Discussion in 'Civ6 - General Discussions' started by bite, Nov 20, 2018.
Mountains. Volcanic soil. Resources. Geothermal features.
True, but you're doubling up on the risk with volcanic eruptions and earthquakes at that point. I like me a nice Campus adjacency bonus as much as the next guy, but if I'm going to spend half the game digging my library out from under a carpet of volcanic ash or rebuilding my mines after earthquakes then there'd better be a really compelling reason to settle on that fault line as opposed to two or three tiles away.
As California, Japan, Anatolia, Mesoamerica, etc. are well aware. In human history, despite the risk, volcanic regions and flood plains have been the two most desirable locations on the planet because the reward outweighs the risk--I hope (and it looks like) Gathering Storm captures that. Or as the Ferengi say, "The riskier the road, the greater the profit."
A gamey reason to settle on the intersection of two or more continents is luxury resource diversity.
...which would greatly benefit Monty.
My friends, I think I figured out the Unique Governor! It is going to be Roxelana for Suleiman, it's the possibility that adds more gameplay variation and totally fits the concept for both historical figures!
Governor Champlain of Canada for the extra governor?
I wonder how the change to strategic resource needs will affect late game UUs. It may make them more useful if they can ignore the strategic maintenance needs requirements. Not sure how the new system will work, but I am curious about its implementation as regards to UUs.
I would love to actually finish a game of Civ VI. This might just get me to do it.
What is Lily Lancer and others that like to chop their way in 150 turn science wins going to do now that chopping all your trees creates disasters of your soil?
I would say I feel bad for them but I would be lying, lol.
Who else noticed that Spearman making short work of that barbarian horseman unit? Did they properly buff or fix anti calvary vs mounted units?
I guess I'll be joining in the hype train until I am sure I will reach my destination. By that I mean assurance that despite having these dynamic features like storms, dynamic tiles and climate change/rising sea levels, my computer can run GS well as it would normally do with just R&F. If that won't be the case then I might probably end up in the wrong station (not be able to run the expansion at all with my present settings)... or I must find other means of transport (lower... my settings...)
Chop lovers will probably reduce the global warming option to minimum in the start menu.
Are you joking? That's a non-starter for me right there.
Yeah but how little environment effect does that provide?
Some of the chop guys like to chop out an entire army on deity. Who cares about your capital if you need a fast army to take your neighbor out in order to catch up.
The guys that chop at the very end for space projects, might chop at the very end as usual so maybe it will not affect anything after all. End game it probably does not matter. You will already have the population you need.
I guess it depends on how fast global climate change catches up with you. Can you chop like mad and win a domination victory before the disasters wipe out your army? But even then, it will likely harm the ai as much or more than you.
The whole strategic resources change has me most excited. Having to acquire Iron, then let it accumulate so you can spend it to buy/upgrade to units that require iron could have a real impact on early warfare.
And having to power cities and districts in the late game sounds great.
I’d have said a Mississippian mound
They fix the AI yet? Diplomacy still a joke? War monger penalties still a thing? I'll pass.
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