Aristos
Lightseeker
$40 for more cool broken stuff, I could not find the right voting button.
Apologies, Excellency, but I had to disregard that button I had in mind for opinions like yours to avoid the risk of being banned/infracted...
$40 for more cool broken stuff, I could not find the right voting button.
40$ is a bit much, but yea... I'd pay 60$ if only the game had an acceptable AI. I'm not asking for skynet, just something better than the current AI. The game is simply too monotonous with this AI. So, for me personally, it has very little to do with the amount on money. I already paid ~118$, so another 40$ isn't the problem - the problem is just the basic game (AI etc.). Some of the agendas are actively making the AI worse too...
So was BNW (if not more loaded and game-changing), and it sold for much less at launch...
As others have pointed out this is one of the few AAA franchises today where you still buy once and are done. No continuous cost but also no continuous new content (the notable exception being DLC pre-R&F but even those register like mini-boxes to me, they're not cosmetic and new civs are the biggest attraction to me in any new content).
In the end, it's your money to spend, or not to spend. Same for the rest of us. We all have opinions, and neither you nor anyone else is going to get to be 'right' in this thread.
Some will buy it, some won't, for a variety of reasons.
I dislike discussions like this. It relegates a developers labor to what you deem is worthy.
If I had my way I'd make the base game 60 dollars and all DLC 10 dollars and all expansions 50. The game is more than worth the asking price.
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oh and Green Man can sell it to you for 31.99. I just got it last night...cha-ching....
I would prefer the base cost of games to go up and microtransactions to die a swift and bloody death, but the sad reality is that people don't balk as much at the MTX as they do the base cost. Something that is truly mindboggling. Civilization is game series that gives me thousands of hours of enjoyment. The cost per hour is minimal compared to something like paying 15 dollars for a 1,5-2 hour movie on bluray, but I think people aren't able to see past the base cost of something and think of the cost/time ratio instead.
I like Firaxis' business model of giving us pretty complete games followed by some patches and then followed by 2 beefy expansion packs. To me, that is a more honest business model than what some companies do where they nickel and dime their fans with P2W, lootboxes and DLCs. I mean, who would prefer it if Firaxis sold a "World Congress" DLC for $10, a "natural disasters & Climate Change" DLC for $10, a "2 new civs" DLC for $10, an "alt leaders" DLC, etc? I wouldn't! Heck, you would probably end up paying more than $40 for the same content.
I'm surprised nobody is mentioning the real reason Firaxis has raised the price. The real reason is that they released a similarly priced DLC for XCOM 2 not long ago and it sold well and had good reviews. This is definitely a high-risk high-reward strategy. If they release Gathering Storm in a buggy and unbalanced state I could see it getting a mostly negative review score on steam and a massive backlash that wouldn't have happened if it had a lower price.
I'm surprised nobody is mentioning the real reason Firaxis has raised the price. The real reason is that they released a similarly priced DLC for XCOM 2 not long ago and it sold well and had good reviews. This is definitely a high-risk high-reward strategy. If they release Gathering Storm in a buggy and unbalanced state I could see it getting a mostly negative review score on steam and a massive backlash that wouldn't have happened if it had a lower price.