Anyone here afraid that the strategic resources might suffer from the same issue a similar system have in beyond earth? There it's so easy to pile ridiculous amounts of resources like firaxite, that the fact things cost that resource is meaningless, you have more than enough to do whatever you want and more. It also don't make difference to get a tile that give you 5 or 10 of that resource, you gonna have more than you need either way. I don't want it to be too punishing (you never have enough) but it kind kills the point of having a resource as a limiting factor if it doesn't limit anything. In late game you might hold back because of global warming and try to keep its use to a minimal but will it be a factor earlier? Will I go on a war because I need more horses and my neighbor have it? Will I feel the need to trade?
I saw in the Hungary trailer that the player had 232 horses, 115 iron, 70 nitre, this seems like a lot. The same part also show civil engineering giving 11 governor titles, so I assume this numbers might be wrong and just taken from a test build.