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Gathering Storm start biases, from xml file

Discussion in 'Civ6 - General Discussions' started by iammaxhailme, Feb 14, 2019.

  1. iammaxhailme

    iammaxhailme Chieftain

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    This is in steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data\Expansion2_Civilizations_Major.xml

    Reminder, lower number means stronger bias

    Hungary:
    Geothermal Fissure 5
    River 3

    Canada:
    Tundra 1
    Tundra Hills 1
    Snow 5
    Snow Hills 5

    Inca:
    Desert Mountain 3
    Grass Mountain 3
    Plains Mountain 3
    Tundra Mountain 5
    Snow Mountain 5

    Mali: (Note: Desert and Desert hills were 2 when GS came out, but were patched to 1 later)
    Desert 1
    Desert Hills 1
    (Coal, Iron, Copper, Diamonds, Jade, Mercury, Salt, Silver, Aluminum, Coal, Iron, Niter): 5

    Phoeeicia:
    Coast 2

    England:
    Coal 5
    Iron 5

    Sweden, Maori, Ottoman are missing, so maybe they have no bias.
     
    Last edited: Apr 29, 2019
  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Mali is basically the same as Nubia.
     
  3. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

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    Maori are a special case, according to one of the streams they will start in the largest body of water, ideally without any land in sight.
     
  4. Delvi

    Delvi Chieftain

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    The other civs keep the starting biases as in vanilla and r&f?
     
    Eagle Pursuit likes this.
  5. Peserwin

    Peserwin Chieftain

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    So England lost their coastal bias? I wandered why I started inland that often, even on archipelago
     
  6. iammaxhailme

    iammaxhailme Chieftain

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    The info I put in the first post is everything in the new GS civs xml. I assume that it finds biases for R&F and vanilla civs in their xml file, which is somewhere else.

    This is what's in the vanilla civs xml:

    Code:
    <!-- Start Bias Lower is First -->
        <StartBiasResources>
            <Row CivilizationType="CIVILIZATION_SCYTHIA" ResourceType="RESOURCE_HORSES" Tier="2"/>
        </StartBiasResources>
        <StartBiasFeatures>
            <Row CivilizationType="CIVILIZATION_BRAZIL" FeatureType="FEATURE_JUNGLE" Tier="2"/>
            <Row CivilizationType="CIVILIZATION_EGYPT" FeatureType="FEATURE_FLOODPLAINS" Tier="2"/>
            <Row CivilizationType="CIVILIZATION_KONGO" FeatureType="FEATURE_JUNGLE" Tier="2"/>
            <Row CivilizationType="CIVILIZATION_KONGO" FeatureType="FEATURE_FOREST" Tier="2"/>
            <Row CivilizationType="CIVILIZATION_NORWAY" FeatureType="FEATURE_FOREST" Tier="5"/>
        </StartBiasFeatures>
        <StartBiasTerrains>
            <Row CivilizationType="CIVILIZATION_ENGLAND" TerrainType="TERRAIN_COAST" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_DESERT_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_GRASS_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_PLAINS_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_GREECE" TerrainType="TERRAIN_TUNDRA_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_NORWAY" TerrainType="TERRAIN_COAST" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_RUSSIA" TerrainType="TERRAIN_TUNDRA" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_RUSSIA" TerrainType="TERRAIN_TUNDRA_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_SCYTHIA" TerrainType="TERRAIN_GRASS" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_SCYTHIA" TerrainType="TERRAIN_PLAINS" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_SPAIN" TerrainType="TERRAIN_COAST" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_LISBON" TerrainType="TERRAIN_COAST" Tier="1"/>
            <Row CivilizationType="CIVILIZATION_NAN_MADOL" TerrainType="TERRAIN_COAST" Tier="1"/>
        </StartBiasTerrains>
        <StartBiasRivers>
            <Row CivilizationType="CIVILIZATION_EGYPT" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_FRANCE" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_SUMERIA" Tier="3"/>
        </StartBiasRivers>
    However, I'm not sure if the new GS bias for England is IN ADDITION to the original coast bias, or is overwriting it.

    As a side note I'm surprised how few vanilla civs have a start bias...

    I'm also not sure how Egypt's floodplain bias works now that floodplains are different.
     
    Kjimmet, Peserwin and Eagle Pursuit like this.
  7. Kwami

    Kwami Warlord

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    And R&F:

    Code:
        <StartBiasTerrains>
            <Row CivilizationType="CIVILIZATION_KOREA" TerrainType="TERRAIN_DESERT_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_KOREA" TerrainType="TERRAIN_GRASS_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_KOREA" TerrainType="TERRAIN_PLAINS_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_KOREA" TerrainType="TERRAIN_TUNDRA_HILLS" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_NETHERLANDS" TerrainType="TERRAIN_COAST" Tier="4"/>
            <Row CivilizationType="CIVILIZATION_MAPUCHE" TerrainType="TERRAIN_DESERT_MOUNTAIN" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_MAPUCHE" TerrainType="TERRAIN_GRASS_MOUNTAIN" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_MAPUCHE" TerrainType="TERRAIN_PLAINS_MOUNTAIN" Tier="3"/>
            <Row CivilizationType="CIVILIZATION_MAPUCHE" TerrainType="TERRAIN_TUNDRA_MOUNTAIN" Tier="3"/>
        </StartBiasTerrains>
        <StartBiasRivers>
            <Row CivilizationType="CIVILIZATION_NETHERLANDS" Tier="2"/>
        </StartBiasRivers>
        <StartBiasResources>
            <Row CivilizationType="CIVILIZATION_MONGOLIA" ResourceType="RESOURCE_HORSES" Tier="2"/>
        </StartBiasResources>
    
    These aren't overwriting. So, England didn't lose its coastal bias.
     
  8. Kwami

    Kwami Warlord

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    Other DLCs!

    Code:
        <StartBiasResources>
            <Row CivilizationType="CIVILIZATION_AUSTRALIA" ResourceType="RESOURCE_CATTLE" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_AUSTRALIA" ResourceType="RESOURCE_HORSES" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_AUSTRALIA" ResourceType="RESOURCE_SHEEP" Tier="5"/>
        </StartBiasResources>
        <StartBiasTerrains>
            <Row CivilizationType="CIVILIZATION_AUSTRALIA" TerrainType="TERRAIN_COAST" Tier="3"/>
        </StartBiasTerrains>
    
        <StartBiasTerrains>
            <Row CivilizationType="CIVILIZATION_INDONESIA" TerrainType="TERRAIN_COAST" Tier="2"/>
        </StartBiasTerrains>
        <StartBiasRivers>
            <Row CivilizationType="CIVILIZATION_KHMER" Tier="3"/>
        </StartBiasRivers>
    
        <StartBiasResources>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_COPPER" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_DIAMONDS" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_JADE" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_MERCURY" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_SALT" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_SILVER" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_ALUMINUM" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_COAL" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_IRON" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_NITER" Tier="5"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" ResourceType="RESOURCE_URANIUM" Tier="5"/>
        </StartBiasResources>
        <StartBiasTerrains>
            <Row CivilizationType="CIVILIZATION_NUBIA" TerrainType="TERRAIN_DESERT" Tier="1"/>
            <Row CivilizationType="CIVILIZATION_NUBIA" TerrainType="TERRAIN_DESERT_HILLS" Tier="1"/>
        </StartBiasTerrains>
    
    In GS, Nubia is modified slightly.

    Code:
        <StartBiasTerrains>
            <Update>
                <Where CivilizationType="CIVILIZATION_NUBIA" TerrainType="TERRAIN_DESERT"/>
                <Set>
                    <Tier>2</Tier>
                </Set>
            </Update>
            <Update>
                <Where CivilizationType="CIVILIZATION_NUBIA" TerrainType="TERRAIN_DESERT_HILLS"/>
                <Set>
                    <Tier>2</Tier>
                </Set>
            </Update>
        </StartBiasTerrains>
    
     
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  9. Nicc

    Nicc Chieftain

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    I was looking at the files myself and found this under \DLC\Expansion2\Data\Expansion2_Civilizations.xml. They just consider the different floodplains different features and gave her a bias to the grassland and plains types, still tier 2. Unless I'm missing something this also means she no longer has an indirect desert bias.
    Code:
    <StartBiasFeatures>
            <Row CivilizationType="CIVILIZATION_RAPA_NUI" FeatureType="FEATURE_VOLCANO" Tier="1"/>
            <Row CivilizationType="CIVILIZATION_EGYPT" FeatureType="FEATURE_FLOODPLAINS_GRASSLAND" Tier="2"/>
            <Row CivilizationType="CIVILIZATION_EGYPT" FeatureType="FEATURE_FLOODPLAINS_PLAINS" Tier="2"/>
        </StartBiasFeatures>
     
  10. iammaxhailme

    iammaxhailme Chieftain

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    updated OP with patched values for mali
     

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