1 adjacent to City Center and Commercial Hub)
- +2 Appeal to surrounding Hexes
- All culture on improvement yields Tourism (1:1 with Flight)
The +2 appeal stacks with each other and can make adjacent seaside resorts and national parks yield much more tourism in later eras.
Gardening out these sub-par cities involves stagnating their growth by forcing the population to work the Pairidaeza and should only be used on poor terrain, small, and/or conquered AI cities that would/could otherwise be razed.
Cities with good hexes/locations etc. need not apply for pruning.
Alternatively, a player in later eras (industrial-future) could produce some settlers to take advantage of Pairidaeza's appeal bonuses toward seaside resorts.
The city doesn't even need to complete a holy site/theater/commerce hub for the Pairidaeza's adjacent bonus to kick in. Just place and increase yields.
Overall the Pairidaeza feels like gold/culture puppets from Civ 5.
Persia's domination victory is readily apparent, but I'm sure it may have a good shot with culture.
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