Mountains. Volcanic soil. Resources. Geothermal features.What benefits could settling on a fault line (and thus risking earthquakes) offer?
Mountains. Volcanic soil. Resources. Geothermal features.What benefits could settling on a fault line (and thus risking earthquakes) offer?
Mountains are more likely to be located near fault lines.
After all, many mountain ranges are located at or near plate boundaries and most mountains are formed from numerous earthquakes over millions of years.
As California, Japan, Anatolia, Mesoamerica, etc. are well aware. In human history, despite the risk, volcanic regions and flood plains have been the two most desirable locations on the planet because the reward outweighs the risk--I hope (and it looks like) Gathering Storm captures that. Or as the Ferengi say, "The riskier the road, the greater the profit."True, but you're doubling up on the risk with volcanic eruptions and earthquakes at that point.
...which would greatly benefit Monty.A gamey reason to settle on the intersection of two or more continents is luxury resource diversity.
A gamey reason to settle on the intersection of two or more continents is luxury resource diversity.
There's no way to know until it comes out. Early versions will probably not be fully optimized, so even someone who's played it won't be able to tell you.
Another thing I forgot to mention I'm hyped about: plate tectonics! I hate the way Civ6 randomly generates continents, so this makes me super excited.[\QUOTE]
What do you mean with plate tectonics? As far as I know there are no earthquakes and no plate tectonic.
Or did Firaxis say anything about how the world map was created that has to do with plate tectonics?
What is Lily Lancer and others that like to chop their way in 150 turn science wins going to do now that chopping all your trees creates disasters of your soil?
I would say I feel bad for them but I would be lying, lol.
Who else noticed that Spearman making short work of that barbarian horseman unit? Did they properly buff or fix anti calvary vs mounted units?
$40 price tag for this one
Chop lovers will probably reduce the global warming option to minimum in the start menu.
Yeah but how little environment effect does that provide?
Some of the chop guys like to chop out an entire army on deity. Who cares about your capital if you need a fast army to take your neighbor out in order to catch up.
The guys that chop at the very end for space projects, might chop at the very end as usual so maybe it will not affect anything after all. End game it probably does not matter. You will already have the population you need.
I’d have said a Mississippian moundLooks a bit like a motte and bailey?
https://www.castlesworld.com/tools/motte-and-bailey-castles.php
If this is a UI/UD for Eleanor I might die of excitement.