Gen.Washington
Anti-communist
World congress + natural disasters = easy. Just ban disasters duh
This is why later infantry units don't require Niter even though they still use gunpowder, and why battleships don't require Iron even though they're made of steel. If a chemical or industrial process makes a rare resource into a commodity, then it ceases to be represented as a limited strategic resource.
Carriers are so expensive would we ever use them in a war against China? They can easily destroy them (assuming they find it).
Then why do we have aluminium in the game? It was super scarce before we had electrolysis, but since we have it it's one of the most common resources on the planet...
Carriers by themselves, yes. That's why there's normally an entire fleet of other ships (with various specializations) around them.
It says "This content requires the base game Sid Meier's Civilization VI on Steam in order to play" on the Steam store page, so it shouldn't require R&F. IIRC if you bought only BNW in case of Civ V, you got all the mechanics introduced in G&K, but missed the civs.
It is tradition for the Expansion Packs to contain all of the previous expansion pack apart from Scenarios, Leaders and Civilizations. So you'll be getting all the new Natural Wonders (I think, I can't remember how Civ 5 handled that), City States*, and few others. So you won't need RF for GS, GS will come with most of RF.
Interesting, thanks! This makes a lot of sense. So I suppose a third expansion wouldn't be too much of an issue if they're indeed planning on one. I do have Rise and Fall, will be curious to see the changes
The concept of a unique governor will likely also open up modding possibilities to have a unique set of governors for each civ, that should be great too.
Some civ is going to get a unit governor, people have suggested Sweden, but I think Ottomans would be a great choice.
They had the system where a bey(governor/lord) controlled far-flung areas of the empire, called beyliks, so Ottomans could have UA called Beylik where they could get an extra governor, and maybe other governor bonuses too.
carrier strike group is immune to anything other than a nuke
China already has carrier killer missiles and I believe torpedos as well. Of course the missile has to find its target. The AEGIS system has never been truly tested. I do believe it can be overwhelmed if enough missiles come in. And I do believe China and maybe Russia can take a carrier out, especially if we aren't ready.
With Civ5, BNW came with all the mechanics from G+K, but no civ's or scenarios.About the unique governor - does this imply that Rise and Fall might be required for Gathering Storm, or is it possible they'll integrate a basic governor system for that civ? Is there are precedent for an expansion pack requiring another? Was just thinking about this.
Now to read 58 pages + screenshot thread.
My complaint is from a realistic standpoint.That would be a terrible design decision.
Horses are a very special case in terms of strategic resources - they’re sort of “strategic resource light”, in that you can see them from turn one, and they apply to the same unit line for two different eras (Light Cav ie horsemen / classical and cavalry / industrial) and that unit line doesn’t even need a resource for its third upgrade. Making horses the same as say iron would be lame.
Is there a reason to expect another expansion? There's already a lot of features.Probably stay silent until either a 3rd expansion or DLC or the Complete Edition is announced.
Where were the horses in the first place? They clearly weren't under the ground like the other strategic resources.
It's likely that people can "see" the horses roaming around, but don't have the intelligence and ingenuity to realize the usefulness of those horses. Even though we current day humans know what horses can do, your people in the year 4000 B.C. do not. That's how I choose to see it anyhow.
My complaint is from a realistic standpoint.
Where were the horses in the first place? They clearly weren't under the ground like the other strategic resources.
It's likely that people can "see" the horses roaming around, but don't have the intelligence and ingenuity to realize the usefulness of those horses. Even though we current day humans know what horses can do, your people in the year 4000 B.C. do not. That's how I choose to see it anyhow.
I could understand it if animal husbandry revealed all of the other animal resources as well.Yep. Same reason that you could likely "see" iron around, but until you learn a little bit about metal working, you don't realize that it can be used as a weapon. Plus, from a gameplay perspective, making all strategic resources hidden is nice and consistent.