GS will be a big improvement. Huge. I think GS looks great. The new mechanics are welcome, but aren’t going to radically change the game. But the work done rebalancing and polishing the game looks on point, and is going to get the game much closer to reaching its potential. There are two catches though. First, while Civ VI is polishing lots of parts of the game, there are still going to be some mechanics that remain underdeveloped (eg Governors) and which don’t really fit together coherently (eg tourism still doesn’t effect loyalty or happiness really). Second, as FXS improve more and more of the game, the relatively low challenge level becomes more of an issue. Challenge here means AI but also other aspects too. The game is just not hard enough, and that really limits its appeal. GS may up the challenge level a little - it’s possible loyalty and resources reducing unit spam making conquest a lot harder, WC could also make life harder for the player if they’re ahead, and the variable maintenance cost of seawalls and greivance systems (and it’s impact on loyalty) seem like baby steps towards having some mechanics around actually managing your empire. But so far the Letsplay suggest the GS is still easy even on higher difficulties. Playing well or playing badly just impacts when you win - not if you win. This really is going to become an increasing problem with the game. If you can just grind out a victory, even playing badly, then many players will do just that - grind. And they’ll think the game is boring as a result, because all they do is grind. There’s nothing nudging players to play the game better, and so find some depth. I agree FXS seem really reluctant to “discourage” players. But the game could be made harder and not lose accessibility. The key thing is to make the “base” game much much tougher, and then use difficulty levels and player buffs to ensure new players or sandbox players have an easier entry point. So. Yeah, GS is going to be a huge improvement, and Civ VI is going to be a much more satisfying game as a result. I think after GS, Civ VI will likely be the best version of Civ overall. But GS isn’t going to fix everything, and the game has a real ceiling on how good it can be unless the challenge level substantially improves.