We're, uh... talking about the in-game trade route system! Yeah, that's it!No girl! You can still climb out of the rabbit-hole you're about to pull us in!!
I should have said "free trade" instead of the C-word.
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We're, uh... talking about the in-game trade route system! Yeah, that's it!No girl! You can still climb out of the rabbit-hole you're about to pull us in!!
Protectionism tends to be the policy of mercantilist or socialist systems. It's kind of the opposite of free market capitalism.
Workers are paid for their labor, just like in any system, except capitalism has produced higher wages and more wealth for the working class, and on a much larger scale, than any other system. How is that "exploitation?"
Funny how when trading becomes a large part of your economy, you're more likely to find ways to keep the peace with your neighbours.
Veering back on track -
The Phoenician city states and 19th century Britain were certainly historical examples of this, although Britain was also willing to fight to open up markets. - and Carthage was willing to fight to keep certain markets closed to others, like the 'City States/Barbarian Camps' in Atlantic coastal Spain.
Have we seen enough of the World Congress yet to see if there are any Trade/Free Trade/ Open Market provisions or resolutions possible? I confess I'm not up to plowing through close to a hundred pages of posts to dig any of that out myself, sorry!
It would certainly produce an interesting 'flavor' to Civ's that have trade bonuses or advantages without quite being an extra 'buff', since it would be problematic in any given game. And it could apply to quite a few of the City States as well, and act as an added diplomatic fillip in addition to the simple bonus (occasionally) from establishing a Trade Route to them.)
I would love to see Trade Blocs in the game in addition to 'mere' diplomatic Alliances - mutual gold production should be a much more certain motivator for agreement!
In any free market, when the value of your labor is determined by how much the market is willing to pay for it, there is inevitably going to be a disparity in pay between different jobs and different quality work within the same job. Disparities in wealth may become social problems if they are extreme enough, but that's still not a case of "exploitation." If you are paid a fair market wage for your work, then you're not being "exploited" just because someone else is making more than you. That person is being paid more because they earned more... no one took any money away from you to pay that person. The economy is not a zero-sum game; individuals and companies create new wealth by engaging in trade and by creating new products and services that didn't exist before. And it's inherently unfair that someone who is very skilled and talented and works very hard should be paid the same wage as someone who works poorly or not at all.Yes, the total wealth in the society, and for that matter the standard of living of the majority of workers, rises dramatically between a pre and post-industrial economy. BUT the relative wealth of the 'workers' declines compared to other members of that same society.
Not yet. What we have seen so far is:Have we seen enough of the World Congress yet to see if there are any Trade/Free Trade/ Open Market provisions or resolutions possible?
I'd like to add that the Nobel Peace Prize is a listed competition on the official site.Not yet. What we have seen so far is:
Resolutions
Competitions
- World Religion: +10 Religious Combat Strength for this religion, or (-10?)
- Luxury Policy: Ban luxury, or gain additional Amenities from duplicates of this luxury
- Migration Treaty: +20% population growth and -5 Loyalty to a civilization, or +5 Loyalty and -20% growth
- Heritage Organization: Double Tourism or eliminate Tourism from a type of Great Works
- Diplomatic Victory: Target leader gains 2 Diplomatic Victory Points, or loses 1 Diplomatic Victory Point
- World Fair
- World Games
- Request for Aid
- International Space Station
... Not yet. What we have seen so far is:
Resolutions
Competitions
- World Religion: +10 Religious Combat Strength for this religion, or (-10?)
- Luxury Policy: Ban luxury, or gain additional Amenities from duplicates of this luxury
- Migration Treaty: +20% population growth and -5 Loyalty to a civilization, or +5 Loyalty and -20% growth
- Heritage Organization: Double Tourism or eliminate Tourism from a type of Great Works
- Diplomatic Victory: Target leader gains 2 Diplomatic Victory Points, or loses 1 Diplomatic Victory Point
- World Fair
- World Games
- Request for Aid
- International Space Station
- Nobel Peace Prize
I'd like to add that the Nobel Peace Prize is a listed competition on the official site.
That's a shame. I evangelize for Kazuo Ishiguro every chance I get.Literature - have a Great Writer produce a Nobel for Literature and get extra Gold from sales of the work
(NOTE: This is Fantasy: I worked in a bookstore for 15 years and neither the Nobel or National Book Awards ever made a &^%$# difference in sales, but we can dream...)
So a tech that makes railroads clean but consuming power?Now we know that railroads will contribute to climate change. I understand because they burn coal. But once electricity is cleaner, will they still add to climate change? Right now (at least in Europe) train is on of the cleanest travel options you can have. It would make sense to have railroads insted of regular roads used by cars and trucks polluting.
The problem is that as far as we know, railroads only create CO2 when built, not for continuing usage. So I don‘t see the benefit if you build railways early on and then get CO2 „neutral“ trains.
Maybe a better system would have been railroads needing iron to be built and coal/power for using x tiles of it.
In civ vi, railroads do create CO2 directly indeed. Every tile of it creates CO2 when placed.railroads don't create CO2 directly. Trains need electricity to function but the main source to produce electricity is actualy coal (which produce a lot of CO2...)
Europe has many electric trains so they would get it from the grid. It will depend on the region if that is from coal, nuclear, gas, oil, hydro, wind or solar.railroads don't create CO2 directly. Trains need electricity to function but the main source to produce electricity is actualy coal (which produce a lot of CO2...)
In civ vi, railroads do create CO2 directly indeed. Every tile of it creates CO2 when placed.
My suggestion was that steam trains would consume coal/create CO2, electric trains use power/no direct CO2 from the train, but maybe for powering it.